paigeoliver
2007-03-08, 01:26 AM
Fowl Blessing
Transmutation
Level: Clr 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One bird per caster level.
Duration: Permanent
Saving Throw: None
Spell Resistance: No
Casting the Fowl Blessing spell permanently blesses one or more chickens, ducks, or other birds and causes them to produce three times as many eggs for the rest of their natural lives. This spell only works on natural birds and does not function on birds with more than one hit die.
The benefits of fowl blessing also somewhat extend to the second generation of birds as well. Birds hatched from eggs created by Fowl Blessing will produce twice as many eggs as normal, but their offspring will be normal.
Casting Fowl Blessing on a second generation bird will change its egg output from double to triple.
Blessing of Fish
Transmutation
Level: Clr 1, Drd 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 acre of water per caster level.
Duration: One week per caster level.
Saving Throw: None
Spell Resistance: No
Casting the Blessing of Fish spell greatly enhances the health and reproduction of fish in a body of water, and will cause fish from surrounding waters to flock to the blessed area. In game terms this will double the number of fish caught from the waters during that period of time. This spell can also be used to restock lakes that have been fished clean, simply by seeding them with a few fish and then casting this spell multiple times.
Blessing of Fish, Lesser
Conjuration
Level: Clr 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 acre of water, or one boat.
Duration: 1 hour per caster level
Saving Throw: None
Spell Resistance: No
Casting the Lesser Blessing of Fish spell causes fish to either flock to the area of water the spell was cast upon, or to flock to the boat that the spell was cast upon. In game terms this means that any fishing done during this time will have twice the usual results.
Lesser Blessing of Fish has no effect in an area already under the effect of a higher level blessing of fish spell.
Blessing of Fish, Greater
Transmutation
Level: Clr 5, Drd 4, Sor/Wiz 5
Components: V, S
Casting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 square mile of water per caster level.
Duration: One month per caster level.
Saving Throw: None
Spell Resistance: No
Casting the Greater Blessing of Fish spell greatly enhances the health and reproduction of fish in a body of water, and will cause fish from surrounding waters to flock to the blessed area. In game terms this will double the number of fish caught from the waters during that period of time. This spell can also be used to restock lakes that have been fished clean, simply by seeding them with a few fish and then casting this spell multiple times.
Blessing of Fish, Ultimate
Transmutation
Level: Clr 7, Drd 6, Sor/Wiz 7
Components: V, S, M
Casting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 10 square miles of water per caster level.
Duration: One year per caster level.
Saving Throw: None
Spell Resistance: No
Casting the Ultimate Blessing of Fish spell greatly enhances the health and reproduction of fish in a body of water, and will cause fish from surrounding waters to flock to the blessed area. In game terms this will double the number of fish caught from the waters during that period of time. This spell can also be used to restock lakes that have been fished clean, simply by seeding them with a few fish and then casting this spell.
XP Cost: 1000 Experience
Material Component
A large ornately carved barrel of fish eggs worth no less than 100 gold pieces that is thrown into the water at the end of the spells casting.
Blessing of Agriculture
Abjuration
Level: Drd 3, Clr 4 Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 acre of land per caster level
Duration: 1 month per level of caster
Saving Throw: None
Spell Resistance: No
The Blessing of Agriculture spell completely wards the affected land from harmful insects and all variety of plant diseases. In addition the spell also mildly changes the weather in the spells area of effect, constantly keeping the temperature 3 degrees closer to the ideal temperature for whichever form of plantlife is most abundant, and it also increases or decreases the daily chance of rain by up to 5 percent (whichever the local plantlife needs most). Localized rain effecting a field but almost nothing outside the field is a telltale sign of this spell being in effect.
In game terms those tiny changes will effectively double the farming output of any area this spell is kept up on, provided the spell is kept active throughout the entire growing season.
This spell does not keep out giant insects or magical insects, nor will it cause it to rain in areas that are currently experiencing no chance of rain. This spell also will not allow crops to grow outside of their natural climate zones.
Blessing of Agriculture, Greater
Abjuration
Level: Drd 5, Clr 6 Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 square mile of land per caster level
Duration: 1 month per level of caster
Saving Throw: None
Spell Resistance: No
The Greater Blessing of Agriculture spell completely wards the affected land from harmful insects and all variety of plant diseases. It keeps all mammals, reptiles, and birds with an intelligence of three or less from eating any cultivated crops out of fields within the area of effect of the spell.
In addition the spell also mildly changes the weather in the spells area of effect, constantly keeping the temperature 6 degrees closer to the ideal temperature for whichever form of plantlife is most abundant, and it also increases or decreases the daily chance of rain by up to 15 percent (whichever the local plantlife needs most at the time).
The spell also enriches the soil of the area, giving plants far more nutrition than usual.
In game terms those tiny changes will effectively quadruple the farming output of any area this spell is kept up on, provided the spell is kept active throughout the entire growing season.
This spell does not keep out giant insects, magical beasts, or magical insects. This spell is powerful enough to cause rain to fall in areas where it normally does not, and makes enough of a change that it can be used to grow plants outside of their normal climate zone.
Blessing of Agriculture, Ultimate
Abjuration
Level: Drd 7, Clr 8 Sor/Wiz 7
Components: V, S, M
Casting Time: 1 hour
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 10 square miles of land per caster level
Duration: 1 year per level of caster
Saving Throw: None
Spell Resistance: No
The Greater Blessing of Agriculture spell completely wards the affected land from harmful insects and all variety of plant diseases. It keeps all mammals, reptiles, and birds with an intelligence of three or less from eating any cultivated crops out of fields within the area of effect of the spell.
In addition the spell also mildly changes the weather in the spells area of effect, constantly keeping the temperature 8 degrees closer to the ideal temperature for whichever form of plantlife is most abundant, and it also increases or decreases the daily chance of rain by up to 20 percent (whichever the local plantlife needs most at the time).
The spell also enriches the soil of the area, giving plants far more nutrition than usual.
In game terms those changes will cause the farming output to be seven times normal of any area this spell is kept up on, provided the spell is kept active throughout the entire growing season.
This spell does not keep out giant insects, magical beasts, or magical insects. This spell is powerful enough to cause rain to fall in areas where it normally does not, and makes enough of a change that it can be used to grow plants well outside of their normal climate zone.
XP Cost: 1000 Experience
Material Component
A large ornately carved wagon full of fruits and vegetables worth no less than 1000 gold pieces that is set aflame at the end of the spells casting.
Animal Blessing
Abjuration
Level: Drd 4, Clr 5 Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 acre of land per caster level (See below)
Duration: 1 month per level of caster
Saving Throw: None
Spell Resistance: No
When memorizing the Animal Blessing spell the caster must declare which type of creature he wishes to effect, mammals, reptiles, birds or giant insects. Learning one version of the spell covers all four types of castings, although the different versions are often referred to as separate spells, such as “Blessing of Mammals, or Blessing of Reptiles”.
The Animal Blessing spell confers many benefits to chosen creature type while they are within the area of effect. They are warded against all parasites, all non-magical diseases, and nearly all viral infections. They bear more offspring than normal, and said offspring have a much higher survival rate than usual. Animals under the area of effect tend to grow larger than normal as well.
In game terms areas under the effect of this spell for long periods of time are twice as abundant as normal when it comes to animal husbandry and hunting. Effected areas will have a far higher population of the animal type than is usual.
The animals in the area of effect still have to eat, so casting this spell is often paired with a Blessing of Agriculture spell.
This spell does not effect magical beasts or extraplanar creatures, but does affect dire animals. It does not function on any creature with an intelligence score higher than 4.
Animal Blessing, Greater
Abjuration
Level: Drd 6 Clr 7, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 square mile of land per caster level (See below)
Duration: 1 year per level of caster
Saving Throw: None
Spell Resistance: No
When memorizing the Greater Animal Blessing spell the caster must declare which type of creature he wishes to effect, mammals, reptiles, birds or giant insects. Learning one version of the spell covers all four types of castings, although the different versions are often referred to as separate spells, such as “Greater Blessing of Mammals, or Greater Blessing of Reptiles”.
The Greater Animal Blessing spell confers many benefits to chosen creature type while they are within the area of effect. They are warded against all parasites, all diseases (both magical and mundane), and all viral infections. They bear many more offspring than normal, and said offspring have a much higher survival rate than usual. Animals under the area of effect tend to grow larger than normal as well, many will advance one or two hit dice.
In game terms areas under the effect of this spell for long periods of time are three times as abundant as normal when it comes to animal husbandry and hunting. Effected areas will have a far higher population of the animal type than is usual. Fifty percent of the animals in the area of effect will be advanced by one or two hit dice.
The animals in the area of effect still have to eat, so casting this spell is often paired with a Greater Blessing of Agriculture spell.
This spell does not effect magical beasts or extraplanar creatures, but does affect dire animals. It does not function on any creature with an intelligence score higher than 4.
Animal Blessing, Lesser
Abjuration
Level: Drd 1, Clr 2 Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 animal
Duration: 1 month per level of caster
Saving Throw: None
Spell Resistance: No
The Lesser Animal Blessing spell will ward a single mammal, reptile, bird, or giant insect against parasites, disease, and viral infections for the duration of the spell. If cast on a pregnant animal or immature animal, then the offspring or immature animal will eventually grow up to be advanced by one or two hit dice (rolled randomly).
Material Component
A single hair taken from an animal that was born under the effect of an animal blessing spell.
Instant Training
Transmutation
Level: Brd 1, Sor/Wiz 1
Components: V
Casting Time: 1 standard action
Range: Touch
Targets: 1 weapon, suit of armor, or shield
Duration: 1 hour per level of caster
Saving Throw: None
Spell Resistance: No
The Instant Training spell is cast upon a single weapon, shield or suit of armor, and for the duration of the spell the item is enchanted so that anyone can wield or wear it without penalty, even if they do not have the proper armor or weapon proficiency feat.
Casting this spell does not remove any armor check penalty or spell failure, nor does it allow characters to use weapons or armor banned by their character classes. It does allow any wielder to function as if they had the appropriate martial weapon proficiency or armor proficiency.
Empowered Aura
Transmutation
Level: Brd 2, Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 creature
Duration: 1 round per level of caster
Saving Throw: Harmless (Will negates)
Spell Resistance: No
The Empowered Aura spell increases the numerical effects of anything defined as an “aura” by 50 percent. If a creature had a 1d6 cold aura then this spell would increase that aura to 1 1/2d6. If a creature projected an aura giving +2 to savings throws, then this spell would change that aura to +3 for the duration. The word “aura” must appear in the definition of the abilities enhanced. This spell does not increase the save DC of any ability, but it will increase duration and range by fifty percent.
This spell cannot benefit from the Empower Spell feat, nor from any other feat or effect that mimics empower spell.
Name
School
Level: Brd 6, Sor/Wiz 6
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One object or creature per caster level
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
Spell text.
Focus
None
Transmutation
Level: Clr 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One bird per caster level.
Duration: Permanent
Saving Throw: None
Spell Resistance: No
Casting the Fowl Blessing spell permanently blesses one or more chickens, ducks, or other birds and causes them to produce three times as many eggs for the rest of their natural lives. This spell only works on natural birds and does not function on birds with more than one hit die.
The benefits of fowl blessing also somewhat extend to the second generation of birds as well. Birds hatched from eggs created by Fowl Blessing will produce twice as many eggs as normal, but their offspring will be normal.
Casting Fowl Blessing on a second generation bird will change its egg output from double to triple.
Blessing of Fish
Transmutation
Level: Clr 1, Drd 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 acre of water per caster level.
Duration: One week per caster level.
Saving Throw: None
Spell Resistance: No
Casting the Blessing of Fish spell greatly enhances the health and reproduction of fish in a body of water, and will cause fish from surrounding waters to flock to the blessed area. In game terms this will double the number of fish caught from the waters during that period of time. This spell can also be used to restock lakes that have been fished clean, simply by seeding them with a few fish and then casting this spell multiple times.
Blessing of Fish, Lesser
Conjuration
Level: Clr 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 acre of water, or one boat.
Duration: 1 hour per caster level
Saving Throw: None
Spell Resistance: No
Casting the Lesser Blessing of Fish spell causes fish to either flock to the area of water the spell was cast upon, or to flock to the boat that the spell was cast upon. In game terms this means that any fishing done during this time will have twice the usual results.
Lesser Blessing of Fish has no effect in an area already under the effect of a higher level blessing of fish spell.
Blessing of Fish, Greater
Transmutation
Level: Clr 5, Drd 4, Sor/Wiz 5
Components: V, S
Casting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 square mile of water per caster level.
Duration: One month per caster level.
Saving Throw: None
Spell Resistance: No
Casting the Greater Blessing of Fish spell greatly enhances the health and reproduction of fish in a body of water, and will cause fish from surrounding waters to flock to the blessed area. In game terms this will double the number of fish caught from the waters during that period of time. This spell can also be used to restock lakes that have been fished clean, simply by seeding them with a few fish and then casting this spell multiple times.
Blessing of Fish, Ultimate
Transmutation
Level: Clr 7, Drd 6, Sor/Wiz 7
Components: V, S, M
Casting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 10 square miles of water per caster level.
Duration: One year per caster level.
Saving Throw: None
Spell Resistance: No
Casting the Ultimate Blessing of Fish spell greatly enhances the health and reproduction of fish in a body of water, and will cause fish from surrounding waters to flock to the blessed area. In game terms this will double the number of fish caught from the waters during that period of time. This spell can also be used to restock lakes that have been fished clean, simply by seeding them with a few fish and then casting this spell.
XP Cost: 1000 Experience
Material Component
A large ornately carved barrel of fish eggs worth no less than 100 gold pieces that is thrown into the water at the end of the spells casting.
Blessing of Agriculture
Abjuration
Level: Drd 3, Clr 4 Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 acre of land per caster level
Duration: 1 month per level of caster
Saving Throw: None
Spell Resistance: No
The Blessing of Agriculture spell completely wards the affected land from harmful insects and all variety of plant diseases. In addition the spell also mildly changes the weather in the spells area of effect, constantly keeping the temperature 3 degrees closer to the ideal temperature for whichever form of plantlife is most abundant, and it also increases or decreases the daily chance of rain by up to 5 percent (whichever the local plantlife needs most). Localized rain effecting a field but almost nothing outside the field is a telltale sign of this spell being in effect.
In game terms those tiny changes will effectively double the farming output of any area this spell is kept up on, provided the spell is kept active throughout the entire growing season.
This spell does not keep out giant insects or magical insects, nor will it cause it to rain in areas that are currently experiencing no chance of rain. This spell also will not allow crops to grow outside of their natural climate zones.
Blessing of Agriculture, Greater
Abjuration
Level: Drd 5, Clr 6 Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 square mile of land per caster level
Duration: 1 month per level of caster
Saving Throw: None
Spell Resistance: No
The Greater Blessing of Agriculture spell completely wards the affected land from harmful insects and all variety of plant diseases. It keeps all mammals, reptiles, and birds with an intelligence of three or less from eating any cultivated crops out of fields within the area of effect of the spell.
In addition the spell also mildly changes the weather in the spells area of effect, constantly keeping the temperature 6 degrees closer to the ideal temperature for whichever form of plantlife is most abundant, and it also increases or decreases the daily chance of rain by up to 15 percent (whichever the local plantlife needs most at the time).
The spell also enriches the soil of the area, giving plants far more nutrition than usual.
In game terms those tiny changes will effectively quadruple the farming output of any area this spell is kept up on, provided the spell is kept active throughout the entire growing season.
This spell does not keep out giant insects, magical beasts, or magical insects. This spell is powerful enough to cause rain to fall in areas where it normally does not, and makes enough of a change that it can be used to grow plants outside of their normal climate zone.
Blessing of Agriculture, Ultimate
Abjuration
Level: Drd 7, Clr 8 Sor/Wiz 7
Components: V, S, M
Casting Time: 1 hour
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 10 square miles of land per caster level
Duration: 1 year per level of caster
Saving Throw: None
Spell Resistance: No
The Greater Blessing of Agriculture spell completely wards the affected land from harmful insects and all variety of plant diseases. It keeps all mammals, reptiles, and birds with an intelligence of three or less from eating any cultivated crops out of fields within the area of effect of the spell.
In addition the spell also mildly changes the weather in the spells area of effect, constantly keeping the temperature 8 degrees closer to the ideal temperature for whichever form of plantlife is most abundant, and it also increases or decreases the daily chance of rain by up to 20 percent (whichever the local plantlife needs most at the time).
The spell also enriches the soil of the area, giving plants far more nutrition than usual.
In game terms those changes will cause the farming output to be seven times normal of any area this spell is kept up on, provided the spell is kept active throughout the entire growing season.
This spell does not keep out giant insects, magical beasts, or magical insects. This spell is powerful enough to cause rain to fall in areas where it normally does not, and makes enough of a change that it can be used to grow plants well outside of their normal climate zone.
XP Cost: 1000 Experience
Material Component
A large ornately carved wagon full of fruits and vegetables worth no less than 1000 gold pieces that is set aflame at the end of the spells casting.
Animal Blessing
Abjuration
Level: Drd 4, Clr 5 Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 acre of land per caster level (See below)
Duration: 1 month per level of caster
Saving Throw: None
Spell Resistance: No
When memorizing the Animal Blessing spell the caster must declare which type of creature he wishes to effect, mammals, reptiles, birds or giant insects. Learning one version of the spell covers all four types of castings, although the different versions are often referred to as separate spells, such as “Blessing of Mammals, or Blessing of Reptiles”.
The Animal Blessing spell confers many benefits to chosen creature type while they are within the area of effect. They are warded against all parasites, all non-magical diseases, and nearly all viral infections. They bear more offspring than normal, and said offspring have a much higher survival rate than usual. Animals under the area of effect tend to grow larger than normal as well.
In game terms areas under the effect of this spell for long periods of time are twice as abundant as normal when it comes to animal husbandry and hunting. Effected areas will have a far higher population of the animal type than is usual.
The animals in the area of effect still have to eat, so casting this spell is often paired with a Blessing of Agriculture spell.
This spell does not effect magical beasts or extraplanar creatures, but does affect dire animals. It does not function on any creature with an intelligence score higher than 4.
Animal Blessing, Greater
Abjuration
Level: Drd 6 Clr 7, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 square mile of land per caster level (See below)
Duration: 1 year per level of caster
Saving Throw: None
Spell Resistance: No
When memorizing the Greater Animal Blessing spell the caster must declare which type of creature he wishes to effect, mammals, reptiles, birds or giant insects. Learning one version of the spell covers all four types of castings, although the different versions are often referred to as separate spells, such as “Greater Blessing of Mammals, or Greater Blessing of Reptiles”.
The Greater Animal Blessing spell confers many benefits to chosen creature type while they are within the area of effect. They are warded against all parasites, all diseases (both magical and mundane), and all viral infections. They bear many more offspring than normal, and said offspring have a much higher survival rate than usual. Animals under the area of effect tend to grow larger than normal as well, many will advance one or two hit dice.
In game terms areas under the effect of this spell for long periods of time are three times as abundant as normal when it comes to animal husbandry and hunting. Effected areas will have a far higher population of the animal type than is usual. Fifty percent of the animals in the area of effect will be advanced by one or two hit dice.
The animals in the area of effect still have to eat, so casting this spell is often paired with a Greater Blessing of Agriculture spell.
This spell does not effect magical beasts or extraplanar creatures, but does affect dire animals. It does not function on any creature with an intelligence score higher than 4.
Animal Blessing, Lesser
Abjuration
Level: Drd 1, Clr 2 Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 animal
Duration: 1 month per level of caster
Saving Throw: None
Spell Resistance: No
The Lesser Animal Blessing spell will ward a single mammal, reptile, bird, or giant insect against parasites, disease, and viral infections for the duration of the spell. If cast on a pregnant animal or immature animal, then the offspring or immature animal will eventually grow up to be advanced by one or two hit dice (rolled randomly).
Material Component
A single hair taken from an animal that was born under the effect of an animal blessing spell.
Instant Training
Transmutation
Level: Brd 1, Sor/Wiz 1
Components: V
Casting Time: 1 standard action
Range: Touch
Targets: 1 weapon, suit of armor, or shield
Duration: 1 hour per level of caster
Saving Throw: None
Spell Resistance: No
The Instant Training spell is cast upon a single weapon, shield or suit of armor, and for the duration of the spell the item is enchanted so that anyone can wield or wear it without penalty, even if they do not have the proper armor or weapon proficiency feat.
Casting this spell does not remove any armor check penalty or spell failure, nor does it allow characters to use weapons or armor banned by their character classes. It does allow any wielder to function as if they had the appropriate martial weapon proficiency or armor proficiency.
Empowered Aura
Transmutation
Level: Brd 2, Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 creature
Duration: 1 round per level of caster
Saving Throw: Harmless (Will negates)
Spell Resistance: No
The Empowered Aura spell increases the numerical effects of anything defined as an “aura” by 50 percent. If a creature had a 1d6 cold aura then this spell would increase that aura to 1 1/2d6. If a creature projected an aura giving +2 to savings throws, then this spell would change that aura to +3 for the duration. The word “aura” must appear in the definition of the abilities enhanced. This spell does not increase the save DC of any ability, but it will increase duration and range by fifty percent.
This spell cannot benefit from the Empower Spell feat, nor from any other feat or effect that mimics empower spell.
Name
School
Level: Brd 6, Sor/Wiz 6
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One object or creature per caster level
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
Spell text.
Focus
None