Amechra
2014-11-18, 09:14 PM
Necrocarnate
Necrocarnum Adept
Level: 1
Lose: Aura, Detect Opposition
Modified: Alignment Restriction
Benefits:
A Necrocarnate does not draw upon aligned Essentia like their mewling... "associates", instead drawing on the intoxicating power of rotting, weeping souls.
As such, they may be of any non-Good alignment, and gain Necrocarnum Acolyte as a bonus feat. In addition, they may use Protection from Incarnum at-will as a spell-like ability, the wretched perversity of Necrocarnum causing lesser souls to wail and retreat.
Necrocarnum Radiance
Levels: 1, 3, 5, 10, 15, 20
Modifies: Incarnum Radiance, Meldshaping
Benefits:
Necrocarnum overpowers the pathetic strictures of alignment; as such, Necrocarnates do not gain an Incarnum Radiance based off of their alignment. Instead, they gain the following:
Necrocarnum: The Essentia Capacity of all of their Necrocarnum soulmelds increases by 1. At 5th level, the bonus to save DCs from Necrocarnum Acolyte increases to +2. At 10th level, they gain a +1 bonus to their Meldshaper level for the purposes of their Necrocarnum soulmelds. At 15th level, the Essentia Capacity of their Necrocarnum Soulmelds increases by 2 instead. At 20th level, the bonus to save DCs from Necrocarnum Acolyte increases to +3.
In addition, whenever they shape Incarnate Avatar, it gains the [Necrocarnum] subtype, and they do not gain the normal benefits of the Soulmeld; instead, they gain the following:
Necrocarnum: Their Necrocarnate Avatar looks like a skeleton whose joints have fused; each time they move, they are attended with the sound of bones cracking, as the joints splinter open and then reset themselves.
Essentia: For each point of Essentia invested in the Incarnate Avatar, they gain a +1 insight bonus to Fortitude and Will saves.
Chakra Bind - Soul: The Necrocarnate's type changes to Undead; they gain Turn Resistance equal to twice the Essentia invested in this soulmeld.
Incarnate Necrosis
Levels: 7, 15, 20
Loses: Share Incarnum Radiance, True Incarnation
Benefits:
At 7th level, a Necrocarnate's hands become covered with blotchy bruises, their flesh rotting from the tender touch of screaming souls. They permanently shape the Necrocarnum Gloves (http://www.giantitp.com/forums/showsinglepost.php?p=13759924&postcount=6) soulmeld; it does not count towards the number of Soulmelds they may have shaped at one time, does not prevent them from placing other soulmelds on their Hands chakra, and cannot be unshaped or unbound.
At 15th level, the bruises extend to their elbows; their finger tips crack and bleed under broken fingernails. Their Necrocarnum Gloves become permanently bound to their Hands Chakra; this does not count towards the number of Chakra Binds they may have, and does not prevent them from binding other Soulmelds to that Chakra.
In addition, they permanently shape the Necrocarnum Touch soulmeld; it does not count towards the number of Soulmelds they may have shaped at one time, does not prevent them from placing other soulmelds on their Hands chakra, and cannot be unshaped or unbound.
At 20th level, the bruises blotch and bleed, and ever-shifting, necrotic, weeping sores spell out blasphemies and suicide notes. Their Necrocarnum Touch becomes permanently bound to their Arms Chakra; this does not count towards the number of Chakra Binds they may have, and does not prevent them from binding other Soulmelds to that Chakra.
In addition, their type changes to Outsider with the [Native] and [Incarnum] subtypes.
Necrocarnum Adept
Level: 1
Lose: Aura, Detect Opposition
Modified: Alignment Restriction
Benefits:
A Necrocarnate does not draw upon aligned Essentia like their mewling... "associates", instead drawing on the intoxicating power of rotting, weeping souls.
As such, they may be of any non-Good alignment, and gain Necrocarnum Acolyte as a bonus feat. In addition, they may use Protection from Incarnum at-will as a spell-like ability, the wretched perversity of Necrocarnum causing lesser souls to wail and retreat.
Necrocarnum Radiance
Levels: 1, 3, 5, 10, 15, 20
Modifies: Incarnum Radiance, Meldshaping
Benefits:
Necrocarnum overpowers the pathetic strictures of alignment; as such, Necrocarnates do not gain an Incarnum Radiance based off of their alignment. Instead, they gain the following:
Necrocarnum: The Essentia Capacity of all of their Necrocarnum soulmelds increases by 1. At 5th level, the bonus to save DCs from Necrocarnum Acolyte increases to +2. At 10th level, they gain a +1 bonus to their Meldshaper level for the purposes of their Necrocarnum soulmelds. At 15th level, the Essentia Capacity of their Necrocarnum Soulmelds increases by 2 instead. At 20th level, the bonus to save DCs from Necrocarnum Acolyte increases to +3.
In addition, whenever they shape Incarnate Avatar, it gains the [Necrocarnum] subtype, and they do not gain the normal benefits of the Soulmeld; instead, they gain the following:
Necrocarnum: Their Necrocarnate Avatar looks like a skeleton whose joints have fused; each time they move, they are attended with the sound of bones cracking, as the joints splinter open and then reset themselves.
Essentia: For each point of Essentia invested in the Incarnate Avatar, they gain a +1 insight bonus to Fortitude and Will saves.
Chakra Bind - Soul: The Necrocarnate's type changes to Undead; they gain Turn Resistance equal to twice the Essentia invested in this soulmeld.
Incarnate Necrosis
Levels: 7, 15, 20
Loses: Share Incarnum Radiance, True Incarnation
Benefits:
At 7th level, a Necrocarnate's hands become covered with blotchy bruises, their flesh rotting from the tender touch of screaming souls. They permanently shape the Necrocarnum Gloves (http://www.giantitp.com/forums/showsinglepost.php?p=13759924&postcount=6) soulmeld; it does not count towards the number of Soulmelds they may have shaped at one time, does not prevent them from placing other soulmelds on their Hands chakra, and cannot be unshaped or unbound.
At 15th level, the bruises extend to their elbows; their finger tips crack and bleed under broken fingernails. Their Necrocarnum Gloves become permanently bound to their Hands Chakra; this does not count towards the number of Chakra Binds they may have, and does not prevent them from binding other Soulmelds to that Chakra.
In addition, they permanently shape the Necrocarnum Touch soulmeld; it does not count towards the number of Soulmelds they may have shaped at one time, does not prevent them from placing other soulmelds on their Hands chakra, and cannot be unshaped or unbound.
At 20th level, the bruises blotch and bleed, and ever-shifting, necrotic, weeping sores spell out blasphemies and suicide notes. Their Necrocarnum Touch becomes permanently bound to their Arms Chakra; this does not count towards the number of Chakra Binds they may have, and does not prevent them from binding other Soulmelds to that Chakra.
In addition, their type changes to Outsider with the [Native] and [Incarnum] subtypes.