InaVegt
2007-03-25, 06:30 AM
I've been toying around with this idea lately, creating weapons from weapon like spells, so I thought I'd create the rule.
Weapons of pure magic.
Weapons of pure magic are made of spells requiring an attack roll and dealing damage, if a spell deals damage but requires no attack roll or it requires an attack roll but deals no damage they can't be made into weapons of pure magic. For the purpose of attacks they are normal magic weapons, meaning you get additional additional attacks/castings at lower BAB and you can use them for attacks of opportunity. They are normal magic weapons for the purpose of which spells and effects affect them as well. They require both craft magic arms and armor and craft wondrous item, psionic versions require both craft psionic arms and armor and craft universal item.
Base price: spell level * caster level * 2000 * handedness modifier, subtract the highest bonus for weapons lower than the base price, for the purpose of pricing this is an already added bonus (you still need the +1 to qualify for magic item special abilities)
Handedness modifiers:
two handed: 0.5
one handed: 1
light: 1.5
Example
Holy weapon of pure scorching ray +1
This one handed weapon of pure magic uses scorching ray at caster level 3 as it's weapon. It gives the user a +1 bonus to attack and damage rolls and deals +2d6 damage against creatures ov evil alignment. This weapon deals a negative level to any evil creature attempting to wield it, as described under the holy weapon enhancement (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#holy).
Price: 6000+ +5 magic item bonus (50000 gp), 56000 gp total. Cost: 28000 gp + 2240 exp. Requirements: craft magic arms and armor, craft wondrous item, scrorching ray (at caster level 3rd), holy smite (at caster level 7th). Overall caster level: 7.
Weapons of pure magic.
Weapons of pure magic are made of spells requiring an attack roll and dealing damage, if a spell deals damage but requires no attack roll or it requires an attack roll but deals no damage they can't be made into weapons of pure magic. For the purpose of attacks they are normal magic weapons, meaning you get additional additional attacks/castings at lower BAB and you can use them for attacks of opportunity. They are normal magic weapons for the purpose of which spells and effects affect them as well. They require both craft magic arms and armor and craft wondrous item, psionic versions require both craft psionic arms and armor and craft universal item.
Base price: spell level * caster level * 2000 * handedness modifier, subtract the highest bonus for weapons lower than the base price, for the purpose of pricing this is an already added bonus (you still need the +1 to qualify for magic item special abilities)
Handedness modifiers:
two handed: 0.5
one handed: 1
light: 1.5
Example
Holy weapon of pure scorching ray +1
This one handed weapon of pure magic uses scorching ray at caster level 3 as it's weapon. It gives the user a +1 bonus to attack and damage rolls and deals +2d6 damage against creatures ov evil alignment. This weapon deals a negative level to any evil creature attempting to wield it, as described under the holy weapon enhancement (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#holy).
Price: 6000+ +5 magic item bonus (50000 gp), 56000 gp total. Cost: 28000 gp + 2240 exp. Requirements: craft magic arms and armor, craft wondrous item, scrorching ray (at caster level 3rd), holy smite (at caster level 7th). Overall caster level: 7.