Ralcos
2015-05-15, 12:23 PM
As the tin says, I used the Pathfinder race builder and came up with something cool (although I think is a bit too powerful) that I want to be critiqued.
Mantid
http://images.wikia.com/darksun/images/8/8b/Thri-Kreen.jpg
Monstrous Humanoid (3 RP)
Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. They often have magical abilities as well. A monstrous humanoid race has the following features.
Monstrous humanoids have the darkvision 60 feet racial trait.
Monstrous humanoids breathe, eat, and sleep.
Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.
Normal Speed (0 RP): The race has a base speed of 30 feet.
Weakness (–1 RP): +2 Dexterity, +2 Wisdom, -4 Charisma
Xenophobic (0 RP): Mantid
Bonus Languages: Common, Terran, Aklo, Undercommon
Advanced Strength (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Strength.
Advanced Dexterity (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Dexterity.
Natural Armor (2 RP): Prerequisites: None; Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.
Improved Natural Armor (1 RP): Prerequisite: Natural armor racial trait; Benefit: Members of this race gain a +1 natural armor bonus.
Silent Hunter (2 RP): Prerequisites: None; Benefit: Members of this race reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait).
Skill Training (1 RP): Prerequisites: None; Benefit: Acrobatics and Perception are always class skills for members of this race.
Skill Bonus (2 RP): Prerequisites: None; Benefits: Members of this race gain a +2 racial bonus on all Acrobatics checks.
Jumper (2 RP): Prerequisite: The race has at least a +2 racial bonus to Dexterity; Benefit: Members of this race are always considered to have a running start when making Acrobatics checks to jump.
Fast (1 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a +10 foot bonus to their base speed.
Poison Use (1 RP): Prerequisites: None; Benefit: Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.
Claws (2 RP): Prerequisites: None; Benefit: Members of this race receive two claw attacks. These are primary natural attacks. The damage is based on the creature's size .
Total RP Spent: 2, 8, 3, 8, 3 = 24
Mantid
http://images.wikia.com/darksun/images/8/8b/Thri-Kreen.jpg
Monstrous Humanoid (3 RP)
Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. They often have magical abilities as well. A monstrous humanoid race has the following features.
Monstrous humanoids have the darkvision 60 feet racial trait.
Monstrous humanoids breathe, eat, and sleep.
Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.
Normal Speed (0 RP): The race has a base speed of 30 feet.
Weakness (–1 RP): +2 Dexterity, +2 Wisdom, -4 Charisma
Xenophobic (0 RP): Mantid
Bonus Languages: Common, Terran, Aklo, Undercommon
Advanced Strength (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Strength.
Advanced Dexterity (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Dexterity.
Natural Armor (2 RP): Prerequisites: None; Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.
Improved Natural Armor (1 RP): Prerequisite: Natural armor racial trait; Benefit: Members of this race gain a +1 natural armor bonus.
Silent Hunter (2 RP): Prerequisites: None; Benefit: Members of this race reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait).
Skill Training (1 RP): Prerequisites: None; Benefit: Acrobatics and Perception are always class skills for members of this race.
Skill Bonus (2 RP): Prerequisites: None; Benefits: Members of this race gain a +2 racial bonus on all Acrobatics checks.
Jumper (2 RP): Prerequisite: The race has at least a +2 racial bonus to Dexterity; Benefit: Members of this race are always considered to have a running start when making Acrobatics checks to jump.
Fast (1 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a +10 foot bonus to their base speed.
Poison Use (1 RP): Prerequisites: None; Benefit: Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.
Claws (2 RP): Prerequisites: None; Benefit: Members of this race receive two claw attacks. These are primary natural attacks. The damage is based on the creature's size .
Total RP Spent: 2, 8, 3, 8, 3 = 24