AkazilliaDeNaro
2015-03-06, 10:57 PM
Now, not gonna lie, this is a partial Yu-gi-oh conversion, (really its just the names)
Here we go.
THE GUARDIAN BLADES
Gravity Axe - Grarl+1 Great Axe
‘Gravity Axe - Grarl’ has 6 charges per +1 Enhancement Bonus(EB) it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, you may imbue the attacks you make with ‘Gravity Axe - Grarl’ with a slowing effect depending on the number of charges spent, for 1 round. Any creature you attack and beat the touch AC of, must make a will save or be slowed as per the spell, for a duration depending on the number of charges spent.
You may only expend a number of charges equal to three times the EB of ‘Gravity Axe - Grarl’ at a time.
1 Charge: DC 10+EB; 1 creature affected; 1d4+EB rounds
2 Charges: DC 11+EB; up to 2 creatures affected; 1d4+EB rounds
3 Charges: DC 12+EB; up to 3 creatures affected; 1d4+EB rounds
4 Charges: DC 13+EB; up to 4 creatures affected; 2d4+EB rounds
5 Charges: DC 14+EB; up to 5 creatures affected; 2d4+EB rounds
6 Charges: DC 15+EB; up to 6 creatures affected; 2d4+EB rounds
7 Charges: DC 16+EB; up to 7 creatures affected; 3d4+EB rounds
8 Charges: DC 17+EB; up to 8 creatures affected; 3d4+EB rounds
9 Charges: DC 18+EB; up to 9 creatures affected; 3d4+EB rounds
10 Charges: DC 19+EB; up to 10 creatures affected; 4d4+EB rounds
11 Charges: DC 20+EB; up to 11 creatures affected; 4d4+EB rounds
12 Charges: DC 21+EB; up to 12 creatures affected; 4d4+EB rounds
13 Charges: DC 22+EB; up to 13 creatures affected; 5d4+EB rounds
14 Charges: DC 23+EB; up to 14 creatures affected; 5d4+EB rounds
15 Charges: DC 24+EB; up to 15 creatures affected; 5d4+EB rounds
Additionally 1/day You may, as a standard action, use ‘Gravity Axe - Grarl’ to slow all opponents in a 20'*EB radius, that fail a will Save dc 10+(3*EB)
Finally, by spending 1 hour meditating with ‘Gravity Axe - Grarl’ you may summon the spirit of Grarl and fight him if he is willing. During this fight you may not use magic items other than ‘Gravity Axe - Grarl’, and if you win the EB of ‘Gravity Axe - Grarl’ increases.
Shooting Star Bow - Ceal+1 Longbow
‘Shooting Star Bow - Ceal’ has 6 charges per +1 EB it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, you may make the attacks of ‘Shooting Star Bow - Ceal’ deal bonus force damage on a hit, and ricochet to a target a up to certain distance away, a number of times, depending on how many charges spent, for 1 round.
You may only expend a number of charges equal to three times the EB of ‘Shooting Star Bow - Ceal’ at a time.
1 charge: 1d4+EB; 1 Ricochet; up to 10’ away
2 charges: 2d4+EB; 1 Ricochet; up to 20’ away
3 charges: 3d4+EB; 1 Ricochet; up to 30’ away
4 charges: 4d4+2*EB; 2 Ricochets; up to 40’ away
5 charges: 5d4+2*EB; 2 Ricochets; up to 50’ away
6 charges: 6d4+2*EB; 2 Ricochets; up to 60’ away
7 charges: 7d4+3*EB; 3 Ricochets; up to 70’ away
8 charges: 8d4+3*EB; 3 Ricochets; up to 80’ away
9 charges: 9d4+3*EB; 3 Ricochets; up to 90’ away
10 charges: 10d4+4*EB; 4 Ricochets; up to 100’ away
11 charges: 11d4+4*EB; 4 Ricochets; up to 110’ away
12 charges: 12d4+4*EB; 4 Ricochets; up to 120’ away
13 charges: 13d4+5*EB; 5 Ricochets; up to 130’ away
14 charges: 14d4+5*EB; 5 Ricochets; up to 140’ away
15 charges: 15d4+5*EB; 5 Ricochets; up to 150’ away
Additionally 1/day You may, as a standard action, use ‘Shooting Star Bow - Ceal’ to target a 20’*EB radius area within 100’ and attack all opponents in that area, dealing bonus force damage equal to (3d4+EB)*EB, concealed creatures get a 50% miss chance.
Finally, by spending 1 hour meditating with ‘Shooting Star Bow - Ceal’ you may summon the spirit of Ceal and fight her if she is willing. During this fight you may not use magic items other than ‘Shooting Star Bow - Ceal’, and if you win the EB of ‘Shooting Star Bow - Ceal’ increases.
Celestial Sword - Eatos+1 Longsword
‘Celestial Sword - Eatos’ has 6 charges per +1 EB it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, You may make it so the attacks of ‘Celestial Sword - Eatos’ heal you and/or a number of teammates nearby on a hit, for 1 round.
Additionally while wielding ‘Celestial Sword - Eatos’ you may cast any Cure spell as a 60' ray.
You may only expend a number of charges equal to three times the EB of ‘Celestial Sword - Eatos’ at a time.
1 charge: 1d4+EB; 1 ally; within 5’
2 charges: 2d4+EB; 1 allies; within 10’
3 charges: 3d4+EB; 1 allies; within 15’
4 charges: 4d4+2*EB; up to 2 allies; within 20’
5 charges: 5d4+2*EB; up to 2 allies; within 25’
6 charges: 6d4+2*EB; up to 2 allies; within 30’
7 charges: 7d4+3*EB; up to 3 allies; within 35’
8 charges: 8d4+3*EB; up to 3 allies; within 40’
9 charges: 9d4+3*EB; up to 3 allies; within 45’
10 charges: 10d4+4*EB; up to 4 allies; within 50’
11 charges: 11d4+4*EB; up to 4 allies; within 55’
12 charges: 12d4+4*EB; up to 4 allies; within 60’
13 charges: 13d4+5*EB; up to 5 allies; within 65’
14 charges: 14d4+5*EB; up to 5 allies; within 70’
15 charges: 15d4+5*EB; up to 5 allies; within 75’
Additionally 1/day You may, as a standard action, use ‘Celestial Sword - Eatos’ to heal all allies with in 60ft for (3d4+EB)*EB.
Finally, by spending 1 hour meditating with ‘Celestial Sword - Eatos’ you may summon the spirit of Eatos and fight her if she is willing. During this fight you may not use magic items other than ‘Celestial Sword - Eatos’, and if you win the EB of ‘Celestial Sword - Eatos’ increases.
Rod of Silence - Kay’est+1 Rod
‘Rod of Silence - Kay’est’ has 6 charges per +1 EB it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, You may use ‘Rod of Silence - Kay’est’ to fire a magic force bolt as a ranged touch attack dealing damage depending on how the charges spent, creatures hit with this bolt that fail a will save are silenced and cannot activate supernatural or spell like abilities. You may only expend a number of charges equal to three times the EB of ‘Rod of Silence - Kay’est’ at a time.
1 charge: 1d4+EB damage; DC 10+EB; 30’ range; 1d4+EB Rounds
2 charges: 2d4+EB damage; DC 11+EB; 30’ range; 1d4+EB Rounds
3 charges: 3d4+EB damage; DC 12+EB; 30’ range; 1d4+EB Rounds
4 charges: 4d4+2*EB damage; DC 13+EB; 60’ range; 2d4+EB Rounds
5 charges: 5d4+2*EB damage; DC 14+EB; 60’ range; 2d4+EB Rounds
6 charges: 6d4+2*EB damage; DC 15+EB; 60’ range; 2d4+EB Rounds
7 charges: 7d4+3*EB damage; DC 16+EB; 90’ range; 3d4+EB Rounds
8 charges: 8d4+3*EB damage; DC 17+EB; 90’ range; 3d4+EB Rounds
9 charges: 9d4+3*EB damage; DC 18+EB; 90’ range; 3d4+EB Rounds
10 charges: 10d4+4*EB damage; DC 19+EB; 120’ range; 4d4+EB Rounds
11 charges: 11d4+4*EB damage; DC 20+EB; 120’ range; 4d4+EB Rounds
12 charges: 12d4+4*EB damage; DC 21+EB; 120’ range; 4d4+EB Rounds
13 charges: 13d4+5*EB damage; DC 22+EB; 150’ range; 5d4+EB Rounds
14 charges: 14d4+5*EB damage; DC 23+EB; 150’ range; 5d4+EB Rounds
15 charges: 15d4+5*EB damage; DC 24+EB; 150’ range; 5d4+EB Rounds
Additionally 1/day You may, as a standard action, use ‘Rod of Silence - Kay’est’ to silence all enemies in a 20’*EB radius that fail a will save DC 10+3*EB.
Finally, by spending 1 hour meditating with ‘Rod of Silence - Kay’est’ you may summon the spirit of Kay’est and fight her if she is willing. During this fight you may not use magic items other than ‘Rod of Silence - Kay’est’, and if you win the EB of ‘Rod of Silence - Kay’est’’ increases.
Twin Swords of Flashing Light - TryceTwo +1 Rapiers
‘Twin Swords of Flashing Light - Tryce’ may only be used as a pair and have 6 charges per +1 EB they have, which are renewed each day at dawn.
By expending 1 or more charges as a swift action,you may make additional attacks with ‘Twin Swords of Flashing Light - Tryce’. The target(s) of these attacks, regardless if they hit or not, must make a Fortitude save or be blinded, for a number of rounds, depending on the number of charges spent. A creature may only be affected by the blinding effect once every 4 rounds.
Also while wielding ‘Twin Swords of Flashing Light - Tryce’ you treat them as light weapons, use your dexterity score for attacks, and treat both hands as primary.
You may only expend a number of charges equal to three times the EB of ‘Twin Swords of Flashing Light - Tryce’ at a time.
1 Charge: 2 Extra attacks; DC 10+EB; 1d4+EB rounds
2 Charges: 2 Extra attacks; DC 11+EB; 1d4+EB rounds
3 Charges: 2 Extra attacks; DC 12+EB; 1d4+EB rounds
4 Charges: 4 Extra attacks; DC 13+EB; 2d4+EB rounds
5 Charges: 4 Extra attacks; DC 14+EB; 2d4+EB rounds
6 Charges: 4 Extra attacks; DC 15+EB; 2d4+EB rounds
7 Charges: 6 Extra attacks; DC 16+EB; 3d4+EB rounds
8 Charges: 6 Extra attacks; DC 17+EB; 3d4+EB rounds
9 Charges: 6 Extra attacks; DC 18+EB; 3d4+EB rounds
10 Charges: 8 Extra attacks; DC 19+EB; 4d4+EB rounds
11 Charges: 8 Extra attacks; DC 20+EB; 4d4+EB rounds
12 Charges: 8 Extra attacks; DC 21+EB; 4d4+EB rounds
13 Charges: 10 Extra attacks; DC 22+EB; 5d4+EB rounds
14 Charges: 10 Extra attacks; DC 23+EB; 5d4+EB rounds
15 Charges: 10 Extra attacks; DC 24+EB; 5d4+EB rounds
Additionally 1/day You may, as a standard action, use ‘Twin Swords of Flashing Light - Tryce’ to blind all that fail a Fortitude Save DC 10+(3*EB) in a 20’*EB radius, for (1d4+1)*EB rounds.
Finally, by spending 1 hour meditating with ‘Twin Swords of Flashing Light - Tryce’ you may summon the spirit of Tryce and fight him if he is willing. During this fight you may not use magic items other than ‘Twin Swords of Flashing Light - Tryce’, and if you win the EB of ‘Twin Swords of Flashing Light - Tryce’ increases.
Butterfly Dagger - Elma+1 Dagger
‘Butterfly Dagger - Elma’ has 6 charges per +1 EB it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, You may make an number of attacks with ‘Butterfly Dagger - Elma' this turn. After making an attack you may move a certain distance. As you move you prevent attack of opportunities against you, up to a certain amount this turn. All of this depends on how many charges you used.
You may only expend a number of charges equal to three times the EB of ‘Butterfly Dagger - Elma’ at a time.
1 charge: 5’ move; 1 extra attack; 1 AoO prevented
2 charges: 10’ move; 1 extra attack; 2 AoOs prevented
3 charges: 15’ move; 1 extra attack; 3 AoOs prevented
4 charges: 25’ move; 2 extra attacks; 4 AoOs prevented
5 charges: 30’ move; 2 extra attacks; 5 AoOs prevented
6 charges: 35’ move; 2 extra attacks; 6 AoOs prevented
7 charges: 40’ move; 3 extra attacks; 7 AoOs prevented
8 charges: 45’ move; 3 extra attacks; 8 AoOs prevented
9 charges: 50’ move; 3 extra attacks; 9 AoOs prevented
10 charges: 55’ move; 4 extra attacks; 10 AoOs prevented
11 charges: 60’ move; 4 extra attacks; 11 AoOs prevented
12 charges: 65’ move; 4 extra attacks; 12 AoOs prevented
13 charges: 70’ move; 5 extra attacks; 13 AoOs prevented
14 charges: 75’ move; 5 extra attacks; 14 AoOs prevented
15 charges: 80’ move; 5 extra attacks; 15 AoOs prevented
Additionally 1/day You may, as a standard action, use ‘Butterfly Dagger - Elma’ to
act as if hasted for 5*EB rounds.
Finally, by spending 1 hour meditating with ‘Butterfly Dagger - Elma’ you may summon the spirit of Elma and fight her if she is willing. During this fight you may not use magic items other than ‘Butterfly Dagger - Elma’, and if you win the EB of ‘Butterfly Dagger - Elma’ increases.
Wicked-Breaking Flamberge - Baou+1 Greatsword
‘Wicked-Breaking Flamberge - Baou’ has 6 charges per +1 EB it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, You may imbue the attacks you make with ‘Wicked-Breaking Flamberge - Baou’ with a cursing effect for 1 round. Any creature you attack and beat the touch AC of, must make a Fortitude save or take a negative to AC, attacks, damage, skills, and saves, for a duration depending on the number of charges spent. This effect does not stack.
You may only expend a number of charges equal to three times the EB of ‘Wicked-Breaking Flamberge - Baou’ at a time.
1 Charge: DC 10+EB; 1 creature affected; 1d4+EB rounds; -1 curse
2 Charges: DC 11+EB; up to 2 creatures affected; 1d4+EB rounds; -1 curse
3 Charges: DC 12+EB; up to 3 creatures affected; 1d4+EB rounds; -1 curse
4 Charges: DC 13+EB; up to 4 creatures affected; 2d4+EB rounds; -2 curse
5 Charges: DC 14+EB; up to 5 creatures affected; 2d4+EB rounds; -2 curse
6 Charges: DC 15+EB; up to 6 creatures affected; 2d4+EB rounds; -2 curse
7 Charges: DC 16+EB; up to 7 creatures affected; 3d4+EB rounds; -3 curse
8 Charges: DC 17+EB; up to 8 creatures affected; 3d4+EB rounds; -3 curse
9 Charges: DC 18+EB; up to 9 creatures affected; 3d4+EB rounds; -3 curse
10 Charges: DC 19+EB; up to 10 creatures affected; 4d4+EB rounds; -4 curse
11 Charges: DC 20+EB; up to 11 creatures affected; 4d4+EB rounds; -4 curse
12 Charges: DC 21+EB; up to 12 creatures affected; 4d4+EB rounds; -4 curse
13 Charges: DC 22+EB; up to 13 creatures affected; 5d4+EB rounds; -5 curse
14 Charges: DC 23+EB; up to 14 creatures affected; 5d4+EB rounds; -5 curse
15 Charges: DC 24+EB; up to 15 creatures affected; 5d4+EB rounds; -5 curse
Additionally 1/day You may, as a standard action, use ‘Wicked-Breaking Flamberge - Baou’ to curse all in a 20’*EB radius, at -1*EB that fail a Fortitude Save DC 10+3*EB for (1d4+1)*EB rounds.
Finally, by spending 1 hour meditating with ‘Wicked-Breaking Flamberge - Baou’ you may summon the spirit of Baou and fight him if he is willing. During this fight you may not use magic items other than ‘Wicked-Breaking Flamberge - Baou’, and if you win the EB of ‘Wicked-Breaking Flamberge - Baou’ increases.
Here we go.
THE GUARDIAN BLADES
Gravity Axe - Grarl+1 Great Axe
‘Gravity Axe - Grarl’ has 6 charges per +1 Enhancement Bonus(EB) it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, you may imbue the attacks you make with ‘Gravity Axe - Grarl’ with a slowing effect depending on the number of charges spent, for 1 round. Any creature you attack and beat the touch AC of, must make a will save or be slowed as per the spell, for a duration depending on the number of charges spent.
You may only expend a number of charges equal to three times the EB of ‘Gravity Axe - Grarl’ at a time.
1 Charge: DC 10+EB; 1 creature affected; 1d4+EB rounds
2 Charges: DC 11+EB; up to 2 creatures affected; 1d4+EB rounds
3 Charges: DC 12+EB; up to 3 creatures affected; 1d4+EB rounds
4 Charges: DC 13+EB; up to 4 creatures affected; 2d4+EB rounds
5 Charges: DC 14+EB; up to 5 creatures affected; 2d4+EB rounds
6 Charges: DC 15+EB; up to 6 creatures affected; 2d4+EB rounds
7 Charges: DC 16+EB; up to 7 creatures affected; 3d4+EB rounds
8 Charges: DC 17+EB; up to 8 creatures affected; 3d4+EB rounds
9 Charges: DC 18+EB; up to 9 creatures affected; 3d4+EB rounds
10 Charges: DC 19+EB; up to 10 creatures affected; 4d4+EB rounds
11 Charges: DC 20+EB; up to 11 creatures affected; 4d4+EB rounds
12 Charges: DC 21+EB; up to 12 creatures affected; 4d4+EB rounds
13 Charges: DC 22+EB; up to 13 creatures affected; 5d4+EB rounds
14 Charges: DC 23+EB; up to 14 creatures affected; 5d4+EB rounds
15 Charges: DC 24+EB; up to 15 creatures affected; 5d4+EB rounds
Additionally 1/day You may, as a standard action, use ‘Gravity Axe - Grarl’ to slow all opponents in a 20'*EB radius, that fail a will Save dc 10+(3*EB)
Finally, by spending 1 hour meditating with ‘Gravity Axe - Grarl’ you may summon the spirit of Grarl and fight him if he is willing. During this fight you may not use magic items other than ‘Gravity Axe - Grarl’, and if you win the EB of ‘Gravity Axe - Grarl’ increases.
Shooting Star Bow - Ceal+1 Longbow
‘Shooting Star Bow - Ceal’ has 6 charges per +1 EB it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, you may make the attacks of ‘Shooting Star Bow - Ceal’ deal bonus force damage on a hit, and ricochet to a target a up to certain distance away, a number of times, depending on how many charges spent, for 1 round.
You may only expend a number of charges equal to three times the EB of ‘Shooting Star Bow - Ceal’ at a time.
1 charge: 1d4+EB; 1 Ricochet; up to 10’ away
2 charges: 2d4+EB; 1 Ricochet; up to 20’ away
3 charges: 3d4+EB; 1 Ricochet; up to 30’ away
4 charges: 4d4+2*EB; 2 Ricochets; up to 40’ away
5 charges: 5d4+2*EB; 2 Ricochets; up to 50’ away
6 charges: 6d4+2*EB; 2 Ricochets; up to 60’ away
7 charges: 7d4+3*EB; 3 Ricochets; up to 70’ away
8 charges: 8d4+3*EB; 3 Ricochets; up to 80’ away
9 charges: 9d4+3*EB; 3 Ricochets; up to 90’ away
10 charges: 10d4+4*EB; 4 Ricochets; up to 100’ away
11 charges: 11d4+4*EB; 4 Ricochets; up to 110’ away
12 charges: 12d4+4*EB; 4 Ricochets; up to 120’ away
13 charges: 13d4+5*EB; 5 Ricochets; up to 130’ away
14 charges: 14d4+5*EB; 5 Ricochets; up to 140’ away
15 charges: 15d4+5*EB; 5 Ricochets; up to 150’ away
Additionally 1/day You may, as a standard action, use ‘Shooting Star Bow - Ceal’ to target a 20’*EB radius area within 100’ and attack all opponents in that area, dealing bonus force damage equal to (3d4+EB)*EB, concealed creatures get a 50% miss chance.
Finally, by spending 1 hour meditating with ‘Shooting Star Bow - Ceal’ you may summon the spirit of Ceal and fight her if she is willing. During this fight you may not use magic items other than ‘Shooting Star Bow - Ceal’, and if you win the EB of ‘Shooting Star Bow - Ceal’ increases.
Celestial Sword - Eatos+1 Longsword
‘Celestial Sword - Eatos’ has 6 charges per +1 EB it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, You may make it so the attacks of ‘Celestial Sword - Eatos’ heal you and/or a number of teammates nearby on a hit, for 1 round.
Additionally while wielding ‘Celestial Sword - Eatos’ you may cast any Cure spell as a 60' ray.
You may only expend a number of charges equal to three times the EB of ‘Celestial Sword - Eatos’ at a time.
1 charge: 1d4+EB; 1 ally; within 5’
2 charges: 2d4+EB; 1 allies; within 10’
3 charges: 3d4+EB; 1 allies; within 15’
4 charges: 4d4+2*EB; up to 2 allies; within 20’
5 charges: 5d4+2*EB; up to 2 allies; within 25’
6 charges: 6d4+2*EB; up to 2 allies; within 30’
7 charges: 7d4+3*EB; up to 3 allies; within 35’
8 charges: 8d4+3*EB; up to 3 allies; within 40’
9 charges: 9d4+3*EB; up to 3 allies; within 45’
10 charges: 10d4+4*EB; up to 4 allies; within 50’
11 charges: 11d4+4*EB; up to 4 allies; within 55’
12 charges: 12d4+4*EB; up to 4 allies; within 60’
13 charges: 13d4+5*EB; up to 5 allies; within 65’
14 charges: 14d4+5*EB; up to 5 allies; within 70’
15 charges: 15d4+5*EB; up to 5 allies; within 75’
Additionally 1/day You may, as a standard action, use ‘Celestial Sword - Eatos’ to heal all allies with in 60ft for (3d4+EB)*EB.
Finally, by spending 1 hour meditating with ‘Celestial Sword - Eatos’ you may summon the spirit of Eatos and fight her if she is willing. During this fight you may not use magic items other than ‘Celestial Sword - Eatos’, and if you win the EB of ‘Celestial Sword - Eatos’ increases.
Rod of Silence - Kay’est+1 Rod
‘Rod of Silence - Kay’est’ has 6 charges per +1 EB it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, You may use ‘Rod of Silence - Kay’est’ to fire a magic force bolt as a ranged touch attack dealing damage depending on how the charges spent, creatures hit with this bolt that fail a will save are silenced and cannot activate supernatural or spell like abilities. You may only expend a number of charges equal to three times the EB of ‘Rod of Silence - Kay’est’ at a time.
1 charge: 1d4+EB damage; DC 10+EB; 30’ range; 1d4+EB Rounds
2 charges: 2d4+EB damage; DC 11+EB; 30’ range; 1d4+EB Rounds
3 charges: 3d4+EB damage; DC 12+EB; 30’ range; 1d4+EB Rounds
4 charges: 4d4+2*EB damage; DC 13+EB; 60’ range; 2d4+EB Rounds
5 charges: 5d4+2*EB damage; DC 14+EB; 60’ range; 2d4+EB Rounds
6 charges: 6d4+2*EB damage; DC 15+EB; 60’ range; 2d4+EB Rounds
7 charges: 7d4+3*EB damage; DC 16+EB; 90’ range; 3d4+EB Rounds
8 charges: 8d4+3*EB damage; DC 17+EB; 90’ range; 3d4+EB Rounds
9 charges: 9d4+3*EB damage; DC 18+EB; 90’ range; 3d4+EB Rounds
10 charges: 10d4+4*EB damage; DC 19+EB; 120’ range; 4d4+EB Rounds
11 charges: 11d4+4*EB damage; DC 20+EB; 120’ range; 4d4+EB Rounds
12 charges: 12d4+4*EB damage; DC 21+EB; 120’ range; 4d4+EB Rounds
13 charges: 13d4+5*EB damage; DC 22+EB; 150’ range; 5d4+EB Rounds
14 charges: 14d4+5*EB damage; DC 23+EB; 150’ range; 5d4+EB Rounds
15 charges: 15d4+5*EB damage; DC 24+EB; 150’ range; 5d4+EB Rounds
Additionally 1/day You may, as a standard action, use ‘Rod of Silence - Kay’est’ to silence all enemies in a 20’*EB radius that fail a will save DC 10+3*EB.
Finally, by spending 1 hour meditating with ‘Rod of Silence - Kay’est’ you may summon the spirit of Kay’est and fight her if she is willing. During this fight you may not use magic items other than ‘Rod of Silence - Kay’est’, and if you win the EB of ‘Rod of Silence - Kay’est’’ increases.
Twin Swords of Flashing Light - TryceTwo +1 Rapiers
‘Twin Swords of Flashing Light - Tryce’ may only be used as a pair and have 6 charges per +1 EB they have, which are renewed each day at dawn.
By expending 1 or more charges as a swift action,you may make additional attacks with ‘Twin Swords of Flashing Light - Tryce’. The target(s) of these attacks, regardless if they hit or not, must make a Fortitude save or be blinded, for a number of rounds, depending on the number of charges spent. A creature may only be affected by the blinding effect once every 4 rounds.
Also while wielding ‘Twin Swords of Flashing Light - Tryce’ you treat them as light weapons, use your dexterity score for attacks, and treat both hands as primary.
You may only expend a number of charges equal to three times the EB of ‘Twin Swords of Flashing Light - Tryce’ at a time.
1 Charge: 2 Extra attacks; DC 10+EB; 1d4+EB rounds
2 Charges: 2 Extra attacks; DC 11+EB; 1d4+EB rounds
3 Charges: 2 Extra attacks; DC 12+EB; 1d4+EB rounds
4 Charges: 4 Extra attacks; DC 13+EB; 2d4+EB rounds
5 Charges: 4 Extra attacks; DC 14+EB; 2d4+EB rounds
6 Charges: 4 Extra attacks; DC 15+EB; 2d4+EB rounds
7 Charges: 6 Extra attacks; DC 16+EB; 3d4+EB rounds
8 Charges: 6 Extra attacks; DC 17+EB; 3d4+EB rounds
9 Charges: 6 Extra attacks; DC 18+EB; 3d4+EB rounds
10 Charges: 8 Extra attacks; DC 19+EB; 4d4+EB rounds
11 Charges: 8 Extra attacks; DC 20+EB; 4d4+EB rounds
12 Charges: 8 Extra attacks; DC 21+EB; 4d4+EB rounds
13 Charges: 10 Extra attacks; DC 22+EB; 5d4+EB rounds
14 Charges: 10 Extra attacks; DC 23+EB; 5d4+EB rounds
15 Charges: 10 Extra attacks; DC 24+EB; 5d4+EB rounds
Additionally 1/day You may, as a standard action, use ‘Twin Swords of Flashing Light - Tryce’ to blind all that fail a Fortitude Save DC 10+(3*EB) in a 20’*EB radius, for (1d4+1)*EB rounds.
Finally, by spending 1 hour meditating with ‘Twin Swords of Flashing Light - Tryce’ you may summon the spirit of Tryce and fight him if he is willing. During this fight you may not use magic items other than ‘Twin Swords of Flashing Light - Tryce’, and if you win the EB of ‘Twin Swords of Flashing Light - Tryce’ increases.
Butterfly Dagger - Elma+1 Dagger
‘Butterfly Dagger - Elma’ has 6 charges per +1 EB it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, You may make an number of attacks with ‘Butterfly Dagger - Elma' this turn. After making an attack you may move a certain distance. As you move you prevent attack of opportunities against you, up to a certain amount this turn. All of this depends on how many charges you used.
You may only expend a number of charges equal to three times the EB of ‘Butterfly Dagger - Elma’ at a time.
1 charge: 5’ move; 1 extra attack; 1 AoO prevented
2 charges: 10’ move; 1 extra attack; 2 AoOs prevented
3 charges: 15’ move; 1 extra attack; 3 AoOs prevented
4 charges: 25’ move; 2 extra attacks; 4 AoOs prevented
5 charges: 30’ move; 2 extra attacks; 5 AoOs prevented
6 charges: 35’ move; 2 extra attacks; 6 AoOs prevented
7 charges: 40’ move; 3 extra attacks; 7 AoOs prevented
8 charges: 45’ move; 3 extra attacks; 8 AoOs prevented
9 charges: 50’ move; 3 extra attacks; 9 AoOs prevented
10 charges: 55’ move; 4 extra attacks; 10 AoOs prevented
11 charges: 60’ move; 4 extra attacks; 11 AoOs prevented
12 charges: 65’ move; 4 extra attacks; 12 AoOs prevented
13 charges: 70’ move; 5 extra attacks; 13 AoOs prevented
14 charges: 75’ move; 5 extra attacks; 14 AoOs prevented
15 charges: 80’ move; 5 extra attacks; 15 AoOs prevented
Additionally 1/day You may, as a standard action, use ‘Butterfly Dagger - Elma’ to
act as if hasted for 5*EB rounds.
Finally, by spending 1 hour meditating with ‘Butterfly Dagger - Elma’ you may summon the spirit of Elma and fight her if she is willing. During this fight you may not use magic items other than ‘Butterfly Dagger - Elma’, and if you win the EB of ‘Butterfly Dagger - Elma’ increases.
Wicked-Breaking Flamberge - Baou+1 Greatsword
‘Wicked-Breaking Flamberge - Baou’ has 6 charges per +1 EB it has, which are renewed each day at dawn.
By expending 1 or more charges as a swift action, You may imbue the attacks you make with ‘Wicked-Breaking Flamberge - Baou’ with a cursing effect for 1 round. Any creature you attack and beat the touch AC of, must make a Fortitude save or take a negative to AC, attacks, damage, skills, and saves, for a duration depending on the number of charges spent. This effect does not stack.
You may only expend a number of charges equal to three times the EB of ‘Wicked-Breaking Flamberge - Baou’ at a time.
1 Charge: DC 10+EB; 1 creature affected; 1d4+EB rounds; -1 curse
2 Charges: DC 11+EB; up to 2 creatures affected; 1d4+EB rounds; -1 curse
3 Charges: DC 12+EB; up to 3 creatures affected; 1d4+EB rounds; -1 curse
4 Charges: DC 13+EB; up to 4 creatures affected; 2d4+EB rounds; -2 curse
5 Charges: DC 14+EB; up to 5 creatures affected; 2d4+EB rounds; -2 curse
6 Charges: DC 15+EB; up to 6 creatures affected; 2d4+EB rounds; -2 curse
7 Charges: DC 16+EB; up to 7 creatures affected; 3d4+EB rounds; -3 curse
8 Charges: DC 17+EB; up to 8 creatures affected; 3d4+EB rounds; -3 curse
9 Charges: DC 18+EB; up to 9 creatures affected; 3d4+EB rounds; -3 curse
10 Charges: DC 19+EB; up to 10 creatures affected; 4d4+EB rounds; -4 curse
11 Charges: DC 20+EB; up to 11 creatures affected; 4d4+EB rounds; -4 curse
12 Charges: DC 21+EB; up to 12 creatures affected; 4d4+EB rounds; -4 curse
13 Charges: DC 22+EB; up to 13 creatures affected; 5d4+EB rounds; -5 curse
14 Charges: DC 23+EB; up to 14 creatures affected; 5d4+EB rounds; -5 curse
15 Charges: DC 24+EB; up to 15 creatures affected; 5d4+EB rounds; -5 curse
Additionally 1/day You may, as a standard action, use ‘Wicked-Breaking Flamberge - Baou’ to curse all in a 20’*EB radius, at -1*EB that fail a Fortitude Save DC 10+3*EB for (1d4+1)*EB rounds.
Finally, by spending 1 hour meditating with ‘Wicked-Breaking Flamberge - Baou’ you may summon the spirit of Baou and fight him if he is willing. During this fight you may not use magic items other than ‘Wicked-Breaking Flamberge - Baou’, and if you win the EB of ‘Wicked-Breaking Flamberge - Baou’ increases.