Dyhmas
2014-09-22, 09:42 AM
Greetings, fellow forumers. Those of you that have read my previous post about the Favorite Spell (http://www.giantitp.com/forums/showthread.php?371514-New-Feat-Favorite-Spell) feat, may have read my post about my player deciding to come up with a spell of his own. To be his mark, or something like that. I quite like the initiative and was a tad surprised with the result, as he came up with something pretty flexible.
The point I need help with is whether it is too flexible. Really, I can think of numerous ways to use his spell (battlefield control, utility, blasting...even debuffing, if you consider prone as a debuff) and I'm a tad worried it can be unbalanced as is. Opinions on this are greatly appreciated. For those insterested in the fluff, it is supposed to be a sort of minor version of Telekinesis and the character's answer to the constant bullying he suffered when young.
Nathaniel’s Fearsome Poke
1st-level transmutation
Casting Time: 1 action
Range: touch
Components: V, S
Duration: Instantaneous
With a quick flick of your wrist, you poke a target, propelling him back several feet.
Magic energies infuse your hand with power, allowing you to display immense strength for a moment. Make a melee spell attack against the target. On a hit, the target is pushed 10 feet in a direction of your choosing, even upward. The target must be of a size equal or smaller than the caster. At the end of the movement, the target must be successful in a Dexterity saving throw, against your Spell save DC, or fall prone.
This spell doesn’t cause direct damage; however, a creature launched upward still receives falling damage, as appropriate. Similarly, if pushed into a wall or other unmoving obstacle, the target takes falling damage for the distance it still had yet to travel.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the distance you may push a target increases by 10 feet for each slot level above 1st. Also, if cast from a 3rd or 4th level slot, this spell may affect creatures one size larger than the caster; at 5th or 6th level, it may affect creatures two sizes larger; at 7th or 8th level, it may affect creatures three sizes larger and, finally, at 9th level, it may affect creatures of any size.
So what do you guys think? Should I allow it as is or am I missing some crucial point here?
Thanks in advance for any advice.
-Dyhmas
The point I need help with is whether it is too flexible. Really, I can think of numerous ways to use his spell (battlefield control, utility, blasting...even debuffing, if you consider prone as a debuff) and I'm a tad worried it can be unbalanced as is. Opinions on this are greatly appreciated. For those insterested in the fluff, it is supposed to be a sort of minor version of Telekinesis and the character's answer to the constant bullying he suffered when young.
Nathaniel’s Fearsome Poke
1st-level transmutation
Casting Time: 1 action
Range: touch
Components: V, S
Duration: Instantaneous
With a quick flick of your wrist, you poke a target, propelling him back several feet.
Magic energies infuse your hand with power, allowing you to display immense strength for a moment. Make a melee spell attack against the target. On a hit, the target is pushed 10 feet in a direction of your choosing, even upward. The target must be of a size equal or smaller than the caster. At the end of the movement, the target must be successful in a Dexterity saving throw, against your Spell save DC, or fall prone.
This spell doesn’t cause direct damage; however, a creature launched upward still receives falling damage, as appropriate. Similarly, if pushed into a wall or other unmoving obstacle, the target takes falling damage for the distance it still had yet to travel.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the distance you may push a target increases by 10 feet for each slot level above 1st. Also, if cast from a 3rd or 4th level slot, this spell may affect creatures one size larger than the caster; at 5th or 6th level, it may affect creatures two sizes larger; at 7th or 8th level, it may affect creatures three sizes larger and, finally, at 9th level, it may affect creatures of any size.
So what do you guys think? Should I allow it as is or am I missing some crucial point here?
Thanks in advance for any advice.
-Dyhmas