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View Full Version : D&D 5e/Next Intelectual class v2.



Rfkannen
2015-05-02, 03:25 PM
I redid the class with comments from here and reddit, here it is! https://docs.google.com/document/d/1u5D_nBYrV5OeYDJfD370ndedsV8QlCP73o9MEx08rlc/edit?usp=sharing
what do you think? More balanced? Still op?


So I noticed that int was only realy useful for wizards and eldrichknights/arcane assasins, but I thought there was an archetype missing of the smart melee character with a big book. So I made it. https://docs.google.com/document/d/10xA2FeStMAOXOvTHqJj5PGRbu6BzUUyj8eTyigAdyBA/edit?usp=sharing

what do you think? I wanted to make an archetype that revolved around using normal weapons and being a smart duelist, but I couldn't figure it out. Any ideas for that?

You think it is balanced? Does it look fun?

Ralanr
2015-05-02, 03:48 PM
I want to make a half Orc that hits people with books. I do think the melee archetype book damage is powerful, crazy powerful.

I'd argue 1D6.

Rfkannen
2015-05-02, 04:01 PM
I want to make a half Orc that hits people with books. I do think the melee archetype book damage is powerful, crazy powerful.

I'd argue 1D6.

I was thinking about the damage dice, the reason I made it so high is two fold.

a) you can't use any magic weapon, the book is the only one you get.
b) it is large by level 17, I can't see being hit with a book that is bigger than you doing 1d6.

I was thinking about haveing it slowly ramp up at each archetype level., but I wasnt sure what dice at what levels.

eleazzaar
2015-05-02, 04:42 PM
So I noticed that int was only realy useful for wizards and eldrichknights/arcane assasins,

Or a skillmonkey (Loremonkey?) that focuses on INT skills, such as a Bard, Rogue or knowledge domain Cleric.



Does it look fun?
I suppose if you were doing a silly campaign.

Ralanr
2015-05-02, 04:53 PM
I was thinking about the damage dice, the reason I made it so high is two fold.

a) you can't use any magic weapon, the book is the only one you get.
b) it is large by level 17, I can't see being hit with a book that is bigger than you doing 1d6.

I was thinking about haveing it slowly ramp up at each archetype level., but I wasnt sure what dice at what levels.

Why not monk damage die levels?

Rfkannen
2015-05-02, 05:16 PM
Or a skillmonkey (Loremonkey?) that focuses on INT skills, such as a Bard, Rogue or knowledge domain Cleric.


I suppose if you were doing a silly campaign.
True, but all stats are useful for skillmonkies.


Why not monk damage die levels?

Because I did not think of that am tottaly going to do that.

Rfkannen
2015-05-02, 05:35 PM
So after some comments from reddit I think I am going to retry makeing this class, it appears to be a bit more powerful and I am going to see what else I can do with it, probably some sort of recource mechanic.

Some questions about that

What abilities do you like? What abilities do you not?
What kind of abilities do you think an int based scholarly martial guy should have that this doesnt?
What do you think would be more fun?
What do you think the main concept is/should be
What do you think about the book?
What would you see a recourse for this kind of class being called.
how would you see this kind of thing playing? What class would you think this should play like?
do you think having a int version of shillelagh and unarmed ac at level 1 is op?

Rfkannen
2015-05-03, 09:05 AM
Redid class, look at main class, you will there see version 2.

Dominuce2112
2015-06-06, 11:23 PM
Redid class, look at main class, you will there see version 2.

there still needs to be a lot of rework.

i dont know if you can read my google notes but you have the word "accounts" where it should be "attacks" under 'parry'. You also have "no" instead of "and know" under prepared attack. Also, that last bit of that attack needs to be reworded. I get it, but its not really clear.

Boring lecture needs to be redone. Not only do you have a language barrier to overcome, but most beasts dont even speak. They wouldnt fall asleep if you were reading a boring lecture or a porno. Also, you cant just put all targets to sleep for "normal amount of time a member of their species sleeps". Not only is that broken if were going by the 8 hour mark, but there is no standard for the mount of time species sleep. Also you dont have any range on that other than "as long as they can hear you". Is that 30ft around you? 100ft if youre screaming? who knows?

On the flip side of that, inspiring lecture seems pretty uninspiring. Its basically the aid action with and int modifier. Compared to completely bypassing an encounter with boring lecture, this doesnt feel equal.

In calculated attack id avoid using the terms "a lot of damage" and "mess up"

At level 14 you get a dispel. There are a lot of easier ways to get rid of charm and fear and a few classes/races that have adv against it. This seems pretty weak for a lvl 14 feature.

Same with level 15 feature, you gain adv on an attack and learn a stat (although it says "state) about your target? Again, a familiar can aid you and you can get that every round. Also, knowing your target so well you move as fast as light? what?

What are the 2 archetypes exactly? What level does the "book bound" feature come in to play? how do you create a body out of nothing?



I think you have a really cool theme but it needs to be proof read, and thought about a little more.