RegarMage
2007-03-28, 04:38 PM
I've been thinking about how to best create this class for a few weeks now, and this is what i have so far, this is for a gunman using rennisance era weapons as described in the DMG.
Requirements
Base attack bonus
?? (i'm thinking anywhere from 3 to 5)
Skills:
not sure on this, tumble and sleight of hand maybe, 6 ranks apeice
Feats:
weapon proficiency with firearms
Class Skills
i have a few ideas on this one, but nothing concrete yet
Skill Points Per Level:
5 + int modifier
Class Features
Weapon and Armor Proficiency:
hmmmm... Firearms, all simple weapons, shortsword, and light armor maybe?
Bonus Feats:
gained at 3 6 and 9, come from a list that involves a lot of ranged combat and mobility affecting feats (like rapid shot, dodge, things like that)
Trick Shot:
1/day at level one, increasing by 1/day every three levels
thereafter, the gunslinger can perform a trick shot, which can be any of the following.
Pinpoint shot: ignores cover bonus to AC
Ricochet shot: hits more than one enemy, i havent quite worked this one out yet, think Xena's chakram, but with bullets.
Wild Shot: Power attack with a gun? not sure about this one, i just enjoy the name.
Adjacent Shot: Make an attack with your gun as a touch attack to an opponent within 5 ft
and now the chart
Gunslinger Prestige Class
Level BAB Fort Ref Will Special
1 +1 +2 +2 +0 Trick Shot 1/day
2 +2 +3 +3 +0
3 +3 +3 +3 +1 Bonus Feat
4 +4 +4 +4 +1 Trick Shot 2/day
5 +5 +4 +4 +1
6 +6 +5 +5 +2 Bonus Feat
7 +7 +5 +5 +2 Trick Shot 3/day
8 +8 +6 +6 +2
9 +9 +6 +6 +3 Bonus Feat
10 +10 +7 +7 +3 Trick Shot 4/day
i used the ranger for the atk bonus/saves progression, but i'm not sure if it was the right choice.
Remember, these are the bare bones of a class, i have a lot to work out yet, and any input from you would be appreciated to the utmost.
Have a look, see anything you think should be added, modified, changed, or removed, or just have a neat idea, post it, i want to hear.
Oh, and sorry if it squishes the chart together, i dont really know how to prevent that.
Adam
Requirements
Base attack bonus
?? (i'm thinking anywhere from 3 to 5)
Skills:
not sure on this, tumble and sleight of hand maybe, 6 ranks apeice
Feats:
weapon proficiency with firearms
Class Skills
i have a few ideas on this one, but nothing concrete yet
Skill Points Per Level:
5 + int modifier
Class Features
Weapon and Armor Proficiency:
hmmmm... Firearms, all simple weapons, shortsword, and light armor maybe?
Bonus Feats:
gained at 3 6 and 9, come from a list that involves a lot of ranged combat and mobility affecting feats (like rapid shot, dodge, things like that)
Trick Shot:
1/day at level one, increasing by 1/day every three levels
thereafter, the gunslinger can perform a trick shot, which can be any of the following.
Pinpoint shot: ignores cover bonus to AC
Ricochet shot: hits more than one enemy, i havent quite worked this one out yet, think Xena's chakram, but with bullets.
Wild Shot: Power attack with a gun? not sure about this one, i just enjoy the name.
Adjacent Shot: Make an attack with your gun as a touch attack to an opponent within 5 ft
and now the chart
Gunslinger Prestige Class
Level BAB Fort Ref Will Special
1 +1 +2 +2 +0 Trick Shot 1/day
2 +2 +3 +3 +0
3 +3 +3 +3 +1 Bonus Feat
4 +4 +4 +4 +1 Trick Shot 2/day
5 +5 +4 +4 +1
6 +6 +5 +5 +2 Bonus Feat
7 +7 +5 +5 +2 Trick Shot 3/day
8 +8 +6 +6 +2
9 +9 +6 +6 +3 Bonus Feat
10 +10 +7 +7 +3 Trick Shot 4/day
i used the ranger for the atk bonus/saves progression, but i'm not sure if it was the right choice.
Remember, these are the bare bones of a class, i have a lot to work out yet, and any input from you would be appreciated to the utmost.
Have a look, see anything you think should be added, modified, changed, or removed, or just have a neat idea, post it, i want to hear.
Oh, and sorry if it squishes the chart together, i dont really know how to prevent that.
Adam