Wartex1
2015-05-07, 10:33 PM
Oath of Honor
The Oath of Honor isn't necessarily to a cause or purpose, but to a person, organization, or the law as a whole. Dedicated to upholding both public and personal order, Paladins of the Oath of Honor are often domestic enforcers, used to root out terrorism, quell uprisings, and enforce the rule of kings. Sometimes regarded as a protective force, certain Paladins who take this Oath fall a path that strays from Good.
Tenets of Honor
Respect Authority Understand that those who are in a position of power are often a necessary force for order and act on that understanding.
Enforce Order If the laws are just, you are both to uphold them and punish those who defy them.
Know Your Place Keep sight of your place in the world, both under authority as one yourself.
Establish Law When chaos is rampant in society, it is expected of you to enact laws that stabilize the land.
Oath Spells
3rd level - Alarm, Compelled Duel
5th level - Knock, Warding Bond
9th level - Haste, Spirit Guardians
13th level - Death Ward, Fire Shield
17th level - Geas, Modify Memory
Channel Divinity
When you take this Oath at 3rd level, you gain the following two Channel Divinity options.
Staredown You can empower your gaze with the steeled honor, allowing you to stare opponents into submission. As a bonus action, you may grant divine favor to your powers of intimidation for 1 minute. When you first use this and as a bonus action while this feature is in effect, you may make an opposed check against a sentient enemy you can see. If your Intimidation roll is higher than the target's Insight roll, that target is frightened of you until it makes a Wisdom saving throw at the beginning of each of its turns.
Explosive Draw You can infuse a single strike after drawing your blade with unstoppable fury. As an action, if you have a sheathed melee weapon and have the available hands to wield it, you may unsheathe it and make a single attack roll with it. This attack, if it hits, is an automatic critical hit and adds your proficiency bonus to the damage dealt. However, you cannot use your Divine Smite with this feature.
Ancestral Daisho
When you reach 7th level, you are given an ancient pair of two blades, a wakizashi (scimitar) and katana (longsword) either through circumstance or divine intervention. These weapons are inherently magical and count as such. These weapons also confer an extra +1 on attack and damage rolls. In addition, you may dual-wield these weapons as a pair, even though the katana is not a light weapon. At 18th level, these weapons are +3 magical weapons.
Crowd Control Staredown
At 15th level, your gaze pierces through multiple enemies. When you use your Channel Divinity: Staredown, you may target any number creatures within 30 feet of you.
Keep Another In Its Sheathe
At 20th level, one show of your blade can cause others to submit to your will. Once per Long Rest, when you use your Channel Divinity: Explosive Draw, all creatures, even those of little intelligence, understand that you can and will cut them down if they get in your way. All enemies who can see you must make a Wisdom saving throw or be frightened for 1 hour.
The Oath of Honor isn't necessarily to a cause or purpose, but to a person, organization, or the law as a whole. Dedicated to upholding both public and personal order, Paladins of the Oath of Honor are often domestic enforcers, used to root out terrorism, quell uprisings, and enforce the rule of kings. Sometimes regarded as a protective force, certain Paladins who take this Oath fall a path that strays from Good.
Tenets of Honor
Respect Authority Understand that those who are in a position of power are often a necessary force for order and act on that understanding.
Enforce Order If the laws are just, you are both to uphold them and punish those who defy them.
Know Your Place Keep sight of your place in the world, both under authority as one yourself.
Establish Law When chaos is rampant in society, it is expected of you to enact laws that stabilize the land.
Oath Spells
3rd level - Alarm, Compelled Duel
5th level - Knock, Warding Bond
9th level - Haste, Spirit Guardians
13th level - Death Ward, Fire Shield
17th level - Geas, Modify Memory
Channel Divinity
When you take this Oath at 3rd level, you gain the following two Channel Divinity options.
Staredown You can empower your gaze with the steeled honor, allowing you to stare opponents into submission. As a bonus action, you may grant divine favor to your powers of intimidation for 1 minute. When you first use this and as a bonus action while this feature is in effect, you may make an opposed check against a sentient enemy you can see. If your Intimidation roll is higher than the target's Insight roll, that target is frightened of you until it makes a Wisdom saving throw at the beginning of each of its turns.
Explosive Draw You can infuse a single strike after drawing your blade with unstoppable fury. As an action, if you have a sheathed melee weapon and have the available hands to wield it, you may unsheathe it and make a single attack roll with it. This attack, if it hits, is an automatic critical hit and adds your proficiency bonus to the damage dealt. However, you cannot use your Divine Smite with this feature.
Ancestral Daisho
When you reach 7th level, you are given an ancient pair of two blades, a wakizashi (scimitar) and katana (longsword) either through circumstance or divine intervention. These weapons are inherently magical and count as such. These weapons also confer an extra +1 on attack and damage rolls. In addition, you may dual-wield these weapons as a pair, even though the katana is not a light weapon. At 18th level, these weapons are +3 magical weapons.
Crowd Control Staredown
At 15th level, your gaze pierces through multiple enemies. When you use your Channel Divinity: Staredown, you may target any number creatures within 30 feet of you.
Keep Another In Its Sheathe
At 20th level, one show of your blade can cause others to submit to your will. Once per Long Rest, when you use your Channel Divinity: Explosive Draw, all creatures, even those of little intelligence, understand that you can and will cut them down if they get in your way. All enemies who can see you must make a Wisdom saving throw or be frightened for 1 hour.