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View Full Version : [DnD 5e ] Spirit Pact Warlock



bloodshed343
2015-03-19, 11:08 AM
Spirit Pact:

You've learned to use arcane magic to capture spirits and bend them to your will.

Spirit Capture: 1st Level : When a creature within 30' of you dies, you may use your reaction to trap its spirit, granting you a spirit point. You may not have more spirit points than your Warlock level. You may spend a spirit point as a bonus action to either gain a +1 bonus to your next attack or to heal yourself or a creature within 30' of you for 1d8 + your warlock level hit points.

Spirit Shield: 6th Level: As long as you have 3 or more spirit points, you gain a +1 bonus to AC and are proficient in dexterity saves.

Cursebite: 10th level: As a bonus action, you may spend a spirit point to curse an enemy within 30', amplifying its pain until the end of your next turn. The cursed enemy takes an additional 1d4 psychic damage each time it takes damage.

Spirit Host: 14th Level: As long as you have 7 or more spirit points, you have a fly speed of 30'.

Wartex1
2015-03-19, 03:50 PM
What about the exclusive spells?

bloodshed343
2015-03-19, 05:39 PM
What about the exclusive spells?

Forgot about them. I'll post them up when I get a chance.