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View Full Version : [MitP]Ahh it burns......



Kioran
2007-04-05, 05:12 AM
Countless Wizard had their lairs, storages or rooms looted and raided by bands of armed vagrants, kicking down doors and ploughing trough carefully designed traps. Musclebound hunks of flesh, viciously killing even your Ogre Watchmen. Sorcerers, magically slaying your brave and valorous servants.
Some would, at that point, use Enchantments or Psychological means of defence. Some. Others would rather see the intruders die a painful death. That is what these unassuming, cheap and expendable Constructs are for. They donīt event try hard to stay alive. They fight, they kill as long as they stand, and when they drop theyīre cheap to replace.

Corrosive Sentinel
Medium Construct
2d10 + 20 (31 HP)
Speed 30 ft. (6 squares);
Init: +6
AC 17; touch 12; flat-footed 15
(+2 Dex,+5 Natural)
BAB +1; Grp +2
Attack: Corrosive grasp +2 touch (1d6 + 4d4 Acid Damage)
Full-Attack: Corrosive grasp +2 touch (1d6 + 4d4 Acid Damage)
Space 5 ft.; Reach 10 ft.
Special Attacks: Attack Tentacles
Special Qualities: Construct Traits
Saves Fort +1 Ref +3 Will +0
Abilities Str 12, Dex 15, Con -, Int 6, Wis 8, Cha 6
Skills: -
Feats: Improved Initiative
Environmenta: Any
Organization: Solitary, Squad(2-4), Cadre (5-20)
Challenge Rating: 4
Treasure: none
Alignment: Always neutral
Advancement: 3-5 HD (Medium)
LA: -

This Monster is a humanoid, with a silvery gleaming Surface. It walks a little hunched, with the slightly elongated Arms almost touching the grounds. There are several apertures along their forearms, which contain aci reservoirs and their attack tentacles, long animated cables drenched in Acid.

Combat:

Attack Tentacles(Su): Instead of attacking normally, as a Standard action, a corrosive Sentinel may use one of itīs attack Tentacles to strike a target at a distance(Range: 100 ft.) , dealing 2d4 Acid Damage, Reflex halves.

Construction: A corrosive Sentinel is created from a mostly intact corpse as well as 10 pounds of steel wire, several alchemical metals and Acid costing 400 GP.
Preparing the corpse takes a DC 15 Craft(Trapmaking) and a DC 15 craft(Alchemy) Check.

CL 7th, Craft Construct, animate dead, Acid Arrow, Animate rope, Price 5500GP, Cost 3150 + 220 exp.

Matthew
2007-04-06, 06:06 PM
Seems generally okay, but 100' Tentacle Range and 10' Reach? Seems a bit much. Can the tentacles go around corners?

Icewalker
2007-04-06, 06:21 PM
Quite cool. I like it. The corrosive acid cables is quite inspired. I think they should wear out after a certain period of time, due to the acid in them. Maybe they take 1 permanent damage per day, so they are usually built and sent in, as the acid corrodes them and their weapons.

Also, I suggest to you and any other MitP contestant to mention your entry in the MitP II thread. It's sticky now.