abh0rs3n
2015-03-05, 05:22 PM
This is really early, pre statting thoughts. I want to make a class (20) whose main purpose is to heal. Maybe some (heal "X" in area "Y" over time "Z")?
Some heals that give buffs to friendlies in the area and/or debuffs to enemies.
maybe some single target stuff that specifically heals enemies but then drops huge debuffs on them for a small window.
I also thought maybe use health as a casting cost, kind of like Psions PP system but with own health. Give a D12 hit dice and maybe a fast healing mechanic.
Like: heals 1 HP per 10% missing, going up by 1 per 10% every 4 levels until its "5 per 10% missing" each round.
Youd be healing lots of people, and recovering a lot of HP, so it would kind of seesaw back and forth, creating an interesting dynamic, do i wait a round to heal and be safe, or get crazily low to healbuff my team mates?
Input apppreciated.
Some heals that give buffs to friendlies in the area and/or debuffs to enemies.
maybe some single target stuff that specifically heals enemies but then drops huge debuffs on them for a small window.
I also thought maybe use health as a casting cost, kind of like Psions PP system but with own health. Give a D12 hit dice and maybe a fast healing mechanic.
Like: heals 1 HP per 10% missing, going up by 1 per 10% every 4 levels until its "5 per 10% missing" each round.
Youd be healing lots of people, and recovering a lot of HP, so it would kind of seesaw back and forth, creating an interesting dynamic, do i wait a round to heal and be safe, or get crazily low to healbuff my team mates?
Input apppreciated.