Kid Jake
2015-01-01, 05:04 PM
So my Pathfinder group should be meeting up tomorrow and one of the things they've expressed an interest in is, for some reason, running a school for the various children in the village they've conquered/'saved'. Now it sounds like a situation rife with plot hooks and hilarity, but I'm having a hard time thinking of ways to make the experience interesting. The majority of the schooling itself will be done by NPCs, but the PCs have insisted on having a hand in the children's educations themselves.
The LE cleric of Asmodeous wants to teach religion, history and as much magic as he understands and the CE (believes he's CN but there's no way in hell that's true) Fighter/Cyborg/Walking Zombie Apocalypse wants to teach gym. The cleric I'm sure intends to subvert the easily impressionable kids into devil worshipers before it's all done with and I'm pretty sure the Cyborg-Zombie just wants an excuse to wear shorts and berate children.
The school itself is going to be old school with a variety of children aged 6-14 (plus a newly created Flesh Golem) all under a single roof. A local innkeeper and the party's Artificer/Mad Scientist buddy will be the other teachers. I've mapped out a few personality traits and talents that the kids have, but haven't developed them much more than that yet.
I'm working under the assumption that they're all going to be dead within an IC week knowing the Fighter's knack for accidentally escalating things, so I'm hoping to take 'em for one helluva ride in the meantime. Who knows though, they might become part of the regular cast; they routinely surprise me.
So how would you go about making this an entertaining and rewarding experience for the players? Should it just be played for laughs? Should they forge a prepubescent army? Should they just repeatedly egg the Fighter's house until it stops being funny to the rest of us?
The LE cleric of Asmodeous wants to teach religion, history and as much magic as he understands and the CE (believes he's CN but there's no way in hell that's true) Fighter/Cyborg/Walking Zombie Apocalypse wants to teach gym. The cleric I'm sure intends to subvert the easily impressionable kids into devil worshipers before it's all done with and I'm pretty sure the Cyborg-Zombie just wants an excuse to wear shorts and berate children.
The school itself is going to be old school with a variety of children aged 6-14 (plus a newly created Flesh Golem) all under a single roof. A local innkeeper and the party's Artificer/Mad Scientist buddy will be the other teachers. I've mapped out a few personality traits and talents that the kids have, but haven't developed them much more than that yet.
I'm working under the assumption that they're all going to be dead within an IC week knowing the Fighter's knack for accidentally escalating things, so I'm hoping to take 'em for one helluva ride in the meantime. Who knows though, they might become part of the regular cast; they routinely surprise me.
So how would you go about making this an entertaining and rewarding experience for the players? Should it just be played for laughs? Should they forge a prepubescent army? Should they just repeatedly egg the Fighter's house until it stops being funny to the rest of us?