Angafirith
2007-04-04, 07:42 PM
I really liked the idea of augment crystals, so I was a bit disappointed when I found there were so few in the Magic Item Compendium. They were a large part of why I bought it.
I decided to try making a few of my own, starting with a way to convert lethal damage to non-lethal. Unfortunately, the book doesn't give any ideas on how to create a balanced crystal. Basically, I just jumped in and tried my best.
Crystal of Mercy
Price: 300 gp (least), 1000 gp (lesser), 4000 gp (greater)
Body Slot: -- (weapon crystal)
Caster Level: 5
This crystal emits a soft white glow that fills your heart with mercy.
A Crystal of Mercy gives a weapon the ability to deal non-lethal damage.
Least: All damage the weapon does is non-lethal and the effect can not be suppressed as long as the crystal is attached to the weapon.
Lesser: As least, except that the effect can be suppressed freely.
Greater: As lesser, and when under some effect that causes all weapon damage to be converted to non-lethal, the weapon deals 1d6 extra non-lethal damage. This bonus damage stacks with any from another source (such as the merciful effect)
Prerequisites:Craft Magic Arms and Armor, Cure Light Wounds
Cost to create: 150 gp, 12 xp, 1 day (least); 500 gp, 40 xp, 1 day (lesser); 2000 gp, 160 xp, 4 days (greater).
I decided to try making a few of my own, starting with a way to convert lethal damage to non-lethal. Unfortunately, the book doesn't give any ideas on how to create a balanced crystal. Basically, I just jumped in and tried my best.
Crystal of Mercy
Price: 300 gp (least), 1000 gp (lesser), 4000 gp (greater)
Body Slot: -- (weapon crystal)
Caster Level: 5
This crystal emits a soft white glow that fills your heart with mercy.
A Crystal of Mercy gives a weapon the ability to deal non-lethal damage.
Least: All damage the weapon does is non-lethal and the effect can not be suppressed as long as the crystal is attached to the weapon.
Lesser: As least, except that the effect can be suppressed freely.
Greater: As lesser, and when under some effect that causes all weapon damage to be converted to non-lethal, the weapon deals 1d6 extra non-lethal damage. This bonus damage stacks with any from another source (such as the merciful effect)
Prerequisites:Craft Magic Arms and Armor, Cure Light Wounds
Cost to create: 150 gp, 12 xp, 1 day (least); 500 gp, 40 xp, 1 day (lesser); 2000 gp, 160 xp, 4 days (greater).