Felvion
2015-01-02, 08:10 PM
Well, i'm trying to revive a very old character once created for 3.5 ed.
His starting stats were godlike (18-16-16-14-14-12 in order) and he was a falchion weilding human ranger. His first combat choise was power attacking (obviously had cleave too:smallbiggrin:) while secondary weapon was the longbow (he had followed archery weapon style). No specific focus was given on the animal companion feature which was there mostly for flavor. Mental stats (even wis) were not that important, just had to do something with those rolls!
Is there a way to recreate a character as close possible to him in 5th ed?
This time stats have to be 27 point-buy and keeping it human and as much ranger as possible would be ideal.
We need him to be fully effective before level 10-11. This means that any integral feats should be taken up to lvl 8 in case no multiclass is involved.
What i actually ask is what attribute and feat distribution should one make to make this guy playable. He needs some strength and obviously the great weapon mastery feat.
Multiclassing should better be avoided but some dip ideas are always welcome (especially with this "capstone":smallmad:). Also the dm is lenient when it comes to minor homebrewing (in fact he said he's ok with picking other fighting styles although archery still feels the best suited one).
I know i leave very little room for creativity but i know there may be some op tricks i've overlloked. Or not:smalleek:... Anyway, there was only one way to be sure!
His starting stats were godlike (18-16-16-14-14-12 in order) and he was a falchion weilding human ranger. His first combat choise was power attacking (obviously had cleave too:smallbiggrin:) while secondary weapon was the longbow (he had followed archery weapon style). No specific focus was given on the animal companion feature which was there mostly for flavor. Mental stats (even wis) were not that important, just had to do something with those rolls!
Is there a way to recreate a character as close possible to him in 5th ed?
This time stats have to be 27 point-buy and keeping it human and as much ranger as possible would be ideal.
We need him to be fully effective before level 10-11. This means that any integral feats should be taken up to lvl 8 in case no multiclass is involved.
What i actually ask is what attribute and feat distribution should one make to make this guy playable. He needs some strength and obviously the great weapon mastery feat.
Multiclassing should better be avoided but some dip ideas are always welcome (especially with this "capstone":smallmad:). Also the dm is lenient when it comes to minor homebrewing (in fact he said he's ok with picking other fighting styles although archery still feels the best suited one).
I know i leave very little room for creativity but i know there may be some op tricks i've overlloked. Or not:smalleek:... Anyway, there was only one way to be sure!