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Dr.Orpheus
2014-09-22, 11:54 PM
MINI CAPSTONE MASTER

"I learn what is useful and not what is related."

A Mini Capstone Master is like someone with a detailed 5 year plan they have thought ahead about nearly everything they plan to do to achieve X. If you wanted to give a sales pitch to the king or become a living metal hulk then you can focus just on that rather then a class that will get you there slowly after several unhelpful levels. Generally a Mini Capstone Master will look odd in the same way a min-maxed character with many 0 LA templates and grafts would, they go after body modifications, secret texts, and earn just enough favor with the gods to acquire the skills they need, but not anything unnecessary.

BECOMING A MINI CAPSTONE MASTER
To become a Mini Capstone Master one must have the a plan to go on a difficult quest and be smart enough to know exactly what improvements are needed to complete it.

ENTRY REQUIREMENTS
Level: 2
Special: Must make an intelligence or wisdom check DC 20 when taking your first level in this class or be forced to take a level in another class until you level up again.
Special: Must know a non-hostile creature possessing an ability that you want.

Class Skills
The Mini Capstone Masters class skills (and the key ability for each skill) are Craft (Int), Knowledge [Any] (Int), and Profession (Wis)
Skills Points at Each Level: 2 + int

Hit Dice: d4



Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special


1st

+0

+0

+0

+0
Determination



2nd

+1

+0

+0

+0
Capstone




Weapon Proficiencies: The Mini Capstone Masters are proficient with simple weapons.

Determination: The Mini Capstone Master is on the fast track to acquiring the abilities they need, but will sacrifice unnecessary body parts, knowledge, or money to get what he wants. The Mini Capstone Master gains a number of capstone points equal to their ECL which may be used after taking the second level in this class, and although they are not useful now you may chose any number of penalties from the list below for more capstone points.

Flaw: you may take a flaw (http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm) for 2 capstone points.

Material Sacrifice: You may sacrifice 1,000 + 100 GP per point of ECL for 1 capstone point.

Living sacrifice: You may sacrifice a familiar, psicrystal, animal companion, paladin's mount, cohort, or follower. This gives you 1 capstone point per 2 HD of the creature.

Self Sacrifice: You may sacrifice a limb, eye, ear, your nose, or your mouth if you have such an appendage. Each limb, eye, or ear (assuming you have more then one of them) sacrificed gives you a -4 penalty to relevant skill checks and a -1 to your constitution score for 2 capstone points or just 1 capstone point if you have more of that body part then a human would. A sacrificed nose gives you 1 capstone point if it would make you loose scent and a sacrificed mouth (as well as limb, eye, or ear if it is the last one your possess) give you 3 capstone points.

Memory Sacrifice: You may sacrifice a feat or class feature for 1 capstone point. 2 capstone points if it is the last feat in a feat tree or if it is a class feature from a prestige class. 3 points if it is a feat or class feature that scales with level or an ability score. 5 points if it is the capstone of another class.

Curse: You gain a more specific disadvantage like having a tracking device or bomb in you, being haunted, or hunted ask your DM for a capstone point value.

Capstone: The Mini Capstone Masters effort has paid off and they may spend their capstone points. If you have leftover capstone points you may not do anything with them, but may take this prestige class over again and save the points you have left over.
Pick a class feature that could be gained at a level equal to your ECL-1, a racial feature of a creature with a CR equal your ECL-1, a feat that you cannot meet the prerequisites to, or an item worth an amount equal to 25% of the starting wealth of a character with your ECL-1. These are worth the amount of capstone points you got without taking penalties, but when you have chosen what you want see the list of modifications below.


Class Features: If you take a class feature from a class you do not meet the prerequisites of then it costs 2 more capstone points

Casting: If you take the ability to cast you gain all of the spells known with whatever level of spellcasting you now have, but your number of spells per day equals 0 at each level so that you only use bonus spells. Casting costs 2 more capstone points then normal.

Item: if this is a custom made magic item it costs 2 more capstone points.

Racial Features: If a racial feature is unique it costs 1 more capstone point, if you are not the same creature type as the creature the ability came from it costs 1 more capstone point, and if you lack a required body part it costs 2 more capstone points.

Non-Feats: For every 2 levels less then your ECL-1 that it takes to have your selected ability it costs 1 less capstone points.


New Epic Feats

Epic Capstone
Your capstones grow in strength as you ascend to superhuman power.
Prerequisites: Level 21
Effect: You now sacrifice non-epic feats and non-epic class features for 1 less capstone point, but can gain epic feats and epic class features from capstones for 1 more capstone point.

Divine Capstone
Your capstones grow in strength as you ascend to Godly power.
Prerequisites: Level 31, Divine Rank 1
Effect: You now sacrifice all feats and all class features for 2 less capstone points, but can gain a Salient Divine Abilities for 5 more capstone points.

Extra Anchovies
2014-09-23, 12:09 AM
This is hilariously weird, and the flavor quote at the beginning sums it all up. Thank you for this, I needed to read something fun before bed.

spikeof2010
2014-09-23, 06:32 PM
So choosing one feature costs us all of our non-penalty capstones? Seems a bit TOO much for one ability (however potent that ability is [spellcasting])

Dr.Orpheus
2014-09-24, 02:39 AM
So choosing one feature costs us all of our non-penalty capstones? Seems a bit TOO much for one ability (however potent that ability is [spellcasting])

It realy adds a lot of creative fredom and will be more broken the more books you have access to, but I am open to suggestions on point costs.

Just to Browse
2014-09-24, 03:10 PM
Druid 2 / MCM 1 / Druid +1 / MCM +1

Take a wolf as your animal companion. You gain 3 capstone points at MCM 1. Take your next level in druid and sacrifice your 4HD wolf for 2 capstone points. Take your next level in MCM and spend 5 capstone points to gain the choker's quickness (3 + 1 for unique + 1 for creature type). Max your wisdom and cast double attack spells every round to totally win combats, even one spell level behind.

Alternative strategies include Natural Bond (potentially with animal companion sorcerer/wizard variant) and/or rolling up an Elan to get this at level 4 if you can make that DC 20 int/wis check. Alternatively, you could bypass all of that with a single flaw or 2 sacrificed feats.

Eno Remnant
2014-10-16, 02:20 AM
Take this PrC twice. Regeneration from trolls, granting wishes from Eftreeti. You are now a god. This is Pun-Pun lite, for those who don't want to go through the process.