View Full Version : Pathfinder Ring Master - Or How I Learned to Stop Worrying & Love Multiple Magic Rings

2015-04-26, 06:58 PM
Ring Master

A specialized magic user that focuses on utilizing multiple magic rings.

Feat: Forge Ring
Special: Must forge and wear two magic rings forgoing any other magic item for at least a week's time.
Spellcasting: Must be able to cast spells or infusions.

Class Skills
The Class Name's class skills are Appraise (Int), Craft (Int), Disable Device (Dex), Knowledge (Int), Spellcraft (Int), Use Magic Device (Cha).
Skills Points at Each Level: 4 + Int

Hit Dice: d6

1+0+0+1+1Arcanum Brass, Ring Trick -
2+1+1+1+1Ring Hoard[/td]+1 level to infusions/spellcasting
3+1+1+2+2Ring Trick[/td]+1 level to infusions/spellcasting
4+2+1+2+2Ring Hoard[/td]+1 level to infusions/spellcasting
5+2+2+3+3Master of Rings, Ring Trick+1 level to infusions/spellcasting

Weapon Proficiencies: The Ring Master does not gain any new weapon or armor proficiencies.
Arcanum Brass: The technique used strengthens the rings to such a degree that as long as he is wearing magic rings, they are considered to be armed with brass knuckles (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/brass-knuckles) that deal 1d6 damage each level+casting modifier. Every level, the AC, hit points, hardness, bonus vs dispel, and DC to break any ring created and worn by the Ring Master is increased by +2. When used in attacks a +1 enchantment bonus to attack and damage is also applied for each level.
Ring Hoard: You gain a specialized version of the Extra Rings (http://dndhandbook.com/feat-index-dungeons-and-dragons-3-5/extra-rings/) feat. At 2nd and 4th level, the Ring Master can wear an additional two rings as long as the additional rings have a caster level equal to their Ring Master level each.
Ring Trick: At 1st level and each odd level afterwards select one from the following list.
Arcane Suffusion: You gain the ability cast hidden pocket (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/h/hidden-pocket) as an at-will spell-like ability. Power points are based on 2/level.
Band of Ink: You gain inscribe magical tattoo (http://www.d20pfsrd.com/feats/item-creation-feats/inscribe-magical-tattoo-item-creation) as bonus feat. The tattoo follows the rules for normal magic tattoos, but no matter what has to be in the form of a small band around the recipient's magic item body slot.
i.e. A tattoo on someone's hand slot will look like a band circling around it.
Friend Forger: You have an unnatural knack towards forging intelligent (http://www.d20pfsrd.com/magic-items/intelligent-items) magic rings. Each level grants a 5% reduction in the total cost of creating an intelligent magic ring. You also roll twice on assigning alignment. And lastly, you also gain a +1 bonus/level against Ego based Will saving throw tests.
Overcurrent: Once a day/level, a Ring Master can decide to overspend the normal amount of charges by an amount of his Master of Rings class level, to activate a ring’s ability. This still drains the ring of however many total charges, it just allows them to be spent at once. The Master of Rings takes the total number of charges uses as non-lethal damage as part of the strain.
Ring Hound: You know how to find that which is lost. 1 day/level, a Master of Rings gains the ability to cast locate object (http://www.d20pfsrd.com/magic/all-spells/l/locate-object). You also gain the spell-like ability to cast identify (http://www.d20pfsrd.com/magic/all-spells/i/identify) at-will.
Ring Style: Choose one from below.

Banded Defender:When using your arcanum brass for defensive purposes you gain several benefits.

Farstrike Sniper: When using their arcanum brass in ranged combat you gains several benefits. The range increment of their arcanum brass is now 50’ per Master of Rings class level. At 1st level they are considered to have the precise shot (http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final) combat feat. At 3rd level they are considered to have the deadly aim (http://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat) combat feat. And at 5th level they are considered to have the bullseye shot (http://www.d20pfsrd.com/feats/combat-feats/bullseye-shot-combat) combat feat.

Infused Brawler: When using their arcanum brass in melee combat you gain several benefits. At 1st level you are counted as having mobility (http://www.d20pfsrd.com/feats/combat-feats/mobility-combat---final). At 3rd level you are counted as having the dazing fist (http://www.d20pfsrd.com/feats/combat-feats/dazing-fist-combat) combat feat with the change of your Ring Master level substituting your Wisdom modifier. And at 5th level you can activate a ring as a swift action after a successful attack.
Ring Syphon: By touching a ring you can syphon its power. As a standard action he can temporarily absorb the magical energy of the ring. He gains spell levels equal to the prerequisite spell level. Once absorbed, he can use the spell levels to cast spells that he prepared without using up the spell slot. This drains the ring of magic for 24 hours.
Master of Rings: The Ring Master gains Extra Rings (http://dndhandbook.com/feat-index-dungeons-and-dragons-3-5/extra-rings/) as a bonus feat. In addition, at-will a Ring Master can cast greater status (http://www.d20pfsrd.com/magic/all-spells/s/status) on anyone wearing a ring he has personally crafted. And finally, any magic ring can be activated as an Immediate Action (http://www.d20pfsrd.com/gamemastering/combat#TOC-Immediate-Actions).

2015-04-26, 07:00 PM
Reserved: Feats

2015-04-26, 07:15 PM
Reserved: Items