Ryunosuke
2014-11-24, 05:47 PM
So I'm a little surprised that this doesn't exist already (that I could find unless I was looking in the wrong places) so I decided to make a little variant ruleset here based on the Crusaders Initiator rule set to allow a Paladin to ditch their ****ty spellcasting (and more often than not useless remove disease ability) for something a little more worthwhile in battle.
Paladin Variant: Martial Adept Paladin
Loses: Turn Undead, Spellcasting, Remove Disease
Gains: The Maneuver and Stances learned and readied progression of a Crusader, using the same method for determining Maneuvers granted and recovery; initiator level as class level. Maybe only learn from Devoted Spirit and White Raven however.
Pretty simple and to the point, but I figured restricting the Stone Dragon style out made up for the fact that Paladin's aren't losing so much to get this compared to a Crusader and what they get besides maneuvers.
Paladin Variant: Martial Adept Paladin
Loses: Turn Undead, Spellcasting, Remove Disease
Gains: The Maneuver and Stances learned and readied progression of a Crusader, using the same method for determining Maneuvers granted and recovery; initiator level as class level. Maybe only learn from Devoted Spirit and White Raven however.
Pretty simple and to the point, but I figured restricting the Stone Dragon style out made up for the fact that Paladin's aren't losing so much to get this compared to a Crusader and what they get besides maneuvers.