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niw18
2014-10-17, 10:44 AM
this my start on fixing the battle dancer from dragon Compendium to make it better


The Battle Dancer


Adventures: Battle dancers adventure to overthrow
tyranny, exemplify mastery of their exotic martial arts, and experience the excitement of battle. Unlike monks, battle dancers allow their emotions to run wild. A battle dancer considers a deadly battle the perfect place to test her skills. Many battle dancers fight for a cause or struggle against a chosen foe. These crusading battle dancers prefer to work alone or in small groups to accomplish their goals. The adventuring life is the perfect cover for their actions.

Characteristics: Battle dancers are skilled combatants
who use their unarmed attacks to overwhelm their foes. They learn a number of dances that, when performed correctly, allow them to gain access to magical abilities. Just as monks use focus and discipline to unlock their ki power, battle dancers use their highly structured, elaborate dances to awaken their inner potential.

Alignments: The battle dancer's unique martial art
requires a free spirit unfettered by doubt, worry, or rigid structure. Battle dancers are always chaotic, with most tending toward good or neutrality. The battle dancer's ancient origin still resonates with its practitioners today. Many battle dancers see themselves as freedom fighters and crusaders who fight for the common folk. Evil battle dancers are rare, but they do exist. These fiends use their talents for their own gain. Many work as assassins. Their performance abilities and unarmed fighting style make it easier for them to slip close to unsuspecting targets

Religion: While your average fighting-man warlord might be inclined to deities of battle, strategy, and occasionally knowledge, any church with a military arm would be well-served with a warlord to direct it, and any nation that favors a certain deity is likely to see that preference trickle down to the commanders in their armies.

Background: Battle dancers are made, not born. Many of them gain their talents by studying for long, strenuous hours under the tutelage of the members of a dance circle. A circle consists of traveling musicians, battle dancers, and elders who teach their arts to promising youths and any men and women with good hearts and the desire to protect their communities. Circles wander the land as they wish, interfering in local matters if they feel they can help.

Races: Humans, halflings, and elves make up the vast majority of battle dancers. Dwarves normally lack the fiery personalities needed to embrace this class. Gnomes prefer other forms of performance, particularly music. Half-orcs are usually too dim and simple to master the intricate dance maneuvers.

Other Classes: Battle dancers see fighters and paladins—with their heavy armor and bulky weapons as stodgy, slow, and awkward. They feel a kinship to the fiery barbarians. Monks earn their respect, but most battle dancers consider them too rigid to truly embrace the power that dwells within

Role: : The battle dancer is a skilled warrior who can protect her comrades in battle. She can take on a fighter in the right situation, and her exotic, magical dance abilities grant her excellent mobility and maneuver options.

GAME RULE INFORMATION
Battle dancer have the following game statistics.

Abilities: Dexterity is the battle dancer's key ability,as it affects her dance abilities and defenses. A good charisma helps her captivate people with her dancing.


I find it weird why charisma was chosen when it had little to do with tumble


Alignment: Any chaotic.
Hit Die: d8.

Class Skills
The warlord's class skills (and the key ability for each skill) are...
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Architecture and Engineering, Geography, Local, Nobility and Royalty) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand
(Dex), Speak Language (N/A), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Skill Points at First Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier

The Battle Dancer
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialUnarmed DamageAC Bonus

[td]1st
+1
+0
+2
+0AC bonus, unarmed strike 1d6 +0

2nd
+2
+3
+0
+3Dance of Reckless Bravery, bonus speed1d6+0

3rd
+3
+3
+1
+3

4th
+4
+4
+1
+4

5th
+5
+4
+1
+4Feature.

6th
+6
+5
+2
+5

7th
+7
+5
+2
+5

8th
+8
+6
+2
+6

9th
+9
+6
+3
+6

10th
+10
+7
+3
+7Feature.

11th
+11
+7
+3
+7

12th
+12
+8
+4
+8

13th
+13
+8
+4
+8

14th
+14
+9
+4
+9

15th
+15
+9
+5
+9Feature.

16th
+16
+10
+5
+10

17th
+17
+10
+5
+10

18th
+18
+11
+6
+11

19th
+19
+11
+6
+11

20th
+20
+12
+6
+12Feature, Legendary Asset.

Class Features
All of the following are class features of the Battle Dancer.

Weapon and Armor Proficiency: A battle dancer is
proficient with all simple weapons. She is not proficient
with any type of armor or shield.

AC Bonus (Ex): When unarmored and unencumbered, the battle dancer adds may add Dexterity bonus (minimum 1) to her AC. She uses the captivating and confusing movements of the battle dance to evade her foes' attacks. In addition, a battle dancer gains a +1 dodge bonus to AC at 5th level. This bonus increases by 1 for every five battle dancer levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). This bonus reflects the battle dancer's intense training in unarmed and unarmored combat.

These bonuses to AC apply even against touch attacks
or when the battle dancer is flat-footed. She loses these
bonuses when she is immobilized or helpless, when she
wears any armor, when she carries a shield, or when she
carries a medium or heavy load.


THE typical ac bonus but I found dexterity made more sense then charisma. The reason for dexterity it represents nimbleness and fits in for a dancing combat of a battle dancer.


Unarmed Strike: At 1st level, a battle dancer uses unarmed strikes in a manner similar to a monk. She can land a blow
with her fist that has the same power as an axe stroke.
At 1st level, the battle dancer gains Improved Unarmed
Strike as a bonus feat. A battle dancers attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a battle dancer may even make unarmed strikes with her hands full. Exception: a battle dancer may not use unarmed strikes if she holds a weapon in each hand (or a double weapon) if she is using the Two-Weapon Fighting feat.

She may, however, use unarmed strikes with the Two-Weapon Fighting feat if she holds only one weapon or none (in the case of none, treat each unarmed strike as a separate weapon for purposes of qualifying). There is no such thing as an off-hand damage penalty for a monk striking unarmed, she may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a battle dancer’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A battle dancer’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A battle dancer also deals more damage with her unarmed strikes than a normal person would, as shown on the table above. The unarmed damage on the table above is for Medium monks. The battle dancer's unarmed attacks deal lethal
damage, but she can choose to deal nonlethal damage
without penalties on her attack rolls. Treat her attacks
as both natural and manufactured weapons for
purposes of spells and effects that can enhance either
type of attack. The battle dancer's knowledge of martial arts
allows her strikes to deal far more damage than an
untrained person's blows.

fluid thought: a 3rd-level battle dancer due to intense training can add dexterity modifier as a bonus,if positive, to their attack and damage rolls.


Yep thats right not only do get it help you defensively it also helps make you better offensively as well. makes you useful a little more.


Wholeness of Body (Su): At 2nd level or higher, a Battle Dancer can heal her own wounds with nothing but a thought. As a swift action, the monk can heal a number of hit points of damage equal to her current class level times her Wisdom modifier (Constitution for Earth monks, Strength for Fire monks); she may choose to spend all points at once or spread them on several uses, but she replenishes her pool of healing at the beginning of a new combat encounter.

Dance of Reckless Bravery (Su): A 2nd-level battle dancer
gains the ability to inspire bravery in her allies. All of the battle dancer's allies within 30 feet of her gain a +4 bonus on saves against and mind and compulsion effects and on attack and weapon damage rolls.for a number of rounds equal to 5 + the battle dancer's Dexterity modifier. At 8th level, and every six battle dance levels thereafter, this bonus increases by 1 (+5 at 8th, +6 at 14th, and +7 at 20th). The battle dancer can use this ability only when she is within an opponent's threatened area. It requires a move action that does not provoke an attack of opportunity.


made this ability more useful and it more benefiting to their allies then the original version.

Bonus Speed (Ex): The battle dancer moves with
speed and agility earned through countless hours of
practice, physical training, and study of the precise,
fluid movements of her battle dances. She gains a +10-
foot bonus to speed at 4th level and then every four levels after.


since their a dancing and are not meant to stay in one place so I gave them a speed bonus that progresses like a monk


Evasion (Ex): At 3rd level or higher if a battle dancer makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Touching the Ripples (Ex): At 3rd level, a Battle Dancer gains a preternatural awareness that allows her to feel the emotions of her opponents, sensing their presence even at the loss of sight. The Battle Dancer gains blindsight to a distance of 30 feet (defeated by sound), which can be activated or deactivated as a free action (by closing her eyes). If the Battle Dancer already has blindsight (by means of a racial ability, for example), the range of her blindsense increases by an extra 30 feet.

At 13th level, a monk gains permanent blindsight (defeated by sound) to a distance of 60 feet, and no longer has to trigger it. If she already has blindsight (by means of a racial ability, for example), her blindsight instead increases by an extra 30 feet. If she had blindsense by any means other than this class ability (such as a racial ability, her range doubles instead. If she expends a daily use of her ki power, her blindsight extends an extra 30 feet (this replaces the original ability).

Dance of the Vexing Snake (Su): A 5th-level battle
dancer gains the ability to dodge her opponent's blows with her sudden, unpredictable maneuvers. She makes a tumble check (DC = damage dealt) and, if successful, they can add side step and take no damage. On a failed check the battle dancer takes only half damage from the blow. She can also use the Tumble skill to move at her normal speed without penalty, and she can Tumble a distance up to her current speed.


Turned a rather bad ability into an ability that allows the battle dancer to become a lot more survivable

Dancer's Strike (Su): The magic of the battle dancer's
arcane maneuvers allows her to manifest auras of energy
around her feet and hands. These auras can defeat an
opponent's damage reduction. The battle dancer can
generate this aura as a standard action at will. It persists
for a number of rounds equal to 5 + the battle dancer's
Charisma modifier before it fades.

At 6th level, the battle dancer's aura makes her
unarmed strikes count as magic damage.

At 12th level, the battle dancer chooses one aspect of
her alignment, such as good or chaotic. Her aura allows
her strikes to count as that alignment (as well as magic).
She must choose one aspect of her alignment, and once
she has made a choice she cannot alter it.

At 18th level, the battle dancer can choose any one
special material or alignment that overcomes damage
reduction (such as adamantine, cold iron, holy, or even
lawful). Her aura now includes that material or alignment.
Once she has made this choice, she cannot change it.

Dance of the Floating Step (Su): The battle dancer
moves with such grace and speed that she can dance
across water.

An 8th-level battle dancer can cross the surface of a liquid, such as water or magma, without taking damage or sinking below the
surface. If she ends her movement on such a liquid, she takes damage and sinks as normal. The battle dancer must begin her movement on a stable, firm surface.

Resilient Body (Su): At 7th level, a Battle Dancer is capable of strengthening her mind to partially ignore the effect of the elements in her body, but at a very limited scale. She gains resistance 10 to four basic elements (electricity,fire,cold and acid)

At 11th level, her resistance to the four basic energies increases to 20.

At 15th level, her resistance to the four basic energies except sonic increase to 30

Dance of the Springing Tiger (Su): An 9nth-level
battle dancer can spring upon an opponent with the ferocity of a tiger. When charging, she can attempt a DC 20 Tumble check. If she succeeds, she may make a full attack rather than a standard attack as part of her charge.


removed the tumble aspect that I think cripples the class


Improved Evasion (Ex): At 9th level, a battle dancer’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless battle dancer does not gain the benefit of improved evasion.


Dance of the Crushing Python (Su): The battle dancer's
speed and mighty unarmed strikes combine to make her
a fearsome opponent. She can step into an opponent's
reach and confuse it with a series of feints and quick blows,
distracting it from other threats. A 14th-level battle dancer
can rain a series of hammering blows upon a foe. She must use the Tumble skill to enter her opponent's space without provoking an attack of opportunity. If she succeeds, she may then attack her opponent while in its space. If the battle dancer's attack hits,
her opponent takes a -2 penalty to AC and it cannot make
attacks of opportunity until the start of the battle dancer's
next action. After the battle dancer completes her attack,
she enters a square of her choice adjacent to the target.

Dance of the Soaring Eagle (Su): A 17th-level battle
dancer with 20 ranks in Tumble gains a fly speed equal
to her base land speed with average maneuverability. If
a flying battle dancer charges an opponent below her,
she gains a +4 bonus on attack rolls and a +2 bonus on
damage in place of the normal benefits of charging. She
may use her dance of the springing tiger in conjunction
with an aerial charge.

Dance of Death's Embrace (Su): A 2oth-level battle dance can perform a vicious, deadly dance to defeat her opponent. Before using this dance, the battle dancer selects a single target within 30 feet. As a full-round action, the battle dancer performs an elaborate dance that requires a DC 35 Tumble check to complete. If she succeeds, any time she makes a successful attack against her designated target she deals +2d6 points of damage. In addition, any critical threat the battle dancer makes against her designated target is automatically confirmed as a critical hit.


this note done yet but fell free think of abilities or ways improve battle dancer please tell me.