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Aquillion
2007-03-20, 10:07 PM
I was browsing the internet a while back when I came across this (http://www.ruf.rice.edu/~pound/dyingearth.html), a random spell-name generator for Jack Vance's Tales of the Dying Earth. Those books were the inspiration for much of D&D's magic--both the memorization system, and several individual spells. The Excellent Prismatic Spray is from there, as is The Spell of Forlorn Encystment, which D&D renamed to the much less enthralling Imprisonment.

...but, anyway, enough background. Try clicking on that link and resisting the temptation to come up with spells (or at least the broad outline of spells) to fit some of the random spell-names it produces, I dare you. I'll do a few just to start the ball rolling; if you have better ideas for effects for these, go ahead...

Gurusko's verbose inaction
This would probably be a variant of Tasha's Uncontrollable Hideous Laughter, only it makes the target talk endlessly about meaningless, useless, and boring things. They have a vague control over the subjects on which they speak, but not enough to say anything directly. Characters with any high knowledge skills get a penalty on their saving throw.

Hanth's dark paper
Cantrip, illusion. Causes a single page or piece of paper to temporarily become completely and totally black, making it impossible to read anything written on it for the duration unless the illusion is seen through.

Dadhruki's flat benefactor
This would probably work best as an alternate name for Tenser's Floating Disk.

The call of the parallel stronghold
Sorc/Wiz 9. This spell can only be cast inside of a castle, keep, tower, or other large man-made stronghold. It functions exactly like Mordenkainen's Magnificent Mansion except that rather than a mansion, its door leads to a ghostly, pale-bluish duplicate of the building in which it is cast. Objects in the building that have been in their locations for long periods of time (candlesticks, books on bookshelves, and so forth) are duplicated as well, but are vaguely translucent, and return to their original positions in the mansion 1d4 rounds after being moved. Creatures are not duplicated, but Unseen Servants, furnishing, and foodstuffs are provided (per Mordenkainen's Magnificent Mansion) if (and only if) earthly equivalents are present in the building being duplicated. As a standard action, while inside either the original stronghold or the one created by this spell, the caster may move the entrance to anywhere in the building; it moves on both sides, so this effectively allows the caster to get anywhere in the original building by travelling through the parallel stronghold.

Topouldou's abhorrent rose
Cantrip. This spell, created by love-scorned mage, creates a temporary, beautiful-looking rose of a color chosen by the caster. The rose looks and smells like a perfect rose in all regards, until someone sniffs it from directly beneath their nose. At that point, they must make a fort save or be Nauseated for 1d4+1 rounds; characters of more than 4 HD are merely Sickened. Whether this succeeds or fails, the rose then crumbles to dust. A helpless character can be forced to smell the rose, but otherwise the victim must smell it willingly.

Sudur's offhand censor
Brd 3, Clr 3. 10 min/level. This spell prevents a single word, chosen at casting, from being spoken, written, read, or otherwise communicated within a 100-foot radius from the point where the spell was cast. This spell can also be used to prevent the casting of a specific spell requiring a verbal component, but the caster must be able to cast the spell (either by having it in their spellbook, possessing it as one of their bard/sorceror spells, being granted it by a diety, or otherwise gaining it from a class ability; items don't count). Feats or abilities that allow verbal components to be ignored bypass this spell.


Cugol's exclusive patent
Sorc/Wiz 9. This spell, which must be cast immediately following the successful creation, by the caster, of a completely new magical object or the research of a completely new spell, renders the creation unique and irreplicable; no spells or items that substantially duplicate the effect of the object or spell may be created on the plane in which this spell is cast, and any brought there from other planes immediately cease to function for their trip. This spell fails if any substantially similar spells or magical items created by others already exist on the caster's plane. This spell does not prevent deities from replicating the protected effect or object, but does prevent them from granting it to mortal followers in the form of spells. The caster may always reproduce their work, and may allow (or deny) others the right to do so as a free action, though they still need the necessary abilities and work themselves.


Vulinaspa's laconic quotation
Cantrip. This spell causes a ghostly voice to speak a single, brief quote. The quote spoken is completely random; the caster has no control over it, and it is unlikely to be relevant to their current situation.

Majungo's gigantic definition
Cantrip. This spell causes a ghostly voice to define, at length, a single word of the caster's choice, in any language. The caster must be able to speak the word; if they are not fluent in the language in question, speaking it correctly requires an intelligence check of DC 15, with a +1 bonus for every language they speak already; if they fail, the spell is wasted. This spell can never provide definitions of any proper names or other information that would require a knowledge check.

Marring's spheroidal solvent
Possibly another name for Acid Orb?

Irritz's vicarious assistant
Unseen Servant, natch.

Thiduso's impassive vowel
Cantrip. This spell causes a ghostly, impassive voice to speak the sound of a single vowel at the point of casting, at a single period of time up to ten minutes after the casting (as specified by the caster.) The caster may select the vowel spoken, but has no other control over it.

Basajidon's indefensible slander
Sorc/Wiz 3. 1 day / level. This spell causes a ghostly voice to speak, for the duration, ceaseless slander of a single person, organization, or other entity specified by the caster. Only the name of the victim may be specified; the content of the voice's words are totally outside of the caster's control. The voice may be centered either at a single location, on an object, or on a person; if cast on an unwilling person or attended / magical object, however, they receive a will save to negate.

Ibaleye's celestial clause
Cleric 9. This spell releases a willing target from all of the effects of a single pact or bargain that they have made with an evil outsider, provided they relinquish any benefits they gained from the pact and make sacrifices equivalent to whatever services or gains they received that they can no longer relinquish. In addition, the caster must pay 500 xp. Once a person has benefited from the effects of this spell once, they can never do so again. This spell also prevents the thwarted evil outsider from directly seeking revenge, so long as the beneficiary never attempts to contact or deal with them again. Evil characters cannot benefit from this spell.


I came across a few other names that looked neat if anyone else wants to try their hand without going over a randomly-generated list themselves:
Baman's misanthropic bias
Sfetz's hideous strength
Ederatz's lawful snap
The spell of remote intrusion
Suudon's material ignition
The spell of the dangerous brand
Sanzu's serpentine revelation
Taminjaun's subjective evolution
Sanon's painful sleep
Berio's eloquent monologue
Lauritzol's indifferent fire
The spell of penitential mediocrity
The spell of rakish exposure
Olede's exhaustive liquefaction
Eriza's contingent exchange
The spell of abhorrent diffusion
Sarra's talkative breath
Gaxettle's mute evasion

ExHunterEmerald
2007-03-20, 10:30 PM
Gurusko's verbose inaction
This would probably be a variant of Tasha's Uncontrollable Hideous Laughter, only it makes the target talk endlessly about meaningless, useless, and boring things. They have a vague control over the subjects on which they speak, but not enough to say anything directly. Characters with any high knowledge skills get a penalty on their saving throw.


...That should be a real spell, only it'd be Varsuuvius' Verbose Inaction.

alchemy.freak
2007-03-20, 10:33 PM
Baman's misanthropic bias

Wiz/sor 6

immediately causes the target to be biased towards a certain point of view specified by the caster, the target defends this viewpoint and takes offense with those who disagree, regardless of how silly or stupid it may seem. they are totally convinced that they are correct

Suudon's material ignition

Wiz/Sor 4

the targets clothing and gear all burst into flames, destroying all flammable objects instantaneously, no save. however the target of the spell is undamaged, but may be inconvenienced and embarrassed by the fact that they are now naked in the middle of the town square, because their clothes have combusted.

Berio's eloquent monologue

Bard 5

causes the target of the spell to Spontaneously break our into a personal monologue (or soliloquy if the caster desires), in perfectly fluent speech regardless of the characters education or background. the target must speak a language and share at least one language with the caster. the language of the monologue is chosen by the caster at the tome of casting
material component: a playwrights notebook

hows that for starters, i will post more as soon as i find my thesaurus and my dictionary, i dont know what half that crap means

ocato
2007-03-20, 10:44 PM
Baman's Misanthropic Bias- Bard 3 Cleric 3 10 minute/level Target gains access to favored enemy (his own race) as a ranger L5. In addition, the target may not interact peacefully with any member of their own race and must succeed in a will save (15) or unwillingly attack them on sight (self excluded)

Ederatz Lawful Snap Paladin 2 Range 25ft +5/level 1d6 damage to target chaotic creature, if the chaotic creature does not succeed in a fortitude save, his speed is reduced as if he was wearing carrying a heavy load. If the creature is already carrying a heavy load, reduce their speed by another 5ft. This spell may only be cast upon witnessing an unlawful act as a means of apprehending a suspect.

Berio's eloquent monologue Bard 4 Cast time 5 minutes (50 rounds) 5 minutes/level or until used Self only The bard may add his level to his next charisma based skill check or increase the potency of his next inspire courage or inspire competance by 1d4 for the song's duration.

Not great but enjoy.

Damn, someone got to the same ones before me.

Solo
2007-03-20, 11:18 PM
Sfetz's hideous strength
Sorc/Wiz level 3
Subject receives +6 to strength, but his form becomes so distorted by the increased muscular mass that he receives a -6 penalty to charisma.

Galathir
2007-03-20, 11:36 PM
Sounds like fun. Here are a few ideas:

Zoherriz's familiar rhythm
Enchantment (Compulsion) [Mind-Affecting]
Level: Sorc/Wiz 3
Components: V,S
Casting Time: 1 standard action
Range: Touch
Target: One creature, see text
Duration: Concentration + 1 round/level
Saving Throw: None
Spell Resistance: None

With a quick touch to your familiar, it begins bouncing up and down on the ground rapidly providing a steady beat. This gives a +2 bonus to all Perform skill checks in a 30 foot radius. At the end of the spell, your familiar is rather flustered, but otherwise unhurt.

Susasmatz's agricultural volley
Conjuration
Level: Druid 1, Sorc/Wiz 2, Beguiler 1, Cleric 2
Components: V,M
Casting Time: 1 swift action
Range: Short (25 ft. + 5 ft./2 levels)
Target: One creature/3 levels)
Duration: Instantaneous
Saving Throw: Reflex for half
Spell Resistance: None

In the blink of an eye, you create several dozen rotten fruits and vegetables that mysteriously fling themselves at your target. They do no damage, but can cause great humiliation in some situations. The volley slowly dissolves over 6 rounds, and melts to nothing.

The spell of posterior babble
Need I say more?

Agentzard's various surprise
Conjuration
Level: sorc/wiz 5, clr 4, drd 6, beguiler 2
Components: V,S,M
Casting Time: 1 standard action
Range: Touch
Target: One creature/level
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

If the creatures you target fail their save, roll 1d100 for each victim. Assign the results following the table below.

01-05: The subject turns a luminous purple
06-10: The subject ages 10 years . . . in reverse.
11-15: The subject ponders the applications of the spell "Gazilgrad's spurious bounce" for the next 1d4-1 months.
16-20: You get a +1d8 on your next saving throw against a demon or lizardfolk, as long as the moon is no more than 2 day away from its equinox or otherwise occupied (DM's decision).
21-25: You grow to fill a five by five foot square. All of it.
26-30: You become immune to fire, but not magical fire. Or even real fire. OK, so I lied, nothing happens. Count your blessings. (Or roll again).
31-46: The subject loses all spells and spell-like abilities for the next 1d4 encounters.
47: The subject dies.
48-99: Everywhere you step breaks out in tall, orange grass. Tall, orange, smoking grass. Tall orange smoking grass with seven levels of rogue!
100: You get a wish as the spell cast by a level 20 wizard.

Viscount Einstrauss
2007-03-20, 11:39 PM
OOC Scry Wizard 9
Target DM must answer three yes or no questions about the campaign truthfully.

Castration Cleric 4
Target manly bits are painfully disintegrated.

Awaken Earth Druid Epic
Target planet becomes a magical planet with 10d6 intelligence, wisdom, and charisma.

Shut Up, Infidel! Paladin 3
Target becomes chaotic evil and a sin against god. A paladin may freely kill such a being without penalty.

Riverdance Bard 6
You begin tap dancing. For every round that you continue to tap dance, the area is flooded another ten feet everywhere except for right where you're dancing.

lumberofdabeast
2007-03-21, 03:37 PM
Burning Cinder Fury Of Crimson Chaos Fire!