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View Full Version : D&D 5e/Next (PEACH) Monk Way of the Spider and Perfect Self Fix



Wartex1
2015-02-05, 08:57 PM
Way of the Spider
Monks of the Way of the Spider spend their time practicing ancient assassination arts that involved mimicking the deadly arachnid. Common in Drow circles, the techniques learned are of a very secret origin and may not be entirely natural. Whether the tools they learn are for infiltration or for escape, these specialists can be deadly on the battlefield, especially in close quarters.

Spider’s Web
Starting when you choose this tradition at 3rd level, you can use your ki in order to spew a spider web from you mouth as if casting the spell Web at the cost of 2 ki without using any spell components and without requiring concentration.

Weaver’s Grace
Further enhancing your mobility, at 6th level you gain a climbing speed equal to your base speed, and can climb on walls and ceilings without needing to make an Ability or Skill Check. You can stay on the walls and ceiling without falling in between rounds. Both hands are also free while climbing on walls or ceilings.

Eight-Legged Hunter
At 11th level, you can spend 1 ki to use a jumping strike as an action. A jumping strike allows you to leap up to four times your base jumping speed in order to attack an opponent as if making a normal attack. This attack gains advantage if you were on a wall or ceiling before making the jumping strike.

Arachnid’s Fury
At 17th level, whenever you hit an opponent with an unarmed strike, you may spend 3 ki in order to force your opponent to make a Constitution Saving Throw. On a failed saving throw, they must take 15d6 poison damage and are poisoned for 24 hours. If they make the saving throw, they take half as much damage and are not poisoned.


Fix for Perfect Self
At 20th level, whenever you roll for initiative and have less than 4 remaining ki points, then you may replenish your ki back up to 4 points.

Feedback will be much appreciated, and suggestions for fluffing are also very welcome.

GorinichSerpant
2015-02-05, 11:13 PM
This, this is something I would play. This subclass seems like it would be incredibly silly fun to play. "Why yes I'm sewing with webbing that's coming out of my mouth, why do you ask?"

Balance wise, I can't offer much help.

Wartex1
2015-02-05, 11:22 PM
The class was designed to focus on mobility and entertainment.

My only worry about balance is that Arachnid's Venom is too strong, but 10d6 doesn't seem to be too much at 17th level.

Zireael
2015-02-06, 09:50 AM
I love this, unfortunately I don't play 5e...

Wartex1
2015-02-07, 11:07 AM
Does anyone have any other suggestions or thoughts on this?

D34dM4n
2021-08-16, 07:34 AM
Hi, so the idea of Drow forming a monastic tradition Leaning into their spider Matriarchs nature is so cool.

Spider’s Web just offers a single 2nd level spell where another feature like Shadow arts offers 4 2nd level spells and a cantrip. I'm not saying you need to follow the same mold but think about adding other spells(spike growth, spiderclimb, invisibility) and maybe a simple option for attacks or a cantrip. maybe an ability to poison opponents with a unarmed attack and a continuous poison damage.

Weaver’s Grace mimics parts on unarmored movement improvement at level 9 so think about a bonus to that at level 9 like gaining the ability to spider climb along webbing. Like a spider.

You could make Eight-Legged Hunter a Modifier changing up Step of the Wind but otherwise I don't see a reason why you would need to change this feature at all.

So the poisoned/Poison damage in Arachnid’s Fury it's lackluster because a ton of creatures have resistance/immunity to those condition/damage type. Other features like Quivering Palm spend the same Number of Ki points but it deals more damage over all and comparing the two features; Quivering Palm is
a better assassination attack. Being able to use it when the opportunity arrives and make it imperceptible that you actually did anything. If you lose your constitution save you literally die and if you succeed then you take damage. I'm not sure how to remedy this but maybe you can look into Drow poison and or make your poison/poisoning bypass immunity or resistance.

The real reason I came by was the Perfect self Fix, and to be honest i think it's a feature that should come in at level 4 or way sooner than level 20. And your change doesn't fix anything.

You know what would be great? If at level 20 when you roll a critical hit you can recover Ki points like that's how you practiced the move. Maybe you recover something like your Wisdom Modifier + your Dex Mod or just the one mod plus 3.

truemane
2021-08-17, 10:32 AM
Metamagic Mod: Way of the Necromantic Thread is a forbidden style.