Ralanr
2015-04-03, 09:48 PM
So I was a little bothered that dragonborn in 5e only have two abilities. While my DM has told me that they are very good abilities that are on par with most races, I still felt that they should get something. So I decided to build up some racial benefits that are relatively small and situational but give an extra benefit for picking a certain dragon type. They're based off the fluff of their respective dragon color.
Black Dragonborn: Hold breath for up to 5 minutes, or are proficient in history or investigation checks to determine the age and make up of an item.
Black dragonborn clans take refuge in ruins if they do not live within cities or other settlements. While they don't share the obession and sadism of black dragons, they do have a love for ancient knowledge and are particularly unlikely to let certain possession go sometimes. This varies from member to member, but understand an items age and make up of items are commonly taught.
Blue Dragonborn: They are proficient in nature/survival checks that have to deal with desert terrain.
Blue Dragonborn clans take refuge in deserts, sometimes acting as raiders or as guides for merchants.
Green Dragonborn: TBD
Red Dragonborn: Proficient in insight checks to determine the rank of an NPC or Player
Red Dragonborn clans have strict hierarchy systems and have developed a natural ability to notice powerful individuals.
White Dragonborn: Can remember every detail from a battle perfectly, or proficient in intimidation against animals.
White Dragonborn clans far in the north are not as primal as the white dragons, but they show ferocity on par with many beasts in battle.
Brass Dragonborn: Proficient in insight checks against lying.
Brass Dragonborn encourage conversations and have found that people have certain signs they give away when lying. Even the best lier can't fully hide their lie.
Bronze Dragonborn: Proficient in athletic checks to swim.
Bronze Dragonborn clans are often found near coastlines. They're a competitive bunch with a love for swimming deep into the ocean for fishing.
Copper Dragonborn: TBD
Gold Dragonborn: TBD
Silver Dragonborn: Proficient in persuasion checks with people they have just met.
Silver Dragonborn clans encourage making friends with everyone they meet, even if they only meet them once.
Shamlessly copy pasted from alackthereof (Thank you very much on your suggestion)
Black: You can hold your breath for twice as long as normal.
Blue: Advantage on Survival and Nature checks in the desert.
Green: Advantage on Deception checks to tell lies.
Red: Know Your Enemy (as the Battle Master Fighter ability), but limited to reveal the comparison of only one of the following: Strength score, Dexterity score, Constitution score, Armor Class, or hit points.
White: Advantage on Intimidation checks to frighten.
Brass: Advantage on Insight checks to detect falsehoods.
Bronze: Advantage on Athletics checks to swim.
Copper: Advantage on checks related to hospitality.
Gold: Advantage on checks to use a disguise kit and on Deception checks to disguise yourself.
Silver: Advantage on Persuasion checks to dissuade evil actions.
Thoughts?
Out of all of these I think Red is probably the most powerful.
Now that I think about it, I guess it'd make sense for the dragonbreath weapon to be a bit weaker than it already is if they were to develop other abilities. So this would mean their max damage from the breath attack is 4d6...hmm...
Black Dragonborn: Hold breath for up to 5 minutes, or are proficient in history or investigation checks to determine the age and make up of an item.
Black dragonborn clans take refuge in ruins if they do not live within cities or other settlements. While they don't share the obession and sadism of black dragons, they do have a love for ancient knowledge and are particularly unlikely to let certain possession go sometimes. This varies from member to member, but understand an items age and make up of items are commonly taught.
Blue Dragonborn: They are proficient in nature/survival checks that have to deal with desert terrain.
Blue Dragonborn clans take refuge in deserts, sometimes acting as raiders or as guides for merchants.
Green Dragonborn: TBD
Red Dragonborn: Proficient in insight checks to determine the rank of an NPC or Player
Red Dragonborn clans have strict hierarchy systems and have developed a natural ability to notice powerful individuals.
White Dragonborn: Can remember every detail from a battle perfectly, or proficient in intimidation against animals.
White Dragonborn clans far in the north are not as primal as the white dragons, but they show ferocity on par with many beasts in battle.
Brass Dragonborn: Proficient in insight checks against lying.
Brass Dragonborn encourage conversations and have found that people have certain signs they give away when lying. Even the best lier can't fully hide their lie.
Bronze Dragonborn: Proficient in athletic checks to swim.
Bronze Dragonborn clans are often found near coastlines. They're a competitive bunch with a love for swimming deep into the ocean for fishing.
Copper Dragonborn: TBD
Gold Dragonborn: TBD
Silver Dragonborn: Proficient in persuasion checks with people they have just met.
Silver Dragonborn clans encourage making friends with everyone they meet, even if they only meet them once.
Shamlessly copy pasted from alackthereof (Thank you very much on your suggestion)
Black: You can hold your breath for twice as long as normal.
Blue: Advantage on Survival and Nature checks in the desert.
Green: Advantage on Deception checks to tell lies.
Red: Know Your Enemy (as the Battle Master Fighter ability), but limited to reveal the comparison of only one of the following: Strength score, Dexterity score, Constitution score, Armor Class, or hit points.
White: Advantage on Intimidation checks to frighten.
Brass: Advantage on Insight checks to detect falsehoods.
Bronze: Advantage on Athletics checks to swim.
Copper: Advantage on checks related to hospitality.
Gold: Advantage on checks to use a disguise kit and on Deception checks to disguise yourself.
Silver: Advantage on Persuasion checks to dissuade evil actions.
Thoughts?
Out of all of these I think Red is probably the most powerful.
Now that I think about it, I guess it'd make sense for the dragonbreath weapon to be a bit weaker than it already is if they were to develop other abilities. So this would mean their max damage from the breath attack is 4d6...hmm...