shade1986
2014-12-11, 05:19 PM
Time Magic- Some of the time mages spells are marked with an asterisk. These spells have their school changed to [time]. Their damage (if any) changes to time damage. Time spells have double effect on Undead and Constructs. They also have their effects halved against Dragons and Plants. Finally time spells do not have any effect on Outsiders or Oozes. Time magic only applies to spells acquired from the time mage class and not from spells or spell like abilities from other sources.
Retry- At first level, a time mage can, as a swift action, change a brief moment of time. You may reroll any attack roll, saving throw, or skill check. You must decide to use this ability after the first roll is made but before the results are revealed by the GM. You must take the second result, even if its worse. At 6th level the Time Mage's window of opportunity to use retry improves. She can use this ability after the results of the initial roll are determined but before damage (if any) is assigned. You can use this ability a number of times per day equal to 3+ your Charisma modifier.
Been there/Seen that- At third level the time mage has broken the laws of time so much that her own future experiences start to bleed through. This makes it difficult to separate her past present and future and forces her to view her own role in it as more important. Permanently raise her Charisma by 1 point and lower her Wisdom by 1. In addition, the time mage can use all knowledge skills untrained and she gains an insight bonus equal to half her Time Mage level to all knowledge skill checks.
Future Sight- At 9th level the Time Mage gets more precise visions of the possible near futures. These visions continue to affect her ability to tell what is happening and what is possible. She raises her Charisma by another 1 point and lowers her Wisdom by 1 more point. In addition she gains a +1 insight bonus to her attack rolls, reflex saving throws, and AC. This bonus increases to +2 at level 14 and +3 at level 19.
E=MC2 - At twelfth level the Time Mage understands that just as time can be changed and altered so can space. The increase in possible futures this knowledge brings takes its toll on the Time Mage's psyche. Her Charisma is raised by another 1 point and her wisdom is lowered by 1. She can use Dimension Door at will as a spell like ability. The range is reduced to 80 ft and she cannot take anyone else with her. Otherwise this ability functions as the spell.
Rewind - The Time mage has discovered how to change time itself instead of just her place in it. Once per day she can force another creature regardless of type or HD to reroll one attack roll, saving throw, or skill check. This ability can be used after the results of the first roll have been revealed but before damage (if any) is assigned. Destroying possible realities in this way continues to skew the Time Mages perception of reality. Her Charisma is increased by 1 point and her Wisdom is lowered by 1.
Anomaly- At 20th level the time mage no longer believes in reality and understand that time and space are what she makes of them. Her type changes to aberration and she no longer has a wisdom score but her Charisma score increases by 2 points. Since she doesnt believe anything is real anyways, she automatically passes all will saving throws (though she can choose to fail if she wishes). Because she can see so many different timelines all at the same time she now uses her intelligence modifier instead of wisdom for wisdom based skill checks. As a result of her fractured hold on realities she is never fully in any one timeline and so its more difficult to affect her. She gains DR 5/- and SR 20.
BAB Fort Ref Will Spells per Day
1 2 3 4 5 6 7 8 9
1: +0 2
2: +1 2
3: +1 3
4: +2 3 1
5: +2 4 2
6: +3 4 2 1
7: +3 5 3 2
8: +4 5 3 2 1
9: +4 5 4 3 2
10: +5 5 4 3 2 1
11: +5 5 5 4 3 2
12: +6 5 5 4 3 2 1
13: +6 5 5 4 4 3 2
14: +7 5 5 4 4 3 2 1
15: +7 5 5 4 4 4 3 2
16: +8 5 5 4 4 4 3 2 1
17: +8 5 5 4 4 4 3 3 2
18: +9 5 5 4 4 4 3 3 2 1
19: +9 5 5 4 4 4 3 3 3 2
20: +10 5 5 4 4 4 3 3 3 3
Level 0
Bleed
Daze
Mending
Guidance
Level 1
Abundant Ammunition
Anticipate Peril
Break
Bungle
Cure Light Wounds (time)
Dead Eye's Lore
Decompose Corpse
Diagnose Disease
Expeditious Retreat
Feather Fall
Heightened Awareness
Inflict Light Wounds (time)
Jury Rig
Know the Enemy
Memory Lapse
Restore Corpse
Sanctuary
Stunning Barrier
Touch of Gracelessness
True Strike
Youthful Appearance
Level 2
Accelerate Poison
Augury
Cure Moderate Wounds *
Daze Monster
Delay Disease
Delay Poison
False Life (time)
Gentle Repose
Hold Person
Inflict Moderate Wounds*
Investigative Mind
Make Whole
Retuning Weapon
Remove Paralysis
Restoration, Lesser
Time Shudder
Level 3
Blink
Cure Serious Wounds*
Delay Poison, Communal
Dispel Magic
Haste
Inflict Serious Wounds*
Locate Weakness
Nap Stack
Pup Shape
Returning Weapon Communal
Sands of Time
Slow
Stunning Barrier Greater
Vampiric Touch *
Level 4
Age Resistance, Lesser
Calcific Touch*
Cure Critical Wounds*
Dimension Door
Dimensional Anchor
Dismissal
Divination
Enervation*
False Life, Greater*
Inflict Critical Wounds
Make Whole Greater
Poison*
Restoration
Symbol of Slowing
True Form
Level 5
Breath of Life*
Cleanse*
Cure Light Wounds, Mass*
Fabricate
Hold Monster
Hostile Juxtaposition
Inflict Light Wounds, Mass*
Permanency
Plane Shift
Raise Dead*
Rapid Repair
Slay Living*
Teleport
Level 6
Age Resistance
Banishment
Circle of Death*
Cure Moderate Wounds Mass*
Disintegrate*
Forbiddance
Getaway
Harm*
Heal*
Inflict Moderate Wounds, Mass*
Word of Recall
Level 7
Age Resistance Greater
Create Demiplane, Lesser
Cure Serious Wounds Mass*
Deflection
Destruction*
Dimensional Bounce
Hold Person, Mass
Hostile Juxtaposition, Greater
Inflict Serious Wounds Mass*
Instant Summons
Limited Wish
Plane Shift
Refuge
Regenerate*
Restoration Greater
Resurrection**
Teleport Object
Teleport, Greater
Temporary Resurrection*
Walk Through Space
Level 8
Clone
Create Demiplane
Cure Critical Wounds, Mass*
Dimensional Lock
Moment of Prescience
Nine Lives
Orb of the Void*
Prediction of Failure
Temporal Stasis
Level 9
Create Demiplane, Greater
Energy Drain*
Foresight
Freedom
Heal, Mass*
Hold Monster Mass
Imprisonment
Interplanetary Travel
Refuge
Teleportation Circle
Time Stop
Wish
Retry- At first level, a time mage can, as a swift action, change a brief moment of time. You may reroll any attack roll, saving throw, or skill check. You must decide to use this ability after the first roll is made but before the results are revealed by the GM. You must take the second result, even if its worse. At 6th level the Time Mage's window of opportunity to use retry improves. She can use this ability after the results of the initial roll are determined but before damage (if any) is assigned. You can use this ability a number of times per day equal to 3+ your Charisma modifier.
Been there/Seen that- At third level the time mage has broken the laws of time so much that her own future experiences start to bleed through. This makes it difficult to separate her past present and future and forces her to view her own role in it as more important. Permanently raise her Charisma by 1 point and lower her Wisdom by 1. In addition, the time mage can use all knowledge skills untrained and she gains an insight bonus equal to half her Time Mage level to all knowledge skill checks.
Future Sight- At 9th level the Time Mage gets more precise visions of the possible near futures. These visions continue to affect her ability to tell what is happening and what is possible. She raises her Charisma by another 1 point and lowers her Wisdom by 1 more point. In addition she gains a +1 insight bonus to her attack rolls, reflex saving throws, and AC. This bonus increases to +2 at level 14 and +3 at level 19.
E=MC2 - At twelfth level the Time Mage understands that just as time can be changed and altered so can space. The increase in possible futures this knowledge brings takes its toll on the Time Mage's psyche. Her Charisma is raised by another 1 point and her wisdom is lowered by 1. She can use Dimension Door at will as a spell like ability. The range is reduced to 80 ft and she cannot take anyone else with her. Otherwise this ability functions as the spell.
Rewind - The Time mage has discovered how to change time itself instead of just her place in it. Once per day she can force another creature regardless of type or HD to reroll one attack roll, saving throw, or skill check. This ability can be used after the results of the first roll have been revealed but before damage (if any) is assigned. Destroying possible realities in this way continues to skew the Time Mages perception of reality. Her Charisma is increased by 1 point and her Wisdom is lowered by 1.
Anomaly- At 20th level the time mage no longer believes in reality and understand that time and space are what she makes of them. Her type changes to aberration and she no longer has a wisdom score but her Charisma score increases by 2 points. Since she doesnt believe anything is real anyways, she automatically passes all will saving throws (though she can choose to fail if she wishes). Because she can see so many different timelines all at the same time she now uses her intelligence modifier instead of wisdom for wisdom based skill checks. As a result of her fractured hold on realities she is never fully in any one timeline and so its more difficult to affect her. She gains DR 5/- and SR 20.
BAB Fort Ref Will Spells per Day
1 2 3 4 5 6 7 8 9
1: +0 2
2: +1 2
3: +1 3
4: +2 3 1
5: +2 4 2
6: +3 4 2 1
7: +3 5 3 2
8: +4 5 3 2 1
9: +4 5 4 3 2
10: +5 5 4 3 2 1
11: +5 5 5 4 3 2
12: +6 5 5 4 3 2 1
13: +6 5 5 4 4 3 2
14: +7 5 5 4 4 3 2 1
15: +7 5 5 4 4 4 3 2
16: +8 5 5 4 4 4 3 2 1
17: +8 5 5 4 4 4 3 3 2
18: +9 5 5 4 4 4 3 3 2 1
19: +9 5 5 4 4 4 3 3 3 2
20: +10 5 5 4 4 4 3 3 3 3
Level 0
Bleed
Daze
Mending
Guidance
Level 1
Abundant Ammunition
Anticipate Peril
Break
Bungle
Cure Light Wounds (time)
Dead Eye's Lore
Decompose Corpse
Diagnose Disease
Expeditious Retreat
Feather Fall
Heightened Awareness
Inflict Light Wounds (time)
Jury Rig
Know the Enemy
Memory Lapse
Restore Corpse
Sanctuary
Stunning Barrier
Touch of Gracelessness
True Strike
Youthful Appearance
Level 2
Accelerate Poison
Augury
Cure Moderate Wounds *
Daze Monster
Delay Disease
Delay Poison
False Life (time)
Gentle Repose
Hold Person
Inflict Moderate Wounds*
Investigative Mind
Make Whole
Retuning Weapon
Remove Paralysis
Restoration, Lesser
Time Shudder
Level 3
Blink
Cure Serious Wounds*
Delay Poison, Communal
Dispel Magic
Haste
Inflict Serious Wounds*
Locate Weakness
Nap Stack
Pup Shape
Returning Weapon Communal
Sands of Time
Slow
Stunning Barrier Greater
Vampiric Touch *
Level 4
Age Resistance, Lesser
Calcific Touch*
Cure Critical Wounds*
Dimension Door
Dimensional Anchor
Dismissal
Divination
Enervation*
False Life, Greater*
Inflict Critical Wounds
Make Whole Greater
Poison*
Restoration
Symbol of Slowing
True Form
Level 5
Breath of Life*
Cleanse*
Cure Light Wounds, Mass*
Fabricate
Hold Monster
Hostile Juxtaposition
Inflict Light Wounds, Mass*
Permanency
Plane Shift
Raise Dead*
Rapid Repair
Slay Living*
Teleport
Level 6
Age Resistance
Banishment
Circle of Death*
Cure Moderate Wounds Mass*
Disintegrate*
Forbiddance
Getaway
Harm*
Heal*
Inflict Moderate Wounds, Mass*
Word of Recall
Level 7
Age Resistance Greater
Create Demiplane, Lesser
Cure Serious Wounds Mass*
Deflection
Destruction*
Dimensional Bounce
Hold Person, Mass
Hostile Juxtaposition, Greater
Inflict Serious Wounds Mass*
Instant Summons
Limited Wish
Plane Shift
Refuge
Regenerate*
Restoration Greater
Resurrection**
Teleport Object
Teleport, Greater
Temporary Resurrection*
Walk Through Space
Level 8
Clone
Create Demiplane
Cure Critical Wounds, Mass*
Dimensional Lock
Moment of Prescience
Nine Lives
Orb of the Void*
Prediction of Failure
Temporal Stasis
Level 9
Create Demiplane, Greater
Energy Drain*
Foresight
Freedom
Heal, Mass*
Hold Monster Mass
Imprisonment
Interplanetary Travel
Refuge
Teleportation Circle
Time Stop
Wish