View Full Version : D&D 5e/Next (PEACH) Monk Way of the Spider and Perfect Self Fix

2015-02-05, 08:57 PM
Way of the Spider
Monks of the Way of the Spider spend their time practicing ancient assassination arts that involved mimicking the deadly arachnid. Common in Drow circles, the techniques learned are of a very secret origin and may not be entirely natural. Whether the tools they learn are for infiltration or for escape, these specialists can be deadly on the battlefield, especially in close quarters.

Spiderís Web
Starting when you choose this tradition at 3rd level, you can use your ki in order to spew a spider web from you mouth as if casting the spell Web at the cost of 2 ki without using any spell components and without requiring concentration.

Weaverís Grace
Further enhancing your mobility, at 6th level you gain a climbing speed equal to your base speed, and can climb on walls and ceilings without needing to make an Ability or Skill Check. You can stay on the walls and ceiling without falling in between rounds. Both hands are also free while climbing on walls or ceilings.

Eight-Legged Hunter
At 11th level, you can spend 1 ki to use a jumping strike as an action. A jumping strike allows you to leap up to four times your base jumping speed in order to attack an opponent as if making a normal attack. This attack gains advantage if you were on a wall or ceiling before making the jumping strike.

Arachnidís Fury
At 17th level, whenever you hit an opponent with an unarmed strike, you may spend 3 ki in order to force your opponent to make a Constitution Saving Throw. On a failed saving throw, they must take 15d6 poison damage and are poisoned for 24 hours. If they make the saving throw, they take half as much damage and are not poisoned.

Fix for Perfect Self
At 20th level, whenever you roll for initiative and have less than 4 remaining ki points, then you may replenish your ki back up to 4 points.

Feedback will be much appreciated, and suggestions for fluffing are also very welcome.

2015-02-05, 11:13 PM
This, this is something I would play. This subclass seems like it would be incredibly silly fun to play. "Why yes I'm sewing with webbing that's coming out of my mouth, why do you ask?"

Balance wise, I can't offer much help.

2015-02-05, 11:22 PM
The class was designed to focus on mobility and entertainment.

My only worry about balance is that Arachnid's Venom is too strong, but 10d6 doesn't seem to be too much at 17th level.

2015-02-06, 09:50 AM
I love this, unfortunately I don't play 5e...

2015-02-07, 11:07 AM
Does anyone have any other suggestions or thoughts on this?