fattybear
2015-04-03, 04:24 PM
Warlock Pact: Primus
Primus, lord of modrons and of the Mechanus plane, doesn't only deal with constructs. He sometimes imbues powers to humanoids as champions of order. He sends these champions out into the world to convert others to the way of law and order. He believes in the lack of ego/morality.
Level 1: Absolute Hierarchy
Your patron, Primus, expects cold and calculating thought, and holds that none should place their desires over the whole. Individuals who have made pacts with Primus are usually Lawful, and often Lawful Neutral. Acting in an uncharacteristic manner is not favored by Primus. You are immune to charm as you obey only Primus.
Level 6: Law of Averages
For an ability check or saving throw, you can choose to take the average of the dice roll (10). You can decide on whether to apply this after your roll but before the DM's ruling. You can do this once every short or long rest. You also gain proficiency in tinker tools due to Primus' penchant towards constructs.
Level 10: Improved Law of Averages
When you attack, you can choose to do your average damage for one attack or cantrip, rounded down. You can do this once per round.
Level 14: Blessing of the Pentadrone
You have gained the powers of a pentadrone, one of the highest ranks a modron can attain. You can exhale a 30 foot cone of gas. Each creature must succeed on a CON saving throw or be paralyzed for one minute. The enemy can repeat the saving throw at the end of each turn. This feature can only be used once every long rest.
Primus Pact Spells
L1: Command, Protection from evil and good
L2: Zone of truth, calm emotions
L3: Dispel magic, hypnotic pattern
L4: Control water, fabricate
L5: dominate person, animate objects
Familiar: Monodrone (Not as handy as an imp or quasit for sure but the 120 feet truesight is pretty nice)
AC: 15, HP: 9
Speed: 30 feet, Fly 30 feet
- Axiomatic Mind: The monodrone can't be compelled to act in a manner contrary to its nature or its instructions.
- Truesight up to 120 feet
- Only knows Modron language
Actions:
Dagger; Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Primus, lord of modrons and of the Mechanus plane, doesn't only deal with constructs. He sometimes imbues powers to humanoids as champions of order. He sends these champions out into the world to convert others to the way of law and order. He believes in the lack of ego/morality.
Level 1: Absolute Hierarchy
Your patron, Primus, expects cold and calculating thought, and holds that none should place their desires over the whole. Individuals who have made pacts with Primus are usually Lawful, and often Lawful Neutral. Acting in an uncharacteristic manner is not favored by Primus. You are immune to charm as you obey only Primus.
Level 6: Law of Averages
For an ability check or saving throw, you can choose to take the average of the dice roll (10). You can decide on whether to apply this after your roll but before the DM's ruling. You can do this once every short or long rest. You also gain proficiency in tinker tools due to Primus' penchant towards constructs.
Level 10: Improved Law of Averages
When you attack, you can choose to do your average damage for one attack or cantrip, rounded down. You can do this once per round.
Level 14: Blessing of the Pentadrone
You have gained the powers of a pentadrone, one of the highest ranks a modron can attain. You can exhale a 30 foot cone of gas. Each creature must succeed on a CON saving throw or be paralyzed for one minute. The enemy can repeat the saving throw at the end of each turn. This feature can only be used once every long rest.
Primus Pact Spells
L1: Command, Protection from evil and good
L2: Zone of truth, calm emotions
L3: Dispel magic, hypnotic pattern
L4: Control water, fabricate
L5: dominate person, animate objects
Familiar: Monodrone (Not as handy as an imp or quasit for sure but the 120 feet truesight is pretty nice)
AC: 15, HP: 9
Speed: 30 feet, Fly 30 feet
- Axiomatic Mind: The monodrone can't be compelled to act in a manner contrary to its nature or its instructions.
- Truesight up to 120 feet
- Only knows Modron language
Actions:
Dagger; Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.