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Wartex1
2015-04-26, 12:57 AM
An Active Observer
Perhaps a servant of a deity or just a casual observer of the natural order of the universe, you can predict the bizarre and unusual events, or perhaps your influence makes them come into being. Either way, your foresight is absolute, recording the changing of shape in the world around you. However, you aren't above adding a bit of your own influence into the world. Your power comes from understanding, which is quite rare. Cherish your gift.



Level
Proficiency Bonus
Features
Cantrips Known
Spells Known
Spell Slots
Slot Level
Predictions Known


1st
+2
Augur's Art, Condemnations
2
2
1
1st
-


2nd
+2
Mystic Predictions
2
3
2
1st
2


3rd
+2
Forecast
2
4
2
2nd
2


4th
+2
Ability Score Improvement
3
5
2
2nd
2


5th
+3
-
3
6
2
3rd
3


6th
+3
Augur's Art feature
3
7
2
3rd
3

7th
+3
-
3
8
2
4th
4


8th
+3
Ability Score Improvement
3
9
2
4th
4


9th
+4
-
3
10
2
5th
5


10th
+4
Augur's Art feature
4
10
2
5th
5


11th
+4
Prophet's Revelations (6th level)
4
11
3
5th
5


12th
+4
Ability Score Improvement
4
11
3
5th
6


13th
+5
Prophet's Revelations (7th level)
4
12
3
5th
6


14th
+5
Augur's Art Feature
4
12
3
5th
6


15th
+5
Prophet's Revelations (8th level)
4
13
3
5th
7


16th
+5
Ability Score Improvement
4
13
3
5th
7


17th
+6
Prophet's Revelations (9th level)
4
14
4
5th
7


18th
+6
-
4
14
4
5th
8


19th
+6
Ability Score Improvement
4
15
4
5th
8


20th
+6
Encompassing Prophecy
4
15
4
5th
8



Class Features
As an oracle, you gain the following class features.

Hit Points
Hit Dice: 1d8 per oracle level
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at later levels: 1d8 (or 5) + your Constitution modifier

Proficiencies
Armor: Light armor, shields
Weapons: Simple weapons
Tools: None

Saving Throws: Wisdom and Intelligence
Skills: Choose two skills from Arcana, History, Religion, Investigation, Insight, Perception, and Medicine

Equipment
- (a) a sling and 30 shots or (b) any simple weapon
- (a) a component pouch or (b) prophetic symbol
- (a) a scholar's pack or (b) priest's pack
- Leather armor, a shield, and a dagger

Augur's Art
At 1st level, you have chosen your path of prediction. You may be a Harbinger, the moon of battle tides; a Prognosticator, a viewer of hidden truths; or a Haruspex, one who divines the walk between life and death to man. Each are detailed later. You gain bonuses from these Arts at 1st, 6th, 10th, and 14th levels.

Condemnations
The mystic power granted by your understanding allows you to shape the world around you instantly in the form of spells. You choose your spells from the Oracle spell list.

Cantrips
You know a number of cantrips detailed in the Oracle table. These cantrips are chosen when you learn them and cannot be changed.

Spell Slots
The Oracle table shows you how many spell slots you have, and what level the spell slots are. To cast a spell, you must expend a spell slot, and the spell is cast at the level of the slot you expend. You regain spent spell slots on a short or long rest.

Spells Known
You know a number of spells from the Oracle spell list as detailed in the Oracle table. You cannot learn spells of a higher level than you have spell slots for. In addition, whenever you gain a level, you may swap out a spell that you know with another spell on the Oracle spell list.

Spellcasting Ability
Wisdom is your spellcasting ability for your oracle spells, so you use your Wisdom modifier when performing spell attack rolls and calculating the spell save DC of your oracle spells.
Spell Save DC: 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier: your proficiency bonus + your Wisdom modifier

Prophetic Symbol
You may use a prophetic symbol (a crystal orb, ceremonial dagger, or other holy symbol) in place of a spell component pouch when casting spells that require a non-priced material component.

Mystic Predictions
Your furthering of your prophetic prowess has granted you the ability to predict particular special events at 2nd level. You know a number of predictions as shown in the Oracle table. Predictions can be performed at any time while you are awake as an action, and the predicted event will occur within the time shown for that particular prediction. However, while waiting for a particular prediction to occur, you cannot make that same prediction. Rolls used for determining when the prediction will occur are performed by the DM and do not have to be disclosed to the player unless otherwise mentioned.

Forecast
Once you reach 3rd level, at the end of a Long Rest, you may perform a 10-minute ritual regarding the outcome of a particular course of action, such as a marriage or business partnership, that has not been performed. Once the ritual is complete, you receive an omen on whether the result will be favorable or not. The omen may be vague, but the overall message should be clear on whether results will be positive or not.

Ability Score Improvement
When you reach 4th, 8th, 12th, 16th, and 19th levels, you may increase an ability score by two points or increase two scores by one point each.

Prophet's Revelations
By 11th level, your understanding has allowed you to access a deeper realm of magic. Choose one 6th-level spell from the Oracle spell list as a revelation. You may cast a revelation once per Long Rest without expending a spell slot. You gain additional revelations at 13th, 15th, and 17th levels. The level of these spells are 7th, 8th, and 9th-level respectively.

Encompassing Prophecy
At 20th level, your powers don't just reach into the future, but into the past as well, giving yourself the power to fight on by sending magic to your past self. Whenever you run out of spell slots, you may instantly regain all of them for no cost. However, your next Short Rest does not restore any expended spell slots. You can only use this feature once per Long Rest.

Augur's Arts
The most common forms and applications of prediction gained by the power of understanding, you have chosen between the war-oriented Harbinger, the insightful Prognosticator, and the heavenly Haruspex.

Harbinger
Also known as a warpriest, you use your understanding to alter the tides of battle. As a result, you yourself have picked up on some of the martial training required.

Expanded Spell List
Your experience has granted you a number of new spells. These spells are added to the Oracle spell list for you.



Spell Level
Spells


1st
Expeditious Retreat, Wrathful Smite


2nd
Cloud of Daggers, Spiritual Weapon


3rd
Crusader's Mantle, Flame Arrows


4th
Death Ward, Guardians of Faith


5th
Circle of Power, Wall of Force



Bonus Proficiencies
Your battlefield experience has granted you proficiency in medium armor and three weapons of your choice.

Guardian
At 1st level, when you choose this path, once per short rest, you may use your reaction to impose disadvantage on an enemy within 100 feet whenever they perform an attack roll.

Extra Attack
Once you reach 6th level, you may perform two attacks when you take the Attack option.

Battle-Hardened
Now, at 10th level, your foresight allows you to avoid crippling blows. You no longer take extra damage from critical hits, but other effects still apply.

Moon of the Battlefield
Reaching your pinnacle at 14th level, you may use a bonus action to allow an ally within 50 feet to perform a single attack against a creature within range.

Prognosticator
As one who specializes in seeing the unseen, your sight penetrates the thickest veil. Also known as a farseer, your understanding goes beyond the mortal mind, peering into places where one should not go.

Expanded Spell List
Your sight has granted you a number of new spells. These spells are added to the Oracle spell list for you.



Spell Level
Spells


1st
Detect Evil and Good, Detect Poison and Disease


2nd
Detect Thoughts, See Invisibility


3rd
Daylight, Sending


4th
Arcane Eye, Hallucinatory Terrain


5th
Contact Other Plane, Scrying



Ritual Casting
As a Prognosticator, you can perform various spells as rituals, which do not consume spell slots. Any spells that you know with the ritual tag can be cast as rituals.

Enlightened Vision
At 1st level, poor lighting conditions no longer adversely affect your ability to see. You no longer have disadvantage on Perception checks that rely on sight in dim light.

Eyes of the Magi
Once you reach 6th level, you are constantly under the effect of the Detect Magic spell.

Uncanny Dodge
Now, at 10th level, despite your lack of physical training, your sight that extends slightly into the future grants you advantage on Dexterity saving throws against effects you can see, such as traps or the Fireball spell.

Permeating Gaze
At 14th level, your eyesight can go through solid objects. However, it is stopped by thick barriers and is blocked by 1 foot of stone, 1 inch of common metal, a sheet of lead, or 3 feet of dirt or wood. Whenever you are under the effect of a spell that can see through objects, such as Detect Magic, but not from your Eyes of the Magi feature, the amount required to block the spell's detection is doubled.

Haruspex
The original necromancer, one who divines through death and rebirth, your understanding gives you a greater degree of control over the forces of life and death.

Expanded Spell List
Your power has granted you a number of new spells. These spells are added to the Oracle spell list for you.



Spell Level
Spells


1st
False Life, Ray of Sickness


2nd
Gentle Repose, Phantasmal Force


3rd
Revivify, Speak With Dead


4th
Aura of Life, Blight


5th
Greater Restoration, Raise Dead



Prophecy by Death
Whenever you kill a living creature on your turn, you may use your bonus action to reduce the time that any active Prediction will occur by 1 round. If using this feature would reduce the number of rounds left before activation to 0, then that Prediction occurs at the end of your turn.

The Cycle of Life
At 1st level, when you choose this path, as a reaction whenever an ally kills an enemy, you may grant them a number of temporary hit points equal to your proficiency bonus + your Wisdom modifier (minimum 1).

Return to the Cycle
Once you reach 6th level, whenever you cast a spell or cantrip on an undead creature, you impose disadvantage on that creature's next attack roll or saving throw.

Balanced Flesh
Now, at 10th level, you gain resistance against necrotic damage. In addition, whenever a creature deals necrotic damage to you, you inflict an equal amount of radiant damage to that creature.

String of Fate
Becoming more powerful at 14th level, once per long rest whenever a living creature dies within 50 feet of you, you may force another creature of the same species that is also in range to make a Constitution saving throw. On a failure, that creature takes 10d10 necrotic damage and half as much on a success.

Wartex1
2015-04-26, 12:58 AM
Mystic Predictions
If a prediction has prerequisites, you must meet those prerequisites before you take the prediction. When you make a prediction, it comes true based on the time shown for that prediction. The prediction occurs at the beginning of your turn, so if the prediction has a time of 1d3 rounds, and the DM rolls a 2, then that prediction comes true at the start of your turn 2 rounds later. If the DM rolls a 1, then it comes true at the beginning of your next turn. The format for predictions is:

Name
Requirements
Time it takes for prediction to occur
Description

Rockfall
1d4 rounds
Select a 10 cube within 100 feet. When this prediction comes true, rocks fall from a nearby cliff, a cave ceiling, or similar place and deal 1d10 + your Wisdom modifier bludgeoning damage to all targets within the area unless they succeed on a Dexterity saving throw against your spell save DC. On a success, they only take half damage. In the event that there are no rocks that would fall, a tree falling, a small avalanche, or similar event would take its place. The damage increases by another 1d10 + your Wisdom modifier at 5th, 11th, and 17th levels.

Gale
1d3 rounds
Select a direction. When this prediction comes true, strong winds blow in that direction, pushing Large and Medium creatures 10 feet, Small creatures 20 feet, and Tiny creatures 30 feet. Creatures who are pushed can make a Strength saving throw against your spell save DC to hold their ground, reducing the distance pushed by 10 feet.

Hidden Viper
1d3 rounds
Select a creature within 70 feet. When this prediction comes true, a small venomous viper will bite them. That creature must then make a Constitution saving throw against your spell save DC or be poisoned for 1 minute.

Adrenaline Rush
1d4 rounds
Select an ally within 50 feet. When this prediction comes true, that ally can move their standard movement speed as a reaction.

Pitfall
1d4 rounds
Select an area with a radius of 10 feet within 100 feet of you. When this prediction comes true, the ground in that area suddenly sinks a few feet, forcing creatures within the area to make a Dexterity saving throw or fall prone.

Cleansing
1d4 rounds
Select an enemy within 50 feet. When this prediction comes true, a gleaming radiance shines down on them. Perform a spell attack roll against the target. A successful hit deals 1d10 + your Wisdom modifier radiant damage. The damage increases by another 1d10 + your Wisdom modifier at 5th, 11th, and 17th levels.

Sudden Downpour
1d6 rounds
Select an area with a radius of 30 feet within 100 feet of you. When this prediction comes true, a torrent of water falls from the sky or ceiling, dousing any flames and creatures within the area. Doused creatures gain vulnerability to lightning damage unless they are otherwise resistant or immune to it. Doused creatures become dry after 1 minute.

Coughing Fit
1d4 rounds
Select an enemy within 100 feet. When this prediction comes true, the creature must succeed on a Constitution saving throw against your spell save DC or have disadvantage on attack rolls, saving throws, and ability checks until the start of your next turn. Attack rolls against the creature also have advantage.

Unstable Ground
1d3 rounds
Select an area up to 150 square feet. When this prediction comes true, a small quake destabilizes the ground, making it difficult terrain.

Spontaneous Combustion
1d3 rounds
Select a creature within 60 feet. When this prediction comes true, the creature must make a Constitution saving throw against your spell save DC or suddenly burst into flames, taking 1d12 fire damage + your wisdom modifier at the beginning of its turn while the effect is in place. This effect lasts for 1 round, but increases by another round at 5th, 11th, and 17th levels.

Horrible Cramping
1d4 rounds
Select a living creature within 100 feet. When this prediction comes true, the creature must succeed on a Constitution saving throw against your spell save DC or take 1d10 necrotic damage + your wisdom modifier. On a success, the creature only takes half damage. On a failure, the creature's movement speed is halved for 5 rounds. This effect does not stack with itself. At 5th, 11th, and 17th levels, the damage dealt increases by another 1d10 + your wisdom modifier.

Flashback
1d3 rounds
Select a creature within 50 feet of you. When this prediction comes true, the creature must succeed on a Wisdom saving throw against your spell save DC or take 1d12 psychic damage + your wisdom modifier. On a success, the creature takes no damage. On a failure, the creature sees a traumatic memory and becomes frightened of you until the start of your next turn. The damage increases by 1d12 + your wisdom modifier at 5th, 11th, and 17th levels.

Shock
1d4 rounds
Select a creature within 100 feet of you. When this prediction comes true, a bolt of electricity from a nearby object zaps them unless they succeed on a Dexterity saving throw. On a failure, the creature takes 1d10 lightning damage + your Wisdom modifier. On a success, the creature takes no damage. Another bolt of electricity requiring a separate saving throw is added at 5th, 11th, and 17th levels.

Reinforcements
Requires Harbinger Art
1d6 rounds
When this prediction comes true, a creature allied to you joins the battle. This creature must have its own reason for helping you in this fight.

Realization
Requires Prognosticator Art
1d4 rounds
Select a creature within 100 feet. When this prediction comes true, that creature remembers a critical piece of information that may help you. This piece of information cannot be something that said creature wouldn't normally know.

Revulsion
Requires Haruspex Art
1d4 rounds
Select a creature that his killed another living creature before within 100 feet. When this prediction comes true, the creature receives a full understanding of its actions, becoming ill and remorseful. The creature must succeed on a Wisdom saving throw or be overcome with grief. On a failure, the creature cannot take any actions until the creature succeeds on a Wisdom saving throw, performed at the beginning of its turn. This effect cannot last longer than one round, but the duration increases by another round at 5th, 11th, and 17th levels.

Oracle Spell List
This is the spell list that the Oracle draws its spells from.

Cantrips
Blade Ward
Control Flames
Create Bonfire
Frostbite
Guidance
Light
Mage Hand
Mending
Message
Poison Spray
Prestidigitation
Shocking Grasp
Spare the Dying

1st-Level
Bane
Bless
Command
Cure Wounds
Detect Magic
Divine Favor
Guiding Bolt
Healing Word
Identify
Sanctuary
Thunderwave

2nd-Level
Aid
Augury
Blindness/Deafness
Continual Flame
Earthbind
Enhance Ability
Lesser Restoration
Moonbeam
Scorching Ray
Silence

3rd-Level Spells
Beacon of Hope
Clairvoyance
Dispel Magic
Fireball
Glyph of Warding
Lightning Bolt
Protection From Energy
Remove Curse

4th-Level Spells
Control Water
Divination
Elemental Bane
Polymorph
Stone Shape
Vitriolic Sphere

5th-Level Spells
Animate Objects
Commune
Dream
Legend Lore
Maelstrom
Teleportation Circle

6th-Level Spells
Chain Lightning
Disintegrate
Find the Path
Guards and Wards
Heroes' Feast
True Seeing

7th-Level Spells
Divine Word
Mirage Arcane
Plane Shift
Regenerate
Symbol

8th-Level Spells
Antimagic Field
Earthquake
Maze
Mind Blank
Power Word Stun

9th-Level Spells
Foresight
Gate
Storm of Vengeance
Wish

Mith
2015-04-26, 01:06 AM
Is "Long Rest" a term used to describe Oracle abilities in general, or would once per day with a full night's sleep (ie. no random encounters) be a more standard wording?

Flashy
2015-04-26, 01:33 AM
Is "Long Rest" a term used to describe Oracle abilities in general, or would once per day with a full night's sleep (ie. no random encounters) be a more standard wording?

Long rest is a standard 5e term. Long and short rests are how every player class ability that isn't at will recharges.

Mith
2015-04-26, 01:37 AM
OK. I haven't read anything on 5e, so I was not aware of the change in terminology. I just read things on the forum. :smallsmile:

Wartex1
2015-04-26, 09:01 AM
Harbinger and Prognosticator are up, and Haruspex should be coming soon.

Ziegander
2015-04-26, 09:59 AM
Somewhat disappointing in that the main class chassis works exactly like a Warlock, and gets only one unique class feature of its own, but the archetypes are looking great. Waiting for that class spell list.

Ilorin Lorati
2015-04-26, 10:14 AM
Should the 3rd level feature be named Augury or Forecast?

Also, its Encompassing Philosophy ability is different enough from Eldritch Master that I'd say it has 2 abilities all on its own: Forecast and Encompassing Philosophy. Is Encompassing Philosophy supposed to be so strong? I mean, by RAW it's essentially saying that you get infinite spell slots, you just don't regain them at short rest.

Wartex1
2015-04-26, 11:04 AM
Did I forgot to put that Encompassing Prophecy can only be used once per Long Rest?

Wartex1
2015-04-26, 11:10 AM
Somewhat disappointing in that the main class chassis works exactly like a Warlock, and gets only one unique class feature of its own, but the archetypes are looking great. Waiting for that class spell list.

It was originally designed to be a standard full caster, but the Warlock short-rest style isn't used enough. Warlock doesn't get much outside of the invocations and specializations on its own anyways.

Ziegander
2015-04-27, 12:04 PM
It was originally designed to be a standard full caster, but the Warlock short-rest style isn't used enough. Warlock doesn't get much outside of the invocations and specializations on its own anyways.

Of course, Warlock casting is fun and interesting, and I'm not saying your use of it is bad, but it is still a little disappointing to see a "new" class that is really just a Warlock, reskinned, with a divine spell list (spell list is GREAT by the way).

EDIT: Now that I've seen what you've done with the Predictions you've given me everything I'd want to put this in play at my table. Kudos! Your new subsystem offers plenty of extra oomph that the Oracle was missing (especially with the absence of Eldritch Blast), and with a fresh mechanical take that differs from the Warlock's invocations. Great job.

My one hangup is that a lot of the Predictions seem like cantrip replacers, and that there are no Predictions that require a higher class/character level than 2nd to take. Just take a look at it from a new perspective and see what you can add to the feature.

SonsOfSauron
2015-05-05, 06:28 PM
I feel like the capstone ability of Haruspex is a little strong, especially recharging on a short rest. Maybe a 1/day timing?

Wartex1
2015-05-05, 06:30 PM
It should have been on a Long Rest to begin with. I'll edit it.