AntiHeart
2014-12-26, 08:31 AM
I've been disappointed by the skill improving feats for some time now. Pathfinder gave more incentive to take them, but I just don't feel that they make much of a difference. I'm testing out the following changes. Please let me know what you think!
All Skill Feats now give the following:
Benefit: You get a +2 bonus on all ____ and ____ skill checks. Treat these skills as class skills. For every 8 ranks you have in one of these skills, the bonus increases by +2 for that skill. Additionally at 8 ranks you may choose to take 10 even if your character is in immediate danger or distracted.
Acrobatic (Acrobatics & Fly)
Alert (Perception & Sense Motive)
Animal Affinity (Handle Animal & Ride)
Athletic (Climb & Swim)
Deceitful (Bluff & Disguise)
Deft Hands (Disable Device & Sleight of Hand)
Magical Aptitude (Spellcraft & Use Magical Device)
Persuasive (Diplomacy & Intimidate)
Self-Sufficient (Heal & Survival)
Stealthy (Escape Artist & Stealth)
Skill Focus
Choose a skill. You are particularly adept at that skill.
Benefit: The chosen skill is considered a class skill. You get 1 rank/level in the chosen skill. This bonus increases as you level. Any ranks previously invested into the selected skill must be redistributed. You can no longer invest ranks into this skill, as it will remain maxed out.
All Skill Feats now give the following:
Benefit: You get a +2 bonus on all ____ and ____ skill checks. Treat these skills as class skills. For every 8 ranks you have in one of these skills, the bonus increases by +2 for that skill. Additionally at 8 ranks you may choose to take 10 even if your character is in immediate danger or distracted.
Acrobatic (Acrobatics & Fly)
Alert (Perception & Sense Motive)
Animal Affinity (Handle Animal & Ride)
Athletic (Climb & Swim)
Deceitful (Bluff & Disguise)
Deft Hands (Disable Device & Sleight of Hand)
Magical Aptitude (Spellcraft & Use Magical Device)
Persuasive (Diplomacy & Intimidate)
Self-Sufficient (Heal & Survival)
Stealthy (Escape Artist & Stealth)
Skill Focus
Choose a skill. You are particularly adept at that skill.
Benefit: The chosen skill is considered a class skill. You get 1 rank/level in the chosen skill. This bonus increases as you level. Any ranks previously invested into the selected skill must be redistributed. You can no longer invest ranks into this skill, as it will remain maxed out.