Thrathgnar
2015-01-04, 10:03 PM
One of the younger players in my D&D group wants to play as a Minotaur, and the DM said it was ok. I volunteered to homebrew the class, so I'd like to see what you guys think.
Half-Minotaur (Don't think a full one will work out as well)
Ability scores: Str +1, Con +2
Attack: Gore
+Str to hit, does 2d4 damage
Charge
If the player moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d4 piercing damage. If the target is a creature, it must succeed on a DC 14 saving throw or be pushed up to 10 feet away and knocked prone
Labyrinthine Recall
The player can perfectly recall any path it has traveled
Is this balanced? Too strong or too weak compared to the RAW races? I wanted to give a +2 in Str and Con, but I don't know if there would be a nerf appropriate enough for it or not. Thoughts? Thanks!
Half-Minotaur (Don't think a full one will work out as well)
Ability scores: Str +1, Con +2
Attack: Gore
+Str to hit, does 2d4 damage
Charge
If the player moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d4 piercing damage. If the target is a creature, it must succeed on a DC 14 saving throw or be pushed up to 10 feet away and knocked prone
Labyrinthine Recall
The player can perfectly recall any path it has traveled
Is this balanced? Too strong or too weak compared to the RAW races? I wanted to give a +2 in Str and Con, but I don't know if there would be a nerf appropriate enough for it or not. Thoughts? Thanks!