Deepblue706
2007-04-02, 04:22 PM
The city-state of Izdule would appear to be a center of scum and villainy, hidden under the guise of glorious white streets and arches. The public feels relatively secure in their freedoms, as they are led to believe their city is under organization of a Senate, composed of wise and benign members of their society.
Beneath the viel, however, lies a grand puppet master, pulling a countless many strings in order to meet the ends it desires. Under this grand, invisible master is a band of those willing to do his bidding to reach these ends, trained in stealth, infiltration, blackmail, kidnapping, assassination, among other things.
But, do they "convince" members of the trusted senate to make decision to benefit this unseen master, and no one else? Or do they, in truth, protect the town from the cover of the shadows, destroying the corruption from within? The people of this city live good lives, for the most part, but I cannot help but suspect something sinister lies beneath.
---Journal entry, Unknown writer
Initiate of the Invisible Hand
Prerequisites:
-Sneak Attack ability, +2d6 or higher
-Ability to cast arcane spells, and more specifically, at least one level-one illusion spell
-Bluff 8 ranks
-Disguise 8 ranks
-Hide 8 ranks
-Move Silently 8 ranks
-Alignment: Chaotic (As the underhanded dealings of the Invisible Hand *may* be evil, this cannot be confirmed, as their actions have never been documented, and their motives are completely unknown to the few who know they exist).
-Membership in the Invisible Hand
{table=head [B]Level|BAB|Fort|Ref|Will|Special|Spells
1st|+0|+0|+2|+2|Extended Illusion|+1 level of existing arcane spellcasting class
2nd|+1|+0|+3|+3|Master of Deception, Sneak Attack +1d6|+1 level of existing arcane spellcasting class
3rd|+2|+1|+3|+3|Quickened Illusion, Master of Disguise|+1 level of existing arcane spellcasting class
4th|+3|+1|+4|+4|Master of Stealth, Sneak Attack +1d6|+1 level of existing arcane spellcasting class
5th|+3|+1|+4|+4|Master of Illusion|+1 level of existing arcane spellcasting class[/table]
HD: D6
Skills:
The IotIH receives (INT modifier + 4) skill points each level. His class skills are as follows: Bluff (CHA), Concentration (CON), Craft (INT), Decipher Script (INT), Disable Device (INT), Disguise (CHA), Escape Artist (DEX), Forgery (INT), Gather Information (CHA), Hide (DEX), Intimidate (CHA), Knowledge (Arcana) (INT), Knowledge (Local) (INT), Listen (WIS), Move Silently (DEX), Open Lock (DEX), Profession (WIS), Search (INT), Sleight of Hand (DEX), Spellcraft (INT), Spot (WIS), Tumble (DEX), Use Rope (DEX)
Extended Illusion: All Illusion spells the IotIH casts are treated as if the Extend Spell metamagic feat (as if they had it) was applied to them, with no increase in the level of the spell.
Master of Deception: The IotIH recieves a +4 competence bonus to all Bluff checks.
Quickened Illusion: Once per day per level of IotIH, the character may spontaneously imbue the Quicken Spell metamagic feat (as if they had it) on an Illusion spell they wish to cast, with no increase in the level of the spell.
Master of Disguise: The IotIH recieves a +4 competence bonus to all Disguise checks.
Master of Stealth: The IotIH recieves a +4 competence bonus to all Hide and Move Silently checks.
Master of Illusion: The IotIH may, as an immediate action, expend a spell prepared or a spell slot to gain a bonus (equal to the level of the spell expended this way) to any Charisma-based skill they have ranks in, or Hide or Move Silently, for a number of rounds equal to their caster level.
Sneak Attack: At every even numbered level, th IotIH improves his sneak attack by an additional 1d6.
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That's all, folks. Yes, it was partly inspired by the Abjurant Champion. Also, the Beguiler might do stuff like this already - but I don't have the darn book it's in, so I wouldn't know. Whatever, shaddap.
Comments?
Beneath the viel, however, lies a grand puppet master, pulling a countless many strings in order to meet the ends it desires. Under this grand, invisible master is a band of those willing to do his bidding to reach these ends, trained in stealth, infiltration, blackmail, kidnapping, assassination, among other things.
But, do they "convince" members of the trusted senate to make decision to benefit this unseen master, and no one else? Or do they, in truth, protect the town from the cover of the shadows, destroying the corruption from within? The people of this city live good lives, for the most part, but I cannot help but suspect something sinister lies beneath.
---Journal entry, Unknown writer
Initiate of the Invisible Hand
Prerequisites:
-Sneak Attack ability, +2d6 or higher
-Ability to cast arcane spells, and more specifically, at least one level-one illusion spell
-Bluff 8 ranks
-Disguise 8 ranks
-Hide 8 ranks
-Move Silently 8 ranks
-Alignment: Chaotic (As the underhanded dealings of the Invisible Hand *may* be evil, this cannot be confirmed, as their actions have never been documented, and their motives are completely unknown to the few who know they exist).
-Membership in the Invisible Hand
{table=head [B]Level|BAB|Fort|Ref|Will|Special|Spells
1st|+0|+0|+2|+2|Extended Illusion|+1 level of existing arcane spellcasting class
2nd|+1|+0|+3|+3|Master of Deception, Sneak Attack +1d6|+1 level of existing arcane spellcasting class
3rd|+2|+1|+3|+3|Quickened Illusion, Master of Disguise|+1 level of existing arcane spellcasting class
4th|+3|+1|+4|+4|Master of Stealth, Sneak Attack +1d6|+1 level of existing arcane spellcasting class
5th|+3|+1|+4|+4|Master of Illusion|+1 level of existing arcane spellcasting class[/table]
HD: D6
Skills:
The IotIH receives (INT modifier + 4) skill points each level. His class skills are as follows: Bluff (CHA), Concentration (CON), Craft (INT), Decipher Script (INT), Disable Device (INT), Disguise (CHA), Escape Artist (DEX), Forgery (INT), Gather Information (CHA), Hide (DEX), Intimidate (CHA), Knowledge (Arcana) (INT), Knowledge (Local) (INT), Listen (WIS), Move Silently (DEX), Open Lock (DEX), Profession (WIS), Search (INT), Sleight of Hand (DEX), Spellcraft (INT), Spot (WIS), Tumble (DEX), Use Rope (DEX)
Extended Illusion: All Illusion spells the IotIH casts are treated as if the Extend Spell metamagic feat (as if they had it) was applied to them, with no increase in the level of the spell.
Master of Deception: The IotIH recieves a +4 competence bonus to all Bluff checks.
Quickened Illusion: Once per day per level of IotIH, the character may spontaneously imbue the Quicken Spell metamagic feat (as if they had it) on an Illusion spell they wish to cast, with no increase in the level of the spell.
Master of Disguise: The IotIH recieves a +4 competence bonus to all Disguise checks.
Master of Stealth: The IotIH recieves a +4 competence bonus to all Hide and Move Silently checks.
Master of Illusion: The IotIH may, as an immediate action, expend a spell prepared or a spell slot to gain a bonus (equal to the level of the spell expended this way) to any Charisma-based skill they have ranks in, or Hide or Move Silently, for a number of rounds equal to their caster level.
Sneak Attack: At every even numbered level, th IotIH improves his sneak attack by an additional 1d6.
------------------------------------------------------
That's all, folks. Yes, it was partly inspired by the Abjurant Champion. Also, the Beguiler might do stuff like this already - but I don't have the darn book it's in, so I wouldn't know. Whatever, shaddap.
Comments?