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View Full Version : Pathfinder The Fell Caller [Skald Archetype] [Iron Kingdoms]



Nerdynick
2014-11-18, 05:39 PM
So, seeing as how my Gun Mage (http://www.giantitp.com/forums/showthread.php?380650-The-Gun-Mage-Magus-Alternative-Class) homebrew went well, I am continuing my ongoing project to update the Iron Kingdoms D20 game to Pathfinder. Next up on the docket is the Fell Caller, Trollkin warriors whose voices have magical powers. In the original d20 setting, they were a 20 level base class that had medium BAB, good Fortitude saves, a fighter bonus feat every 4 levels, and Fell Calls. Fell Calls allowed them to duplicate any bardic music effect, and added some new effects to the mix.

Hmmm.... Medium BAB warrior with sonic-based abilities that allow them to buff allies, but can still hold their own in a fight? Sounds a lot like a Skald without spells.....

DISCLAIMER: This is a racial archetype, I wrote the flavor text for that particular race, and the image is of that race. If you feel like using this in your own game outside of the Iron Kingdoms, it shouldn't affect anything since the class abilities are not intertwined with any racial features.

The Fell Caller

http://media-cache-ec0.pinimg.com/736x/a0/64/d9/a064d9de9e9c9869393f99cfd3f7cb3c.jpg

Amongst the trollkin kriels of Immoren there are a few individuals for whom the blood of Bragg, the ancient trollkin paragon, runs strong in their veins. These individuals are powerful warriors boasting voices capable of shattering stone and shaking the sky. Their songs can rally allies to heroic efforts beyond the ken of normal mortals. Even without their cries, fell callers are skilled warriors in their own right. Something in their blood prevents these scions of Bragg from settling down. They feel compelled to travel far and wide, and feel an almost irresistible urge to spread their seed, continuing the legacy of Bragg into the next generation. Fell callers are prone to excessive drinking- even by trollkin standards- and incite wild revelry wherever they go. They are living histories of the kriels, and most can recite hundreds of oral histories about their people. They also tend to cause trouble with their uproarious and unannounced appearances, creating friction between them and communities they pass through, causing them to stay on the move.

Only trollkin may select the fell caller archetype. Fell callers may not be lawful, but tend neither towards good or evil.

Class Features:

Bonus Feats: At 1st level a fell caller gains a bonus combat feat at 1st level, and every 3 levels thereafter. This ability replaces the Cantrips, Scribe Scroll, and Spells class features.

Raging Song (Su): A fell caller may only use his voice to conduct raging songs. He will not use any sort of instrument, for what instrument is more sublime than his voice? A fell caller gains access to the following raging songs.


Fell Call: At 1st level, a fell caller can use raging song to give forth a bellow so powerful that the very air quakes, causing the teeth of his enemies to shatter apart and their ears to bleed. By expending 1 round of raging song, the fell caller may deal 1d6 sonic damage in a 15 foot cone. Every 2 levels after 1st, he may expend an additional round of raging song to increase the damage by a further 1d6 (so, at 5th level he may expend 3 rounds of raging song to deal 3d6 sonic damage).

Stay Death: At 14th level, a fell caller can use raging song to urge his allies past the point of death. Any ally within 60 feet will not die so long as the fell caller continues his performance and remains within 60 feet. When their hit point totals are below 0, they automatically stabilize, do not fall unconscious, and may act normally without needing to make a Constitution check each round to avoid losing additional hit points. When their hit point totals are below their negative Constitution score, they do not die while the fell caller’s performance continues. Once the fell caller stops his performance, any allies suffer the full consequences of their hit point totals, dying if their hit point totals are below their negative Constitution score, and falling unconscious if their hit points are below 0 (though they remain stabilized). This ability replaces Song of the Fallen.

Fighter Training: Starting at 4th level, the fell caller counts ½ his total fell caller level as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack. This ability replaces Uncanny Dodge and Improved Uncanny Dodge.

Gift of Bragg (Ex): At 7th level, while performing a Raging Song, a fell caller gains Fast Healing 1. At 10th level, and every 3 fell caller levels thereafter, this fast healing rises by 1 point. This ability replaces the Spell Kenning class feature and the Damage Reduction class feature.