Caledonian
2007-03-31, 10:51 AM
This sadly-underappreciated school of magic doesn't have nearly enough spells. More to the point, it doesn't have nearly enough low-level, useful, and flavorful spells.
So please suggest a few. Here's one I've thought of:
Insight - Arcane Divination 1
Components: V, S
Range: Personal
The caster receives visions of the immediate future; these visions grant insight into the outcome of a potential action. To cast the spell, the mage must mentally specify the particular action as per the following: "If I do X, what will result?" Any consequences of that particular action that the caster would be able to perceive with their normal, unaugmented senses and that would occur in the round immediately after action would be taken are revealed. Any consequences based on chance, such as the outcomes of attack rolls, dodge checks, saves, or similar mechanics, are not revealed, although the caster becomes aware of the existence and approximate nature of such. No knowledge is gained about future attempts - if it would make a difference whether the action were attempted in the next round or the one after that, the spell doesn't reveal this. If the specific action examined by the spell is attempted within the next round, a +2 insight bonus applies to any one skill check involved (not attack, damage, or save rolls).
Examples:
Indiana Jones casts this spell before walking across the temple floor towards the golden idol. He becomes aware of the traps, the fact that they are pressure-sensitive, and that they shoot poisoned darts. He does not learn whether he would successfully dodge the darts, whether he would make a save against the poision, or whether he would survive the experience of being hit with one. An attempt to bypass the trap within the next round would gain the +2 bonus.
Indiana Jones casts this spell before replacing the golden idol with a bag of sand. He immediately recognizes that the change would trigger the trapped pedestal and the immediate, local results of such triggering: the trembling of the walls, the sound of hidden machinery activating, and so on. He does not learn about the giant stone ball rolling along the corridor towards the exit, even if the boulder is triggered as a direct and immediate consequence of the trap, because he couldn't normally perceive that consequence in the round after he would have made the switch from his present location. Indiana gains a +2 bonus to his attempt to bypass the trap if he does so in the next round.
Diminished effects: gain a +2 insight bonus to a single skill check completed in the next round.
Heightened effects: the Range becomes Touch and the spell's effects are granted to a single, willing creature. The caster gains no insight or knowledge from the spell.
Frankly, I don't think this is any more powerful (in either an in-character or out-of-character sense) than True Strike - magic which ought to be able to accomplish a +20 bonus to attack rolls from seeing the immediate future ought to be able to see the immediate future in general, and the game mechanical power level of the spell isn't (IMO) inappropriate.
Thoughts?
So please suggest a few. Here's one I've thought of:
Insight - Arcane Divination 1
Components: V, S
Range: Personal
The caster receives visions of the immediate future; these visions grant insight into the outcome of a potential action. To cast the spell, the mage must mentally specify the particular action as per the following: "If I do X, what will result?" Any consequences of that particular action that the caster would be able to perceive with their normal, unaugmented senses and that would occur in the round immediately after action would be taken are revealed. Any consequences based on chance, such as the outcomes of attack rolls, dodge checks, saves, or similar mechanics, are not revealed, although the caster becomes aware of the existence and approximate nature of such. No knowledge is gained about future attempts - if it would make a difference whether the action were attempted in the next round or the one after that, the spell doesn't reveal this. If the specific action examined by the spell is attempted within the next round, a +2 insight bonus applies to any one skill check involved (not attack, damage, or save rolls).
Examples:
Indiana Jones casts this spell before walking across the temple floor towards the golden idol. He becomes aware of the traps, the fact that they are pressure-sensitive, and that they shoot poisoned darts. He does not learn whether he would successfully dodge the darts, whether he would make a save against the poision, or whether he would survive the experience of being hit with one. An attempt to bypass the trap within the next round would gain the +2 bonus.
Indiana Jones casts this spell before replacing the golden idol with a bag of sand. He immediately recognizes that the change would trigger the trapped pedestal and the immediate, local results of such triggering: the trembling of the walls, the sound of hidden machinery activating, and so on. He does not learn about the giant stone ball rolling along the corridor towards the exit, even if the boulder is triggered as a direct and immediate consequence of the trap, because he couldn't normally perceive that consequence in the round after he would have made the switch from his present location. Indiana gains a +2 bonus to his attempt to bypass the trap if he does so in the next round.
Diminished effects: gain a +2 insight bonus to a single skill check completed in the next round.
Heightened effects: the Range becomes Touch and the spell's effects are granted to a single, willing creature. The caster gains no insight or knowledge from the spell.
Frankly, I don't think this is any more powerful (in either an in-character or out-of-character sense) than True Strike - magic which ought to be able to accomplish a +20 bonus to attack rolls from seeing the immediate future ought to be able to see the immediate future in general, and the game mechanical power level of the spell isn't (IMO) inappropriate.
Thoughts?