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Altair_the_Vexed
2015-03-25, 03:13 AM
This isn't exactly a bit of homebrew - more the beginnings of something I want to thrash out here: Improving the 3.x rules for leadership and followers.

I started a discussion about how to handle apprentices and goon squads in RPGs over on UK Role Players (http://www.ukroleplayers.com/forum/viewtopic.php?f=25&t=16841) a while back - and I've finally put together a blog post summarising what we all talked about, and my derived conclusions (http://running-the-game.blogspot.co.uk/2015/03/following-apprentices-and-goon-squads.html).

TL:DR version - followers are great, but we need to avoid making the use of followers the Most Powerful Choice, and we need to avoid bogging the GM down with loads of NPCs to run. Give the followers to the players! Make them spend resource to advance their followers!

I have some ideas of how to implement this in 3.x (I'm particularly thinking of an E6 setting), but I'd like to see what everyone thinks of these ideas first.