PDA

View Full Version : Project Kaya Salina [Nation] [Crossroads]



Steckie
2015-01-18, 04:10 PM
Kaya Salina (Island Refuge)

History:
Kaya Salina was once claimed and fought over by The Netherlands, France, Spain, Great Britain and the Duchy of Courland, a small Baltic nation that made a few attempts at colonization. All of them were there for the valuable Link site. This Link site connects to the Cape Verde islands at regular intervals and is one of the few that goes across the Atlantic Ocean. Between 1608, when the English made their first claim and 1702 when the island became a no-man's-land the island changed hands many times. In this bloody century the native Carib population was either killed, enslaved or chased away.

For years the Knights Hospitaller had been interested in opening up the Link for transatlantic trade and battling piracy, but the constant fighting and hostile harbors gave them a rough time. In 1703, the Knights took the opportunity to stabilize the area around the Link.
They called together a meeting on the island with a Dutch, French, Spanish, Courlandish and British ambassador and tried to work things out peacefully. Sadly none of the parties involved wanted to see a transatlantic Link in the hands of one of the others. The whole meeting seemed to head to a failure until the Courlandish ambassador suggested that if they couldn't have the island, none of them should have it. Eventually all parties agreed on releasing the island to natives converted to Christianity. Those natives were to be a neutral party that administers the Link site and the neutral freeport on the island. The natives, mostly of Taíno descent, had been heavily influenced by European culture and technology but they tried to build their nation on the old Taíno traditions.

The Taíno set up a chiefdom, establishing the city of Wawa Serra on the soutern coast near an old Dutch city. Their first chief, or Cacique, was named Batey. That wasn't his real name, he assumed the name of the ceremonial ball game of the Taíno because before he became Cacique he was very adept at the game and did his best to keep it alive despite European influences. In later years new Caciques have been
democratically elected from Bohio Batey, or House Batey. Only people from Bohio Batey can vote.
But the European influences on the island have been great since the beginning. There are emissaries of all nations that fought over Kaya Salina to make sure the terms of the neutrality are kept. And several other groups of converted natives migrated to the island where they tried to make a life for themselves under the Taíno Cacique. Some do this in a legal way, others have formed large crime syndicates that control vast amounts of trade. These syndicates are names mitaínos, after the old Taíno word for noble.
The Cacique, who by the terms of the neutrality is not allowed to create an army, has a hard time controlling the Mitaínos. Because of this the Kaya Salina government has a group of highly trained assassins under it's control. These assassins are used to keep some semblance of peace, they murder people that break the rules too badly. But there are boundaries to what they can do, if the Cacique uses them too much the Mitaínos will start an outright revolt. This fragile balance between Cacique and Mitaínos and the terms of the neutrality are now being threatened by the mass conversion of commoners to Voudou. The neutrality hinges Kaya Salina staying Chrisian, and the Cacique and Mitaínos are loyal to this religion, but the popularity of Voudou is a huge threat.

In 1742 the Cacique of Kaya Salina purchased the island of Trinidad from the Spanish crown. They renamed the island Kaya Colibri, or Island of the Hummingbirds. Colonists from Kaya Salina are building their own homes and farms on the island now and the island is quickly becoming the breadbasket the whole nation.

Government:

The Cacique
Kaya Salina and Kaya Colibri are ruled by the Cacique, at this time Anacaona Batey rules both islands. She is the granddaughter of the Great Cacique Batey. The Cacique is a member of Bohio Batey, or House Batey, and is elected from within Bohio Batey. Once elected the Cacique can only be removed from office by a unanimous vote of the whole of Bohio Batey minus three, one for each part of the Holy Trinity.The Cacique has the power to make laws and enforce those laws using the Assassins and the Guazabara Canoa, the Canoe Warriors.
Kaya Salina is the only place in the Caribbean where slavery is outlawed. The first thing the Great Cacique Batey did when he and his people arrived on the island was abolishing slavery. The majority of the people that live on this island are descendants of former slaves.

The Bohiques
The Bohiques are the Caciques advisors, the priests of the nation and the judges that make rulings on the law. The Bohiques give up all claims to the seat of Cacique so it is rare for somebody of Bohio Batey to become a Bohique although a few have joined them.
Bohiques can be both male and female, but only male Bohiques can be priests by order of the Church. Bohiques often travel over Kaya Salina and Kaya Colibri as wandering judges.

The Neutrality
The independance of Kaya Salina depends on the terms of Neutrality. There are emmisaries of The Netherlands, France, Great Britain, Spain and the Knights present on the island to make sure the terms aren't violated. The terms are relatively simple:
- The Government of Kaya Salina officially recognises Christianity as its state religion and will attempt to convert their whole population to Christianity.
- Kaya Salina is a free port open to all ships.
- The Link site in Kaya Salina is open to all who wish to use it.
- Kaya Salina will not have a standing army but may reside on small militia's that may be hired for no more than 1 year.
- Kaya Salina will protect the waters around the island in a 10 mile radius and is allowed to have a navy large enough for this purpose.

The Mitaínos
While the Mitaínos are not an official part of the Kaya Salina government, they do have an enormous influence. The have enormous wealth and a large group of faitfull underlings that work for them. They control tradehouses, inns, brothels, craftsmen and many other businesses.
The Mitaínos even have contact with the Cacique from time to time and they often give a form of taxes to Bohio Batey. They don't refer to it as taxes and prefer to call it gifts.
Mitaínos have a lot of power, but there are limits to what they can do. If they step out of the boundaries too much the Cacique will send his assassins to murder the offender and only the offender. But the Cacique can't use his assassins too much or the Mitaínos will start an outright revolt.

Bohio Mitaínos

Bohio Boricua (House of Puerto Ricans)
A large group of Puerto Rican Taíno migrated to Kaya Salina after they achieved their indepence. Most of them settled in and around Wawa Serra and made a normal life for themselves. Some however were still disgruntled from their lives under the Spanish and started to quietly work against the established order.
They control parts of the harbor and several inns and brothels that serve the sailors who visit the harbor. They have close contacts with various pirates and privateers and trade in many of the goods these pirates have aquired.

Bohio Garifuna (House of the Black Carib)
One of the smaller Mitaínos, the Garifuna migrated from the Grenadines, a French posession. They're the offspring of displaced Carib people and escaped African slaves.They control a few inns and brothels away from the waterfront and various distilleries They collect protection money from several jewelers and blacksmiths.

Bohio Carib (House of the Carib)
A Mitaíno that consists of a large amount of Carib people that migrated to Kaya Salina. The Carib are much more warlike than the Taíno and this still shows a bit. This is the largest Mitaíno if you count the numbers, but they are more divided than the other Mitaínos. There is a lot of infighting and
squabbling over leadership in this Mitaíno.
They control little territory, mostly inland, but they do have a lot of farms paying them protection money as well as some inns. They are famous for their mercenary militias and they hire themselves out quite often. The Cacique often has one of these militias on hir or her payroll.

Bohio Yamuy Yarima (House of the Cat's Anus)
A Bohio made up of various ethnic groups. This Mitaíno started out as a joke, a group of pranksters that mostly did mischief and vandalism. Over time they evolved into a true Mitaíno that uses their power to collect protection money and to commit other crimes. They still require their members to prove themselves by doing a daring act of vandalism or by doing a big prank.
They control many inns, brothels and stores in the urban center. They also control large parts of the sewer system below Wawa Serra. Bohio Yamuy Yarima is famous for its spies and thieves. A person that needs information will have a good chance of finding it with them. Same applies for a person that needs a certain item stolen, the best chance for success is in this Bohio.

Bohio Bi Hapito (House of Life without beginning or end)
This Bohio tries to recruit arcanists from every ethnicity, they use them and their arcane power to keep their territory under control. They are well known for their knowledge and it is said that they have a large library of arcane text hidden on a secret location. There are rumours that they have even more powerfull items hidden on the island. A person that needs a magical item crafted has a very good chance of ending up with Bohio Bi Hapito.
They control part of the harbor and use that to smuggle arcane items in and out of Kaya Salina. And like most other Bohios they control several inns and brothels as well.

Other Bohios
There are several other smaller Bohios that control their own territory and have their own specialties.
There are many houses, these are some of their names:
Bohio Ita Macu (House of the big red eyes)
Bohio Caona Tanama (House of the golden butterfly)
Bohio Yu Turey (House of the white sky)
Bohio Bara Ceiba (House of the dead tree)

Military
Kaya Salina has agreed not to have a standing army so they don't have much land based troops. They only have a small police force to keep the order. For everything else they rely on their Assassins, the Guazabara Canoa and mercenary militias.

Assassins
Highly trained and fiercely loyal to the Cacique these assassins are one of the pillars of power of the government. Once they have their target they will do whatever it takes to murder that target. They will however avoid the death of innocent people whenever they can. The assassination of their target is as much a symbol as it is a way to keep order and to maximize that effect the death of innocents is not wanted.
They will also use whatever means necessary to get the job done: weapons, poisons, accidents,... If the target ends up dead, it doesn't matter how it happened.

Guazabara Canoa (The War Canoes)
These men and women are the navy of Kaya Salina and despite their name they don't just use canoes. They did start out with a swarm of canoes they used to keep the 10 mile radius safe. After a while they started capturing and purchasing their own larger European style boats wich they supplemented with their own canoes. They have many men and women who are trained for combat on boats and for amphibious attacks.
Because of this amphibious training the Guazabara Canoa are sometimes deployed on land. They have been used to quell unrest on Kaya Salina before. This doesn't really violate the Neutrality, but it's a borderline case so they are mostly used in secret or in times of great trouble. If the Cacique decides to use them, he usually 'hires' them as a mercenary militia.

Mercenary Militias
Groups of mercenaries hired to keep order on Kaya Salina. Their contracts may not last for more than a year and after that year they may not be rehired for another year. These militias are hired from many sources, but a most of them are hired from the Mitaínos.

Culture

Inhabitants
The island is inhabited by several groups of converted Natives. Most of them are Taíno people, the rest consists of a mixture of Carib people, Garifuna people and the people of several other native groups that used to live on the Caribbean islands. There are also a number of Natives that migrated to Kaya Salina from the Spanish colonies in Cabralia.
The language spoken by these people is the Taíno language supplemented by Latin words for the technological concepts that weren't know to the Taíno before their contact with the Europeans.The people of Kaya Salina have been heavily influenced by European culture and customs. The most prominent example of this is that they live in a huge city that would starve within weeks if supplies didn't get imported on a daily basis.
Another example is the houses the Taíno build. Before they made contact with the Europeans they used to build simple longhouses. They kept building longhouses when Kaya Salina was established but these were large longhouses often multiple stories high and designed by European architects.

Life on Kaya Salina
Apart from Wawa Serra, the large capital city and a huge trading hub in the Caribbean, there isn't much to see on Kaya Salina. The rest of the island is made up of small farms that breed the livestock to feed Wawa Serra. It is never enough to feed the city and many animals are imported on a daily basis, they don't arrive in the city but on small ports scattered over the island. Fish is brought in through these ports by Taíno fishermen as well.
Still a lot more food is imported to feed Wawa Serra, mostly grain and maize but other produce as well. Because of all this meat is a relatively rare luxury while a vegetarian diet supplemented with fish is pretty common.

The Taíno on Kaya Salina try to return to the clothing styles they used before European contact, but they absolutely adore the many styles of hats introduced to them by their trade relations. If you walk through the streets you can see people with Tawantinsuyu style hats, European hats, African hats and even some Fusangese hats. Hats are used to show off your social standing, your wealth or even your allegiance. In Kaya Salina, hats are serious business and a good hatmaker can get rich very quickly.

Religion
In order to keep to the terms of the Neutrality the Cacique and Bohiques are Christian. The Mitaínos and the people working for them are Christian as well. The Mitaínos are too dependant on the Cacique and on foreign trade to convert to another religion. Most commoners are Christian as well.
However in recent years commoners are converting to Voudou en masse. This religion is already spreading like wildfire over the other Caribbean islands, mostly among the slaves, and is now spreading on Kaya Salina as well.
The Cacique and Bohiques are desperatly trying to convert the populace to Christianity again while trying to contain the spread of Voudou. If Voudou spreads too much it might endanger the Neutrality.

Batey Game
Batey is played in large rectangular playing fields surrounded by huge stone slabs. These playing fields are usually located on a central plaza. Two teams of anywhere between 10 and 20 people, both men and women, gather in the playing field. Each team tries to pass the ball over the line to the other team. If the other team drops the ball or passes it outside of the boundaries a point is scored. The first team to score as many points as there are players in the team wins.The ball can not be touched with the hands, but can be touched with the tighs, legs, shoulders, head, knees and elbows. The game is played with a Batu, a rubber ball. The use of magic, magical items or anything else than the player's natural skill is forbidden. The stone slabs surrounding the playing field have been enchanted to light up when somebody uses magic on the field. This is why those fields are also used for meetings, that way nobody can use magic to influence the crowd.
When Kaya Salina was established, one of the first things built was a court for the Batey game. The game had almost vanished during the time that Europeans ruled the islands, but the Taíno held on to enough of their culture to play their ancient game.
Currently the game is played all over Kaya Salina, there are several local leagues of various teams that oppose each other. The winners of these local leagues compete in a national league until a champion is found. This champion is then allowed to compete against the champion of Bohio Batey, the house that took the name of the game as it's own. The people born in Bohio Batey learn the game at a very early age and are trained in it for a large part of their life. Most able bodied members of Bohio Batey are in a Batey team and there are several teams in the house. Usually the champion of Bohio Batey will defeat the national champion, they have been trained for it for most of their lives. If the national champion defeats the champion of Bohio Batey the whole team will be rewarded for their prowess.
They have the choice between marrying a partner of their choosing of Bohio Batey, adoption into Bohio Batey to a parent of their choosing or a special boon they can ask of the Cacique. This special boon can be anything, the Cacique only needs to agree.
So far there have only been 4 national champion teams that were able to defeat the champion of Bohio Batey.


Kaya Salina

Points of interest:
- Wawa Serra (Free Trade) capital and first city built on Kaya Salina. While the harbor is less than ideal for seafaring ships, Wawa Serra is still one of the most visited ports in the whole Caribbean. The population of the city lies somewhere between 80000 and 90000 souls and it's still rising despite most food needing to be imported from other islands. This is why the purchase of Kaya Colibri was so important.
- Dujo Batey, Wawa Serra. The palace of Bohio Batey. This is the place where the Cacique resides and where the seat of the government is located. The emmisaries that supervise the terms of the Neutrality also reside in this palace.
- Caney Bohique (Longhouse of the Bohiques), Wawa Serra. Headquarters of the Bohiques, this is where all courtrooms are located and where the law is spoken. There are also living quarters here for all Bohiques to be used when they're not travelling.
- Caney Bibliotheca (Longhouse of the library), Wawa Serra. This large house is located next to the palace and contains the records of Kaya Salina (both financial and public) and the national library.
- Portus Hura Turey (Harbor of the Wind and Sky), Wawa Serra. The harbor of Kaya Salina, a freeport where every ship is welcomed.
- Caney Barbicu (Longhouse of Barbecue), Wawa Serra. One of the more famous inns on the island, it is a dignified place where fights are not allowed.
- Yamuy Yarima Apita (The Infinite Cat's Anus), Wawa Serra. The sewage system below Wawa Serra, it has been given this strange name because the area is largely controlled by Bohio Yamuy Yarima. Government maintenance crews are given free passage through the dung covered area by Bohio Yamuy Yarima, but all others must pay them taxes. Navigating this sewage system is almost impossible without a guide or perhaps a map.
- Yucayeke Paupertas (Poor Town), Wawa Serra. A few years ago this was an overpopulated slum, but when the Cacique purchased Kaya Colibri a lot of the poor people that lived here relocated to the available land there. Roughly half of the houses in these slums are now empty or have been demolished for parts. The other half is still populated, but the people are not in such a bad condition as they were when the slums were still full. Part of these slums are currently being demolished for new building projects.
- Tureygua Ecclesia (Celestial Church), Wawa Serra. The most important place of worship on Kaya Salina, this is where its priest resides. The Pope has so far refused to appoint a native bishop, so while this is a building worthy of being a cathedral it can't officially become one without a bishop.
- Aquaeductus (The Aquaduct), Wawa Serra. The only way fresh water is brought into the city in large enough quantities for the whole population. It is fed with several inland rivers, but this has an effect on the area around those rivers.
- Caney Spira (Longhouse of the Spiral), Wawa Serra. A longhouse that houses the Link Site of Kaya Salina. There are several large wharehouses surrounding it where trade coming through the Link is stored.

Notable inhabitants:
Anacaona Batey, Cacique of Kaya Salina and Kaya Colibri.
Guaraguao (Red Tailed Hawk), husband of Anacaona Batey. He was on the team that defeated the champion of Bohio Batey and chose to marry Anacaona before she was elected Cacique. They are happily married and play together in a Batey team.
João Zuzarte de Santa Maria, the Portuguese Governor of Cape Verde. He has just finished a diplomatic visit to Kaya Salina and is waiting for the Link to open so he can go home.
Father Jibacoa, head of the Tureygua Ecclesia and head of the whole Kaya Salina church. He is struggling against the mass conversions to Voudou happening on the island right now.
Orocobix, head of Bohio Yamuy Yarima. She is one of the greatest pranksters to ever roam the streets of Wawa Serra. It is said she once arranged an orgy in Tureygua Ecclesia and that among others there was a Tuniit, a bishop, a slave, a slavekeeper and a donkey involved.
Yuquibo, head of Bohio Boricua. He recently moved to Kaya Salina from Puerto Rico but has quickly taken over Bohio Boricua.
Tínima, head of Bohio Garifuna. She is a 65 year old grandmother that rules the Garifuna families with an iron fist. But while she is very strict, she will also defend all of them with her bare hands if needed.

Link Sites:
Wawa Serra (1st ring)

Kaya Colibri

History
Only 8 years ago the Cacique purchased the island of Trinidad from the Spanish crown and renamed it to Kaya Colibri, the Island of the Hummingbirds. This name was chosen because the Taíno believe the Hummingbird to be a sacred pollinator, whose mission is to bring an abundance of new life.
A mass of impoverished Taíno from the slums of Kaya Salina were (sometimes forcibly) moved to this island and told to start farming in a large scale plan to decrease Kaya Salinas dependence on foreign imported food.
The island was inhabited by roughly 2500 people before the purchase, including about 2000 Natives culturally related to the Taíno. Those natives were mostly slaves and their release was included in the purchase. The 500 other people living on the island moved to other Spanish colonies.
These 2000 Natives organised themselves in Bohio Conuco (House of the Farmlands) as a counterweight to the disorganised immigrants from Kaya Salina. They Bohio Conuco takes care of the day to day needs and administration of the island for the Cacique.

Points of interest:
- Cumucurapo (Place of the Silk Cotton Trees). A Spanish seaport, previously named Puerto de España, that has been repopulated and expanded when the Cacique purchased the island. It is now the capitol of the island and the port through wich food is shipped to Kaya Salina. It's new name is actually the name of the native village that was there before the Spanish arrived.
- Caney Jibaro (Longhouse of the Forest Men, alternatively Longhouse of the Hillbillies), Cumucurapo. A tavern and the gathering place for farmers when they bring their wares into the city. Every night is a wild drunken feast in Caney Jibaro, at least that's what it says on the sign.
- Arouca, and inland town located south of the northern mountain range. During Spanish rule it was a settlement reserved for the Natives, afterwards the town only expanded because more Natives moved there. It is now the agricultural center for the whole area where the food is processed and stored before getting shipped to Cumucurapo.
- Caney Colibri (Longhouse of the Hummingbirds), Arouca. From this house the activity of hummingbirds on the island is monitored and logged. And, despite the Church not liking this, in this house they try to appease the Spirits of the Humminbirds so that they keep on pollinating. They also practice some sort of magic to make the hummingbirds pollinate the crops they want to grow.
- Via Kaya (Island Highway), a long road that starts in Arouca, goes to the coast and follows the coastline all around the island. It branches off inland at regular intervals so that goods are easily transported across the island.

Notable inhabitants:
Jauja, owner of Caney Jibaro. Most likely an alcoholic because he takes part in every feast thrown at his tavern, and according to the sign that's every night. When he's sober he does have a lot of information to sell.
Macuya, head bohique of Caney Colibri. He leads the yearly enchanting of the Hummingbirds. He is a tall, muscular man with a constant angry look on his face. Despite his demeanor he is a very jovial man that enjoys a good joke. He is a bit of a prankster himself, probably because his father was a member of Bohio Yamuy Yarima.

Link Sites
Arouca (2nd ring)

Steckie
2015-01-18, 04:14 PM
Reserving this, just in case.

Steckie
2015-01-18, 04:18 PM
All clear to post now.

This is everything i have for Kaya Salina. I feel like there's some things missing, but i can't seem to put my finger on it. It's frustrating, i've been staring at my screen for two bloody evenings now and i've only added a couple of minor things. And still it doesn't feel complete.
Maybe it's just me....

Anyway, i'd love to have some comments on this. I'd also love a grammar and spell check. And i hope you all enjoy the nation.

Mith
2015-01-19, 01:57 PM
The only grammar error I've seen is that you referred to the Cacique as male, when the current Cacique is female. Since the Cacique is an office that can be assumed by either, "they" would likely be better.


Mitaínos have a lot of power, but there are limits to what they can do. If they step out of the boundaries too much the Cacique will send his assassins to murder the offender and only the offender. But the Cacique can't use his assassins too much or the Mitaínos will start an outright revolt.

I do not feel if anything is missing, so I cannot help with your frustration.

Admiral Squish
2015-01-21, 08:44 AM
Sorry it's taken me so long to get in and comment on this! I haven't had a chance to read through it yet, but I'm really looking forward to it, it looks fantastic!
Oh, and what did you think of my take on Batey rules?

Steckie
2015-01-21, 03:13 PM
Quoting Squish from the main thread:

Okay, to play Batey, you need two teams of 10+ players, a round, heavy rubber ball, and a playing field. Sources disagree on the size and shape of the court, but most images I see are circular, perhaps 20 ft. in diameter, and ringed by stone. Maybe bigger courts were around in antiquity, though, 'cause it seems like it would get pretty cramped in there...

Points are earned when the opposing team fails to return the ball after a legal play, either by allowing the ball to come to a stop (momentum 0 at the end of a player's turn), or by hitting the ball out of the court. Play continues until somebody reaches a set number of points. So, the players have to try to keep the ball in play. The ball is a tiny object with a base AC of 12, plus it's current momentum, if any. In order to put the ball in play, a player has to hit the ball with an unarmed strike (taking a -2 penalty due to the lack of hands) to give it momentum. The ball gains momentum equal to the damage it takes, and moves in a straight line in the direction indicated by the attacker. Each square of movement reduces its momentum by one, and provokes attacks of opportunity as normal. To redirect a ball that's got momentum, an attacker has to hit the ball with an unarmed strike. If they hit, they reduce the ball's current momentum by the damage dealt. If this does not reduce the ball's momentum to 0, the ball deals nonlethal damage equal to the initial momentum to the attacker, and continues on it's current path with its new momentum. If it exceeds the current momentum, the attacker grants the ball new momentum equal to the difference, and chooses a new direction, the ball beginning to move at the start of the next player in the initiative order's turn. If the ball would enter a player's square, the movement provokes an attack of opportunity as normal, but if this fails to stop the ball, it strikes the player, dealing nonlethal damage equal to 1d6 + its current momentum. After striking a player, its momentum is reduced to 0, and it provokes an attack of opportunity from the player.

I'm thinking there might have to be some sort of staggering of turns to allow players to move around, or it would just be like a game of ping-pong with nobody moving... but that might be getting a little too complicated. Well. MORE too complicated.
Maybe the stone protective gear grants DR against the nonlethal damage, but imposes small penalties to unarmed strikes, or to speed?

I had to read these rules a couple of times before i really understood how the whole thing works. Apart from the fact that it's a bit complicated the rules seem pretty good to my untrained eye.

One thing i think is a bit strange is the ball giving nonlethal damage to an attacker if the momentum of the ball is greater than the damage of the unarmed strike.
If there's an incoming ball and an attacker tries to bounce it off his tigh but the momentum is bigger than his unarmed strike the ball would not do any damage to her tigh, it would just jump away in a random direction. Then the attacker's teammembers need to try and keep the ball in the air or they lose the point. Nonlethal damage doesn't bring anything to the game, but a ball jumping in a random direction does.



Posting this thread and taking a few days away from researching Kaya Salina has helped and my sickness-induced writer's block has vanished. I now know what i need to add to make the picture fit:
- More European influences: more Latin, more technology, maybe some European spies and agents. And probably some European inns, taverns and brothels.
- Expand the Mitaínos: i need to describe their territory a bit more, add some more of their members. And i think the territory and members need be moved away from notable inhabitants and points of interest and into the seperate Mitaínos category.
- Taíno culture, i'll put something about this up in the main thread, i have an idea.

Anyway, the Mitaínos are probably the most important on that list. They're one of the more defining aspects of the nation, so i need to make them more interesting.

Admiral Squish
2015-01-21, 08:52 PM
Yeah, I'll admit, it's a little complicated. I'll see what I can do to simplify it.
The nonlethal damage is there because in the research I tried to find out some info about the ball. I couldn't find anything for batey specifically, but apparently it's related to the mesoamerican ballgame, and the research indicates that the solid rubber balls were really, really heavy, able to seriously injure people. Apparently ball players are perpetually bruised, even in the modern version of the game with more protection. One guy seems to indicate that a player died when he caught a ball in the intestines.
I wanted to have something about deflecting the ball, but until you mentioned it, I never had a method in mind that wasn't super-weird. What if we used the thrown weapon miss chance thingy to determine a new vector?

Steckie
2015-01-22, 02:29 PM
Make a ranged attack against an unoccupied grid intersection (AC 5 plus range penalties.)
Hit: Creatures in all adjacent squares are dealt splash damage. No creatures take direct hit damage.
Miss: First, roll 1d8 to determine the misdirection of the throw.
1 - Falls short (straight line towards the thrower.)
2 through 8 - Count around the target creature or grid intersection in a clockwise direction.

Then, count a number of squares in the indicated direction equal to the number of range increments thrown. The thrown object lands that number of spaces away from the target.
Finally, the item deals splash damage (if any) to all creatures in the square it lands in and in all adjacent squares.

https://sites.google.com/site/pathfinderogc/_/rsrc/1271712359482/equipment---final/goods-and-services/splash-roll.gif

I think you mean this, right? The throw splash weapon rule. It would probably fit very well in a game like Batey or in the Mesoamerican ball games.

What if we adapt it like this: if the Target (=T) succeeds at his unarmed strike he can choose the direction. If T fails at his unarmed strike a d8 gets rolled and the resulting number determines the direction the ball takes. Then T does a damage roll to see how much momentum the ball gets while shooting in that random direction. T's teammembers will then have to try and keep the ball in the air or lose the point.

Also, the damage roll you mentioned might be a bit flawed. If you succeed at your unarmed strike and you roll a 6 for damage, the ball shoots away at momentum+6, wich might be too fast if you want to just pass the ball to your teamplayer.
Maybe it's better to throw a d6 to see how fast you are allowed to make the ball go. If you roll a 6 you have the choice of changing the speed into anything from momentum+6 to momentum+0. If you roll a 1 you can choose between momentum+1 to momentum+0.


Maybe also change the nonlethal damage a bit. Getting damage every time you fail your unarmed strike is a bit much.
How about any roll of 5 or less and any natural 1 will give you the damage? That way skilled players with a decent modifier have a good chance of not getting damage, but might still get hurt if they roll poorly.




Oh, and before i start changing things i'll wait until you've had a chance to read and comment on this.

Admiral Squish
2015-01-22, 10:00 PM
Hmm... Let's see if I can make a slightly clearer version.

To play batey, you need three things: A batu, players, and the batey. The goal of the game is to keep the ball in play, as points are awarded if the opposing team fails to return the ball, allows it to come to a stop, or knocks it out of the arena. The game is over when one team reaches a set number of points.

A batu is a solid rubber ball about 10-12 inches in diameter, a tiny object. While in play, the batu has both momentum and direction scores. The batu's direction is a value between 1 and 8, and indicates the direction it moves in, starting with 1 in the south and counting clockwise around the batu's space. When a batu is hit by an attack that would deal bludgeoning damage, the batu reduces that damage to 0. If the batu has 0 momentum when attacked, it gains momentum equal to the prevented damage, and a direction of the attacker's choice. If the batu has momentum when attacked, subtract the current momentum from the damage prevented. If the result is positive, the batu gains momentum equal to the result and a direction of the attacker's choice. If the result is negative, the batu gains momentum equal to the negative value, and a random direction (roll 1d8 to determine a random direction). As long as a batu has momentum, it will move in its direction, losing one momentum for every 5 feet of movement, until it reaches 0, at which point it stops. The batu has a base AC of 12, and adds it current momentum to its AC. If the batu enters a player's space, it deals 1d6+momentum nonlethal damage to the player, then reduces its momentum to 0 and provokes an attack of opportunity.

To play batey, you need two teams of 10 or more players. Men and women can play, though men are much more common. Players try to hit the batu with their heads, hips, shoulders, thighs, knees, chest, and elbows, but cannot use their hands. Typically, players use unarmed strikes to hit the batu (taking a -2 penalty due to the restriction of not using their hands), though some versions may use clubs. A player can choose to hold back when hitting the batu, rolling damage normally, but choosing how much of that damage they deal to the batu. Sometimes, players play naked, or nearly so, and other times, stone body armor is employed to reduce injuries. Batey stone armor reduces nonlethal damage by 10, but counts as medium armor for purposes of determining the player's speed.

The batey is the arena the game is played upon. A batey serves as both a ball court and a public plaza, and many ceremonies take place on the batey, when not in use by the game. Batey range in size and shape, but they are typically either rectangular or circular, and at least 40 feet across. The border of batey is marked with upright stones, about two feet tall, spaced slightly apart. A line is drawn in the middle of the arena, with one team on each side. Both teams try to put the batu on the other team's side, to force them to mess up. If a player knocks the batu out of the batey, touches the batu with their hands, or the batu comes to a stop on their team's side after they've touched it, the other team is awarded a point. The game is over when one team reaches a predetermined number of points.

Steckie
2015-01-26, 12:52 PM
Those rules look mostly good to me.
Still not sold on a player getting damaged when the Batu enters that player's space. If that player doesn't attempt to hit the ball, why should he or she get damaged?

Admiral Squish
2015-01-26, 02:44 PM
Those rules look mostly good to me.
Still not sold on a player getting damaged when the Batu enters that player's space. If that player doesn't attempt to hit the ball, why should he or she get damaged?

Well, there's a couple reasons. For one, injuries and bruising are mentioned here and there in all the reports I find, and it's a sizable, solid rubber ball, think about getting hit by a softball, but larger and slightly heavier. It adds an element of danger to the game (if you mess up a hit, the ball has a 1-in-8 chance of going straight into you). It's simpler and faster than dealing little bits of damage each time somebody hits it. It's a pretty good player option (you can totally negate its momentum if you move into its path, allowing you exceptional control... but if you miss the AoO, the ball stops, and the other guys get a point). It's also one of the few aggressive moves in a mostly non-contact sport, and it has the potential to force a fault if they can't take the heat.

Hmm... Ideas.
Rather than subtracting damage prevented from momentum, you could just compare. If damage prevented is higher, it gains a direction of the player's choice and momentum equal to damage. If momentum is higher, it maintains its current momentum and gains random direction.
Maybe add something about allowing players to reduce the ball's momentum by taking nonlethal from it?
Maybe something about moving into the ball's path in place of an AoO to try a body-block thing?

EDIT: Possible revisions:

To play batey, you need three things: A batu, players, and the batey. The goal of the game is to keep the ball in play, as points are awarded if the opposing team fails to return the ball, allows it to come to a stop, or knocks it out of the arena. The game is over when one team reaches a set number of points.

A batu is a solid rubber ball about 10-12 inches in diameter, a tiny object. While in play, the batu has both momentum and direction scores. The batu's direction is a value between 1 and 8, and indicates the direction it moves in, starting with 1 in the south and counting clockwise around the batu's space. When a batu is hit by an attack that would deal bludgeoning damage, the batu reduces that damage to 0. If the batu has 0 momentum when attacked, it gains momentum equal to the prevented damage, and a direction of the attacker's choice. If the batu has momentum when attacked, subtract the current momentum from the damage prevented. If the result is positive, the batu gains momentum equal to the result and a direction of the attacker's choice. If the result is negative, the batu gains momentum equal to the negative value, and a random direction (roll 1d8 to determine a random direction). compare the damage prevented to its current momentum. If the damage prevented is higher, the batu loses its current momentum and direction, and gains a direction of the attacker's choice and momentum equal to the damage prevented. If the momentum is higher, its momentum remains unchanged, but it gains a random direction (roll 1d8 to determine a random direction). As long as a batu has momentum, it will move in its direction, losing one momentum for every 5 feet of movement, until it reaches 0, at which point it stops. The batu's movement provoke attacks of opportunity, exactly like a creature. The batu has a base AC of 12, and adds it current momentum to its AC. If the batu enters a player's space, it deals 1d6+momentum nonlethal damage to the player, then reduces its momentum to 0 and provokes an attack of opportunity from the player.

To play batey, you need two teams of 10 or more players. Men and women can play, though men are much more common. Players try to hit the batu with their heads, hips, shoulders, thighs, knees, chest, and elbows, but cannot use their hands. Typically, players use unarmed strikes to hit the batu (taking a -2 penalty due to the restriction of not using their hands), though some versions may use clubs. Players have a few options when it comes to handling a batu in play. A player can attempt a normal attack of opportunity against the batu to try to overcome its momentum with sheer power. Alternately, after making a successful attack of opportunity, but before rolling damage, the player can try to absorb some momentum and make the batu easier to control by taking an amount of nonlethal damage, up the batu's momentum, each point of nonlethal damage taken reducing the batu's momentum by 1. A player can also try to block the batu with their body by moving into the batu's space in place of a normal attack of opportunity, which is resolved as though the batu entered the player's space normally. A player can also choose to hold back when hitting the batu, rolling damage normally, but choosing how much of that damage they deal to the batu. Sometimes, players play naked, or nearly so, and other times, stone body armor is employed to reduce injuries. Batey armor reduces nonlethal damage taken by 10, but counts as medium armor for purposes of determining the player's speed. comes in different weights, but offers protection against the damage dealt by the batu in exchange for speed. Batey armor has a rating between 1 and 10. Any nonlethal damage the wearer would take while wearing the armor is reduced by the armor's rating, but the armor imposes a penalty to attack rolls equal to its rating while worn. Batey armor with a rating of 6 or higher is treated as medium armor.

The batey is the arena the game is played upon. A batey serves as both a ball court and a public plaza, and many ceremonies take place on the batey, when not in use by the game. Batey range in size and shape, but they are typically either rectangular or circular, and at least 40 feet across. The border of batey is marked with upright stones, about two feet tall, spaced slightly apart. A line is drawn in the middle of the arena, with one team on each side. Both teams try to put the batu on the other team's side, to force them to mess up. If a player knocks the batu out of the batey, touches the batu with their hands, or the batu comes to a stop on their team's side after they've touched it, the other team is awarded a point. The game is over when one team reaches a predetermined number of points.

Steckie
2015-01-27, 02:53 AM
Maybe we should make a seperate thread for the Batey game in Homebrew Design? Also, we might need to do a playtest of this game.


Alright, if you want to go for taking damage why not go all the way and make the game really brutal?
First we need to set the number of points needed to win, i think either 5 or 7 is reasonable. Then we limit the number of players a bit, 10 or 20 is probably too much to use in a tabletop. I'd say 6 or 7 is enough, in Volleyball the teams consist of 6 players so let's say each team has 12 players of wich 6 can be on the field at a time. Players can be switched any time after a point has been made.
And then we tweak the damage so that there's a very big chance that a game of Batey will end in one team forfaiting because most of their team has received too much damage to continue playing.
Batey armor can be used to play a fun, unranked game. Or a training game, but in an official Batey game armor isn't used.

Maybe there is a healer present that can offer 3 heals to every team?
Maybe we could add an injury list where people get certain injuries if they fail their unarmed strike hard enough?
Maybe also add a bonus to serving the ball? Bringing the ball into play should be relatively easy.

Also, how big is the playing field going to be?

Admiral Squish
2015-01-27, 09:27 AM
Hmm. I could see making a homebrew thread for it. Or a combined crossroads sports kinda thread?

I suppose it depends on how much we allow the game to depart from its real-world counterpart to allow for the PF format. Or how much we allow it to change in the given time-frame.
I think the points-to-win is mostly sort of agreement. Like, two teams playing basketball agreeing to 'first to 10' or something. But for official Batey, we could certainly have a set points-to-win. Personally I like 6.
Similarly, the number of players is probably flexible, but we could say teams of 12, and only six players can be on the Batey at a time in the official rules. Oooh, maybe that rule includes unconscious players, so some player has to stop and drag the KO'd player off the batey to make room for a new one.
The damage... Hmm. It really depends on what level players would be and if they have class levels or not. An unlucky roll with a body block could KO a commoner pretty easily. A 1st-level warrior would probably be able to shrug off at least two. A 6th level warrior, which would probably be the peak 'normal people' in the setting, would be easily able to handle 10 or 12 as it stands. Though, as the players get stronger and better-trained, they would also be imparting more momentum, making the ball more dangerous... Tough.

Eh, if we add healers and higher-level players, the game's gonna last for-ever.
I don't know about an injury list. It's a heavy rubber ball, so it's got a lot of force, but it doesn't really deliver it in a concentrated way that would make it deliver serious injuries. Maybe you could mess up an elbow, knee, finger or toe, but since you don't use your hands and feet anyways, there wouldn't be much of an opportunity to break bones. Oooh, though, perhaps if you roll a natural 1, you touch the ball with your hands?
Eh. Probably not much of a bonus needed to bring the ball to play. I've certainly missed the ball on my share of serves... Maybe you can take 10 on the roll?

I mentioned the batey as a rectangle or circle 40 feet across, but we should probably come up with some official size.
The images I saw looked more like 30x20 rectangle, so each team's space would be 15x20, but that would be sorta cramped, even with only three or four players. A team of six could threaten every square in a 30x45 rectangle if they positioned themselves logically.

My biggest concern is, as it stands, vast majority of the game takes place outside of turns, being played via AoOs. I think there would have to be some sort of change to the pacing. Maybe the ball doesn't start to move until after the current player's turn is over. Maybe there's some sort of short-turns in place, with only a standard action/round for each player.

I'm thinking perhaps there should be rules for passing, maybe add a vertical element to the ball's movement, but that may just make things more complicated.



Oh, and sorry I haven't been able to comment on the rest of the stuff in this thread, I just have had absolutely no time what with all the Chosen stuff I'm doing.

Steckie
2015-01-27, 01:25 PM
Hmm, best make a new thread for this. A combined sports thread sounds good as well, we will eventually need to make rules for that mesoamerican hoop game.
It's probably best if you make that thread, you're the well known homebrewer in these parts, i'm just a guy that does the fluff :smallsmile:

I'll comment on your post in the new thread.

And don't worry about not commenting yet, i'm watching you pump out everything for the Chosen at an insane speed so i can imagine you're a bit busy with that.

Admiral Squish
2015-01-27, 10:33 PM
Check out sports thread! (http://www.giantitp.com/forums/showthread.php?395259-A-Whole-New-Ball-Game-Sports!-Crossroads)
ALL THE SPORT.