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Ziegander
2015-05-14, 10:11 AM
HIT POINTS
Hit Dice:
Hit Points at 1st Level:
Hit Points at Higher Levels:

PROFICIENCIES
Armor:
Weapons:
Tools:

Saving Throws:
Skills:

EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:

Vanilla


Level
Proficiency Bonus
Features


1st
+2



2nd
+2



3rd
+2



4th
+2
Ability Score Improvement


5th
+3



6th
+3



7th
+3



8th
+3
Ability Score Improvement


9th
+4



10th
+4



11th
+4



12th
+4
Ability Score Improvement


13th
+5



14th
+5



15th
+5



16th
+5
Ability Score Improvement


17th
+6



18th
+6



19th
+6
Ability Score Improvement


20th
+6
Capstone Feature



Special


Level
Proficiency Bonus
Features
Special


1st
+2




2nd
+2




3rd
+2




4th
+2
Ability Score Improvement



5th
+3




6th
+3




7th
+3




8th
+3
Ability Score Improvement



9th
+4




10th
+4




11th
+4




12th
+4
Ability Score Improvement



13th
+5




14th
+5




15th
+5




16th
+5
Ability Score Improvement



17th
+6




18th
+6




19th
+6
Ability Score Improvement



20th
+6
Capstone Feature




Special +1


Level
Proficiency Bonus
Features
Special
Special


1st
+2





2nd
+2





3rd
+2





4th
+2
Ability Score Improvement




5th
+3





6th
+3





7th
+3





8th
+3
Ability Score Improvement




9th
+4





10th
+4





11th
+4





12th
+4
Ability Score Improvement




13th
+5





14th
+5





15th
+5





16th
+5
Ability Score Improvement




17th
+6





18th
+6





19th
+6
Ability Score Improvement




20th
+6
Capstone Feature





Special +2


Level
Proficiency Bonus
Features
Special
Special
Special


1st
+2






2nd
+2






3rd
+2






4th
+2
Ability Score Improvement





5th
+3






6th
+3






7th
+3






8th
+3
Ability Score Improvement





9th
+4






10th
+4






11th
+4






12th
+4
Ability Score Improvement





13th
+5






14th
+5






15th
+5






16th
+5
Ability Score Improvement





17th
+6






18th
+6






19th
+6
Ability Score Improvement





20th
+6
Capstone Feature






Full Caster




—Spell Slots per Spell Level—


Level
Proficiency Bonus
Features
Cantrips
Known
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
+2
Spellcasting
3
2
—
—
—
—
—
—
—
—


2nd
+2

3
3
—
—
—
—
—
—
—
—


3rd
+2

3
4
2
—
—
—
—
—
—
—


4th
+2
Ability Score Improvement
4
4
3
—
—
—
—
—
—
—


5th
+3

4
4
3
2
—
—
—
—
—
—


6th
+3

4
4
3
3
—
—
—
—
—
—


7th
+3

4
4
3
3
1
—
—
—
—
—


8th
+3
Ability Score Improvement
4
4
3
3
2
—
—
—
—
—


9th
+4

4
4
3
3
3
1
—
—
—
—


10th
+4

5
4
3
3
3
2
—
—
—
—


11th
+4

5
4
3
3
3
2
1
—
—
—


12th
+4
Ability Score Improvement
5
4
3
3
3
2
1
—
—
—


13th
+5

5
4
3
3
3
2
1
1
—
—


14th
+5

5
4
3
3
3
2
1
1
—
—


15th
+5

5
4
3
3
3
2
1
1
1
—


16th
+5
Ability Score Improvement
5
4
3
3
3
2
1
1
1
—


17th
+6

5
4
3
3
3
2
1
1
1
1


18th
+6

5
4
3
3
3
3
1
1
1
1


19th
+6
Ability Score Improvement
5
4
3
3
3
3
2
1
1
1


20th
+6
Capstone Feature
5
4
3
3
3
3
2
2
1
1



Full Caster + Spells Known




—Spell Slots per Spell Level—


Level
Proficiency Bonus
Features
Cantrips
Known
Spells
Known
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
+2
Spellcasting
3

2
—
—
—
—
—
—
—
—


2nd
+2

3

3
—
—
—
—
—
—
—
—


3rd
+2

3

4
2
—
—
—
—
—
—
—


4th
+2
Ability Score Improvement
4

4
3
—
—
—
—
—
—
—


5th
+3

4

4
3
2
—
—
—
—
—
—


6th
+3

4

4
3
3
—
—
—
—
—
—


7th
+3

4

4
3
3
1
—
—
—
—
—


8th
+3
Ability Score Improvement
4

4
3
3
2
—
—
—
—
—


9th
+4

4

4
3
3
3
1
—
—
—
—


10th
+4

5

4
3
3
3
2
—
—
—
—


11th
+4

5

4
3
3
3
2
1
—
—
—


12th
+4
Ability Score Improvement
5

4
3
3
3
2
1
—
—
—


13th
+5

5

4
3
3
3
2
1
1
—
—


14th
+5

5

4
3
3
3
2
1
1
—
—


15th
+5

5

4
3
3
3
2
1
1
1
—


16th
+5
Ability Score Improvement
5

4
3
3
3
2
1
1
1
—


17th
+6

5

4
3
3
3
2
1
1
1
1


18th
+6

5

4
3
3
3
3
1
1
1
1


19th
+6
Ability Score Improvement
5

4
3
3
3
3
2
1
1
1


20th
+6
Capstone Feature
5

4
3
3
3
3
2
2
1
1



Half Caster




—Spell Slots per Spell Level—


Level
Proficiency Bonus
Features
1st
2nd
3rd
4th
5th


1st
+2

—
—
—
—
—


2nd
+2
Spellcasting
2
—
—
—
—


3rd
+2

3
—
—
—
—


4th
+2
Ability Score Improvement
3
—
—
—
—


5th
+3

4
2
—
—
—


6th
+3

4
2
—
—
—


7th
+3

4
3
—
—
—


8th
+3
Ability Score Improvement
4
3
—
—
—


9th
+4

4
3
2
—
—


10th
+4

4
3
2
—
—


11th
+4

4
3
3
—
—


12th
+4
Ability Score Improvement
4
3
3
—
—


13th
+5

4
3
3
1
—


14th
+5

4
3
3
1
—


15th
+5

4
3
3
2
—


16th
+5
Ability Score Improvement
4
3
3
2
—


17th
+6

4
3
3
3
1


18th
+6

4
3
3
3
1


19th
+6
Ability Score Improvement
4
3
3
3
2


20th
+6
Capstone Feature
4
3
3
3
2



Half Caster + Spells Known




—Spell Slots per Spell Level—


Level
Proficiency Bonus
Features
Spells
Known
1st
2nd
3rd
4th
5th


1st
+2

—
—
—
—
—
—


2nd
+2
Spellcasting

2
—
—
—
—


3rd
+2


3
—
—
—
—


4th
+2
Ability Score Improvement

3
—
—
—
—


5th
+3


4
2
—
—
—


6th
+3


4
2
—
—
—


7th
+3


4
3
—
—
—


8th
+3
Ability Score Improvement

4
3
—
—
—


9th
+4


4
3
2
—
—


10th
+4


4
3
2
—
—


11th
+4


4
3
3
—
—


12th
+4
Ability Score Improvement

4
3
3
—
—


13th
+5


4
3
3
1
—


14th
+5


4
3
3
1
—


15th
+5


4
3
3
2
—


16th
+5
Ability Score Improvement

4
3
3
2
—


17th
+6


4
3
3
3
1


18th
+6


4
3
3
3
1


19th
+6
Ability Score Improvement

4
3
3
3
2


20th
+6
Capstone Feature

4
3
3
3
2



"Warlock Style"


Level
Proficiency Bonus
Features
Cantrips Known
Spells Known
Spell Slots
Slot Level


1st
+2







2nd
+2







3rd
+2







4th
+2
Ability Score Improvement






5th
+3







6th
+3







7th
+3







8th
+3
Ability Score Improvement






9th
+4







10th
+4







11th
+4







12th
+4
Ability Score Improvement






13th
+5







14th
+5







15th
+5







16th
+5
Ability Score Improvement






17th
+6







18th
+6







19th
+6
Ability Score Improvement






20th
+6
Capstone Feature

Wartex1
2015-05-14, 10:12 AM
Very useful.

Ziegander
2015-05-14, 10:13 AM
It needed done. I'm glad I finally got around to it. If anyone can point out to me why the second row of my Half Caster table is lacking the outer border on the right side, I would greatly appreciate it. I am vexed and perplexed as to why it is not there...



https://41.media.tumblr.com/734123447176e77eed5d1e0237b369cb/tumblr_mxjx21A0wF1rrrugio1_500.jpg

Monster Trainer


Level
Proficiency Bonus
Features
Monsters' Tricks
Specialties


1st
+2
Monster Training, Pack Tactics
1
—


2nd
+2
Trainer's Specialties
2
1


3rd
+2
Trainer Archetype
3
2


4th
+2
Ability Score Improvement
4
2


5th
+3

5
3


6th
+3
Archetype Feature
5
3


7th
+3

6
4


8th
+3
Ability Score Improvement
6
4


9th
+4

7
5


10th
+4
Archetype Feature
7
5


11th
+4

8
5


12th
+4
Ability Score Improvement
8
6


13th
+5

9
6


14th
+5
Archetype Feature
9
6


15th
+5

10
7


16th
+5
Ability Score Improvement
10
7


17th
+6

11
7


18th
+6
Archetype Feature
11
8


19th
+6
Ability Score Improvement
12
8


20th
+6
Capstone Feature
12
8



CLASS FEATURES
As a Monster Trainer, you gain the following class features.

HIT POINTS
Hit Dice: 1d8 per Monster Trainer level.
Hit Points at 1st Level: 8 + your Constitution modifier.
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Monster Trainer level after 1st.

PROFICIENCIES
Armor: Light armor.
Weapons: Simple weapons, longswords, nets, rapiers, shortswords, and whips.
Tools: Vehicles (Land).

Saving Throws: Wisdom and Charisma.
Skills: Animal Handling and any two among Athletics, Acrobatics, Nature, Perception, Survival, and Persuasion.

EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:


(a) a rapier (b) a longsword, or (c) a whip.
(a) a dungeoneer's pack or (b) an explorer's pack.
(a) fishing tackle, (b) a net, or (c) a hunting trap.
Leather armor and any simple weapon.

Monster Training
You have dedicated your life to bonding with and training monsters, and your expertise allows you to grant your unusual companions new skills and abilities. You are able to bring your companions to bear against your enemies and utilize their might to overcome obstacles that you would be unable to pass without them. At first level, choose any creature no larger than Medium, with a challenge rating no higher than 1/4 and an intelligence score no higher than 6. This creature becomes one of your bonded companions (see below). You may have a number of bonded companions at one time equal to your Charisma bonus (to a minimum of 1).

During your downtime you may find that you are able to purchase new companions and during your adventures you may attempt to tame wild creatures to serve you as companions as well. To make any such creature one of your bonded companions you must succeed at a Wisdom (Handle Animal) check with a DC of 9 + the creature's challenge rating (minimum 1) + the creature's highest ability modifier. You suffer disadvantage on this check against any wild creature that has more than half its maximum hit points remaining. This check automatically fails on any creature with an inteligence score higher than 6 or a challenge rating higher than double your proficiency bonus. If you fail this check, you cannot retry on the same creature until you have gained a new Monster Trainer level.



BONDED COMPANIONS
Each of your bonded companions gains one extra d8 hit dice whenever you gain a Monster Trainer level and its proficiency bonus is calculated as a function of its hit dice rather than its challenge rating (for example, a bonded companion with a challenge rating of 2, but with 7 hit dice would have a proficiency bonus of +3). Your bonded companion acts independently of you, but it always obeys your commands. In combat, it acts on its own turn, which is always taken directly after yours.

TRICKS
At first level, you possess knowledge of one Monsters' Trick, also called skills or attacks, with a challenge rating of 1. These tricks expand your bonded companions' abilities and options. A bonded companion may learn a number of tricks from you equal to 1 + it's Wisdom bonus (if any) as long as that trick is of a type matching the bonded companion's creature type and is of a challenge rating less than or equal to the bonded companion's number of hit dice.

You obtain knowledge of additional tricks at every Monster Trainer level up to 5th and then again at every odd level thereafter. These tricks may be of a challenge rating no higher than your Monster Trainer level. Whenever you gain a Monster Trainer level and gain the Ability Score Improvement feature that level you may also choose one Monster's Trick you know and replace it with another Monster's Trick whose challenge rating is no higher than your Monster Trainer level.

Mr.Moron
2015-05-14, 11:32 AM
Looks really useful. Might be the excuse I need to throw another class together. Thanks!

Philemonite
2015-05-14, 11:36 AM
Thank you for this, you are awesome.:smallwink:

Ziegander
2015-05-14, 11:41 AM
Looks really useful. Might be the excuse I need to throw another class together. Thanks!

It's what's been keeping me from writing anything up so far!


Thank you for this, you are awesome.:smallwink:

No problem, guys, you're welcome! :smallsmile:

Ilorin Lorati
2015-05-14, 03:13 PM
—Spell Slots per Spell Level—


Level
Proficiency Bonus
Features


2nd
3rd
4th
5th







—Spell Slots per Spell Level—


Level
Proficiency Bonus
Features

2nd
3rd
4th
5th



That is weird; I cropped out the differences and it's still there. It's almost assuredly some kind of bug in the forum style.


Edit: Removing class:outer_border from the row fixes the border missing on the right.

SonsOfSauron
2015-05-14, 03:15 PM
Echoing the thanks, and saving this thread. Many kudos my friend!

Ziegander
2015-05-14, 03:27 PM
That is weird; I cropped out the differences and it's still there. It's almost assuredly some kind of bug in the forum style.


Edit: Removing class:outer_border from the row fixes the border missing on the right.

That is so odd. It should need that to have the border. And all of the other tables have it...


Echoing the thanks, and saving this thread. Many kudos my friend!

Yep! Any chance we can get this stickied or added to the thread of useful threads?

Twelvetrees
2015-05-14, 03:40 PM
This is quite useful. Thank you for making this.

Added to the top of the compendium.

MrStabby
2015-05-14, 05:17 PM
This is pretty awesome. Makes me want to post my homebrew.

Basch
2015-05-14, 09:11 PM
Awesome, I'll have to make use of these when I start making my homebrew classes.

Ziegander
2015-05-16, 05:32 PM
Seriously though, who do I have to message about getting this thread stickied?

JNAProductions
2015-05-16, 05:37 PM
Roland St. Jude, maybe? He's the mod on the stickied thread.

Wartex1
2015-05-16, 05:39 PM
We should probably get the Compendium stickied since it includes this.

SonsOfSauron
2015-05-16, 07:54 PM
Str
Dex
Con
Int
Wis
Cha


10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)



Figured I would add one for any monster stat blocks someone wanted to use.