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PalusAbel
2014-12-25, 06:44 PM
A separate dice-rolling thread for convenience.

I'll start by rolling Elizabeth's Initiative: [roll0]

Nintendogeek01
2014-12-25, 07:03 PM
[roll0]

I think I'll go alter Jade's text color, that green doesn't read well against a white background lol.

PalusAbel
2014-12-25, 07:05 PM
Sure thing.

You already won initiative with your first roll, by the way, and I'd have respected that even if you rolled lower here.

Nintendogeek01
2014-12-25, 07:09 PM
Ling makes a 5 for 5 defensive multi-attack against Fighting Redwood. against difficulty 10+Fighting Redwood's parry

[roll0]

PalusAbel
2014-12-25, 07:12 PM
Her Parry is 6, so that's a difficulty of 16. Does that excuse me from rolling?

Nintendogeek01
2014-12-25, 07:13 PM
That it does.

PalusAbel
2014-12-25, 07:19 PM
Excellent. Elizabeth will also be trying for a multiattack. Her Precise Strength lets her apply as much or as little damage as she wants up to the PL cap, so to counter Ling's defensive maneuvers she'll be going for Strength 1 + Close Combat 15.

Attack vs. DC 26: [roll0]

Nintendogeek01
2014-12-25, 07:28 PM
That would be a miss and thus marks the end of round 1.

Ling will do a defensive (5 for 5) multi-attack against Fighting Redwood DC 16 to hit.

Fast Grab: On successful attack, Fighting Redwood must resist a grab with better of strength or dodge against DC13.
Multi-attack: If attack succeeds by two degrees difficulty to resist damage increased by +2, +5 if successful by three degrees.
Crit if result is 28

[roll0]

Nintendogeek01
2014-12-25, 07:30 PM
I'll narrate in the other thread once all results are known.

PalusAbel
2014-12-25, 07:31 PM
Resistance Check vs. DC 13: [roll0]

Nintendogeek01
2014-12-25, 07:32 PM
k, now we need the toughness result, since Ling's damage is 3 and the multi-attack didn't succeed by enough for a bonus, the DC to resist damage is just 15+3

PalusAbel
2014-12-25, 07:33 PM
Whoops. That ought to have been +6 from Dodge rather than +4 from Strength. Elizabeth avoids it either way, thankfully. Whew.

PalusAbel
2014-12-25, 07:34 PM
Ah, sorry. Meant to roll them at the same time - got too excited, I guess.

Resistance Check vs. DC 18: [roll0]

PalusAbel
2014-12-25, 07:35 PM
Aaaaaand once again, too excited. I got the one post per minute warning and didn't re-input the roll command after the previous one was aborted.

Resistance Check vs. DC 18: [roll0]

Nintendogeek01
2014-12-25, 07:37 PM
Redwood's good, your move. (Ling did use her move action just to clarify)

Nintendogeek01
2014-12-25, 07:40 PM
Redwood's good, your move. (Ling did use her move action just to clarify)

Wait... I thought we didn't have our powers yet.

PalusAbel
2014-12-25, 07:53 PM
Okey dokey. Not like Elizabeth has much other use for her move actions. She's going to use her move action to close the distance, a standard action to aim, and then another standard action to make the same attack as last time (Multiattack Str 1, CC 15) via extra effort.

Attack Roll vs. DC 26: [roll0]

______________________________

True, but Ling was built around a different paradigm than Elizabeth was. Consider, for instance, that Elizabeth's powers take up twice as much of her budget compared to how much Ling spent on her powers. It's not like I intended Elizabeth's sheet to reflect "if you just remove her powers, that's how she was before the event" - I'd have drawn up a different sheet entirely. Replacing Protection with Defensive Roll, buying up Fortitude directly instead of using Enhanced Trait, etc. Her sheet's the way it is because of how the system works. I've approached this fight with that understanding, and am using her alternate effect as a baseline for what she would have purchased otherwise.

Nintendogeek01
2014-12-25, 07:56 PM
You can't do two standard actions.

PalusAbel
2014-12-25, 07:57 PM
Three degrees of success is a +5 circumstance bonus to Elizabeth's damage, so Ling needs to make a Toughness resistance check against DC 4+5+15 = 24.

If you're not satisfied with the way I'm handling the fight, we can have the police come in here. Sorry for not making my intentions clear.

PalusAbel
2014-12-25, 07:59 PM
Extra Effort, described on pages 19-20 of the core rulebook, does allow for an additional standard action.

Nintendogeek01
2014-12-25, 08:02 PM
k, then please be more clear when using extra effort.

Toughness roll against DC 24 [roll0]

Nintendogeek01
2014-12-25, 08:03 PM
Results in 1 level of bruised.

PalusAbel
2014-12-25, 08:08 PM
Okey dokey. Not like Elizabeth has much other use for her move actions. She's going to use her move action to close the distance, a standard action to aim, and then another standard action to make the same attack as last time (Multiattack Str 1, CC 15) via extra effort.

Emphasis mine. Not sure how much clearer I could be. I could make it bold the first time around, I suppose. :smallconfused:

I'll write up the narration and then it'll be your go. You can have the police come in whenever, or tell me when you'd like me to do it.

Nintendogeek01
2014-12-25, 08:10 PM
Sorry I missed that.

PalusAbel
2014-12-25, 08:17 PM
It's all right. No big deal. Anyways, you're up.

Nintendogeek01
2014-12-25, 08:23 PM
Round 3 begins.

To detect the injury

[roll0]

Ling will do a power attack (5 for 5) multi-attack against Fighting Redwood DC 16 to hit

Fast Grab: On successful attack, Fighting Redwood must resist a grab with better of strength or dodge against DC18 (Power Attack).
Multi-attack: If attack succeeds by two degrees difficulty to resist damage increased by +2, +5 if successful by three degrees.
Crit if result is 28

[roll1]

PalusAbel
2014-12-25, 08:29 PM
Just barely hit, huh?

Resistance Check vs. Damage (DC 23): [roll0]

Resistance Check vs. Grab (DC 18): [roll1]

Nintendogeek01
2014-12-25, 08:39 PM
Okay, all you.

PalusAbel
2014-12-25, 08:45 PM
Spending Hero Point to recover from the fatigued condition. Then repeating the same actions as last turn: move, aim, Str 1/CC 15 multiattack. The second standard action to attack again comes from Extra Effort.

Attack Check vs. DC 21: [roll]1d20+20[roll]

Critical on 38-40. +2 damage on 26 or higher. +5 damage on 31 or higher.

PalusAbel
2014-12-25, 08:46 PM
Forgot the slash. Derp. Rolling again, same modifiers.

[roll0]

Nintendogeek01
2014-12-25, 09:03 PM
Toughness check

[roll0]

PalusAbel
2014-12-25, 09:17 PM
Alas, a natural 20. Why couldn't I have gotten one of those. More than enough to overcome Elizabeth's attacks, in any case. Your turn.

Nintendogeek01
2014-12-25, 09:22 PM
Whether real or simulated, the dice be a fickle bitch... *sigh* Anyways, round 4. I was thinking call it after round 5 but if you want to call it sooner it's up to you.

Ling will use agile feint on Fighting Redwood who will Roll to resist with the better of acrobatics or insight. Failure will result in being vulnerable to Ling's next attack.

[roll0]

Nintendogeek01
2014-12-25, 09:24 PM
Eh that's good but I'm going to use luck to re-roll that.

[roll0] +10 to the result if the result is below 11.

Nintendogeek01
2014-12-25, 09:25 PM
If the die roll is below 11... ugh...

So 20 - 10 = 10, that means the result is below 11.

So 30 total.

PalusAbel
2014-12-25, 09:30 PM
Haha, I was going to have Elizabeth try the same thing. Even with an Acrobatics modifiers of +12, she's only going to beat a 30 with a 19 or higher. Not looking too good for her.

[roll0]

Nintendogeek01
2014-12-25, 09:47 PM
Fighting Redwood. is now vulnerable until the end of Ling's next round.

Ling shall use extra effort for an extra standard action.

Ling will use a power attack (5 for 5) multi-attack against Fighting Redwood.

Fast Grab: On successful attack, Fighting Redwood must resist a grab with better of strength or dodge against DC18 (Power Attack).
Multi-attack: If attack succeeds by two degrees difficulty to resist damage increased by +2, +5 if successful by three degrees.
Crit if result is 28

[roll0]

Nintendogeek01
2014-12-25, 09:48 PM
Okay I know that hits but is it just me or do my attack rolls always come up around that ballpark?

PalusAbel
2014-12-25, 10:00 PM
Yeah, it would seem so. No extra degrees of success on that one, so it's "just" DC 23 for damage and DC 18 for grab again. Elizabeth just barely got away from those last time - probably not going to be so lucky again.

Since I was going under the assumption that Elizabeth's Toughness is coming from Defensive Roll and not Protection, the feint affects that as well. Her Stamina gives her a natural Toughness of 4, so half of Defensive Roll 6 leaves her with a vulnerable Toughness of 7.

And one last point I'd like to make before rolling; I believe Feint was written with the intention of being used for the next attack, which would take place the following turn without using Extra Effort. Thus, I'd think that using Extra Effort to feint and immediately attack ends the vulnerable status; the feint was "spent" early.

Resistance Check vs. Damage (DC 23): [roll0]
Resistance Check vs. Grab (DC 18): [roll1]

Note: Since her Dodge has dropped from 6 to 3, she's using her Strength of 4 to resist the grab.

Nintendogeek01
2014-12-25, 10:15 PM
Fighting Redwood is at bruised and temporary daze, and also immobile and vulnerable (grab).

I guess that's actually gonna be turn once I narrate.

Nintendogeek01
2014-12-25, 10:16 PM
Oh wait no that's two degrees failed to resist the grab, that's immobile, defenseless, and impaired.

PalusAbel
2014-12-25, 10:34 PM
Seems to me that we're reaching a good spot to stop the fight. Elizabeth isn't restricted from taking an Escape action, and her high Acrobatics (+12) gives her a good shot at getting past Ling's routine Strength check (DC 18 including Power Attack). So Elizabeth could attempt to break loose, and the police come in before the fight resumes in earnest. I could include that in my post, or let you write it immediately afterward. What do you think?

Here's the Escape check, since that's not changing: [roll0]

PalusAbel
2014-12-25, 10:37 PM
Bah humbug to that. Extra Effort can be used any time during the player's turn; could I use it to push Elizabeth's result to 19 and break free? Not that it matters much if the police are coming in, but it's still nice for narrative purposes.

Nintendogeek01
2014-12-25, 10:42 PM
How about you include it in your post. You can go ahead and say that Ling let's Elizabeth go the moment the cops bust in, but naturally I'll handle Ling's personal reaction.

PalusAbel
2014-12-25, 10:42 PM
Actually, I forgot to include the impaired penalty, so it doesn't matter either way. Elizabeth's good and toast.