PDA

View Full Version : Homebrew Affiliations



Vorpal Pete
2007-04-03, 12:12 AM
Has anyone created affiliations for their game, per PHB2? I've just finished one and begun another and realized that they're a fair amount of work, and I'd much rather lend and borrow with the rest of you. With minimal modification, those of us interested in using affiliations should be able to adopt them from other games...

Here's one I've created. Gir-Namne is the god-king of a vast empire, and his priesthood is effectively the ruling class. There would be a separate faction for the empire's military and the empire's spy ring, as well as other organs of the empire.

The Priesthood of Gir-Namne
Symbol: The Tortoise Throne

Background, Goals, and Dreams: Since ancient times, the disciples of Gir-Namne have served him in trusted positions. They are his bureaucrats; to whom he delegates his powers of rulership over the empire. When Gir-Namne conquered the Empire, the Priesthood served as his cadre of officers. It is said that in the time of titans the priesthood hunted by Gir-Namne’s side.

The Priesthood carries out the will of Gir-Namne in exchange for personal power. Entrance to the priesthood is very difficult, consisting of numerous gordian academic tests. Officially the priesthood is open to anyone, but in practice only the wealthy and priveledged can afford the education necessary to pass the tests of entrance.

Members: Most of the priesthood consists of experts or wizards from prominent families who speak six or seven languages and have a majority of their points invested in knowledges. Senior members will also have very high social skills.

For the PCs, affiliation with the priesthood represents a favored status with the priesthood rather than actual membership.

Only Gir-Namne can release a priest from service before his death. Should a priest steeped in the secrets of the empire attempt to flee his responsibilities, a force will be dispatched to arrest him. This force will have an EL 4 greater than the priest’s own ECL. Should this force fail to recover the priest, assassins will be dispatched.

Type: Government
Scale: 16
Violence: +4
Espionage: +4
Negotiation: +8

Affiliation Score Criteria for Associates
{table=head]Criterion|Affiliation Score Modifier
Character Level|+1/2 Character Level
Speaks 3-5 languages|+2
Speaks 6+ languages|+4
Spellcaster|+2
Completes a mission assigned by the priesthood|+2
Related by blood to a priest|+1
Volunteers important intelligence|+2
Positive acknowledgement by Gir-Namne|+6
Speaks only 1 language|-2
Illiterate|-4
Comes from outlying nation of the empire|-2
Comes from nation outside the empire|-6
Fails a mission assigned by the priesthood|-10
Negative acknowledgement by Gir-Namne|-10[/table]

Titles, Benefits, and Duties: Associates of the priesthood are looked to to carry out the delicate operations of the empire in the name of the god-king. In return they enjoy the patronage of the priests.

{table=head]Affiliation Score|Title: Benefits and Duties
3 or lower|No affiliation.
4-10|Petitioner: the priesthood acknowledges that you may someday be useful, but offers nothing.
11-20|Free Agent: the priesthood will offer work. Through other agents you gain +2 competence bonus on Gather Information checks within the empire.
21-29|Associate: the priesthood trusts you with sensitive operations and secrets. You can request a party of lesser agents to assist you (EL8). Purchase spellcasting at 2/3 price.
30+|Hand of Gir-Namne: you are the right hand of the priesthood, trusted as one of their own. You must pass a battery of rigorous academic tests. Failure indicates a loss of 6 affiliation points. If you succeed, you will have the resources of the empire at your fingertips. You may also claim audience with Gir-Namne himself within d6 days. You must skillfully direct other agents in service to the empire, succeeding on a DC10 wisdom check each month which may be assisted by one other character. Failure indicates a loss of 10 affiliation score.[/table]

Matthew
2007-04-04, 09:32 PM
Looks good, but this stuff tends to be fairly Campaign specific.

Vorpal Pete
2007-04-05, 11:54 AM
Yeah, but I think it's easily modified to fit into other people's campaigns. The above affiliation could be any government bureaucracy where education is valued at a premium. They were loosely based on imperial Chinese bureaucrats. If a player is creating a new kingdom he could take this affiliation almost whole and plug it in.

But, here's a much more generic one I'm working on... it's not complete. It's an affiliation to represent the standing of characters in high society:

{table=head]Positive Criterion|Affiliation Score
Human|+1
Charisma 12 or more+Charisma bonus
5+ ranks in diplomacy|+1
10+ ranks in diplomacy|+1
Wealth|+1/25,000gp value
Landowner|+2
Titled|+2
Guild Master|+2
Old blood|+1
Seen in liason with someone of higher standing|+1|
Marries someone of higher standing|+10 (up to his/her standing)
Maintains home in the Aprons|+1
Wins a duel as challenger|+2
If wronged publically, challenges for a duel|+4
Throws a major party|+1/2,500gp spent (+4 max)
*Party has an original theme|+1
*Party has an interesting guest/guests|+2
Member of Secret Society|+2
Member of Skull and Bones Society|+2
Heroic Act|+2 to +6[/table]

{table=head]Negative Criterion|Affiliation Score Modifier
Goblinoid or non-dragon reptilian|-2
Charisma 8 or less|-Charisma penalty
0 ranks in diplomacy|-2
Believed to be a criminal|-2
Known criminal|-6
Wronged publically|-4
Wrongs another publically|-1
Home is neither in the Aprons nor the Coscia District|-2
Seen in liason with a commoner|-2
Seen in liason with a slave, goblinoid, or similar|-6
Public humiliation or scandal|-2 to –6
Fails to throw a party for a month |-2
Publically loses temper|-1
Publically attacks another society member|-4[/table]

Matthew
2007-04-06, 06:25 PM
That is true, but it would be nice to have some ready made fluff to see the context in which this Affiliation was imagined. For instance, how would this be used in the Greyhawk Campaign Stting?