GymGeekAus
2007-04-21, 09:57 PM
Okay, this is my first post in this forum. I'm conflicted on this prestige class I wrote up, and I wanna get some opinions--what better place than here?!? So here goes.
Wandmage
Wandmages are spellcasters who specialize in making and using wands. A rare path to arcane power, those few who become acquainted with a wandmage find them to be exceptional generalists, prepared for a wide variety of circumstances and with a versatility lacking in most other arcane casters. They are typically less interested in arcane lore than arcane treasure, prizing spellbooks and wands above all else.
ENTRY REQUIREMENTS
Feats: Magical Aptitude, Craft Wand, Wandstrike.
Skills: Knowledge (arcana) 8, Spellcraft 8, Use Magic Device 4.
Spells: Able to cast 3rd-level spells.
Special: Must be able to use wands with spell trigger activation as a wizard or other arcane spellcaster of 4th level or higher. Must have crafted at least two wands, including one of a 3rd-level spell.
CLASS FEATURES
Hit Die: d4
Class Skills: Concentration, Craft, Knowledge (any), Profession, Spellcraft, Use Magic Device.
Skill Points at Each Level: 2+ Int modifier.
BAB/Saves: Wandmages have poor attack bonus progressions and good Will saves.
Weapon and Armor Proficiency: Wandmages gain no proficiency in weapons or armor.
Spells per Day/Spells Known: At each wandmage level, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If she had more than one spellcasting class before becoming a wandmage, she must decide to which class to add each level for the purpose of determining spells per day and spells known.
Wand Artisan: A wandmage is especially proficient at creating wands. Whenever a wandmage makes a wand, he pays only 75% of the normal cost to create the wand (this affects the base price, and therefore applies to gp, XP, and craft point costs). In addition, a wandmage crafts wands quicker than normal. Normal creation times for wands are halved (one day for each 2,000 gp in the wand’s base price).
Wandcast (Ex): A wandmage of 2nd level or higher can cast a spell with somatic and material components even when holding a wand in their spellcasting hand. Casting a spell in this way still provokes attacks of opportunity normally, (remember, wands use spell trigger activation and therefore do not provoke attacks of opportunity). Wandmages often use this ability to carry a dagger in one hand and a wand in the other without any interference in their spellcasting ability.
Craft Wand (5th): At 3rd level, a wandmage learns how to create wands of 5th-level spells. A wandmage must have crafted at least one wand of a 4th-level spell to use this class feature.
Improved Wandstrike: At 4th level, a wandmage learns how to deliver wandstrike attacks more effectively. The wandmage gains a bonus on her touch attack roll equal to half the spell level stored in the wand she is using to deliver a wandstrike attack (rounded down).
In addition, she can choose to forego activating the wand in order to do additional damage with her wandstrike attack. Her wandstrikes do 1d6 points of damage x the level of the spell contained in the wand if she does not activate the wand as part of the attack.
Craft Wand (6th): At 6th level, a wandmage learns how to create wands of 6th-level spells. A wandmage must have crafted at least one wand of a 5th-level spell to use this class feature.
In addition, she is treated as having the Craft Rod feat for the purposes of creating a rod of many wands. You cannot use a rod of many wands to deliver a wandstrike attack.
Cannibalize Wand: At 7th level, a wandmage may unmake a wand, rendering it down for material components that she can then use in making other wands. You recover raw materials equal to half the base price of the wand, and gain experience points equal to 1/25th the base price, both of which can only be used to craft wands (thus the components have no gold point value except when used in crafting a wand, and the experience points only count to make wands). If using the craft point system, you also gain craft points equal to one tenth of the base price of the cannibalized wand.
Cannibalizing a wand takes 1 hour for each 1000 gp in its (current) base price. The process does not have to be completed in one sitting, but once you start to cannibalize a wand it no longer functions as a spell activation device. Care should be taken to record the actual base price of wands the wandmage makes and then cannibalizes.
Craft Wand (7th): At 9th level, a wandmage learns how to create wands of 7th-level spells. A wandmage must have crafted at least one wand of a 6th-level spell to use this class feature.
Metamagic Wand: At 10th level, a wandmage gains the ability to apply a metamagic feat she possesses to the effect of a wand. Using metamagic wand expends a number of additional charges from the wand equal to the number of effective spell levels the metamagic feat would add to the spell. The Still Spell feat confers no benefit when applied to a wand. The wandmage must still be capable of casting spells of the wand spell’s level with the metamagic feat.
Wandmage
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|+0|+0|+0|+2|Wand Artisan|+1 level of existing spellcasting class
2nd|+1|+0|+0|+3|Wandcast|+1 level of existing spellcasting class
3rd|+1|+1|+1|+3|Craft Wand (5th)|+1 level of existing spellcasting class
4th|+2|+1|+1|+4|Improved Wandstrike|+1 level of existing spellcasting class
5th|+2|+1|+1|+4|-|+1 level of existing spellcasting class
6th|+3|+2|+2|+5|Craft Wand (6th)|+1 level of existing spellcasting class
7th|+3|+2|+2|+5|Cannibalize Wand|+1 level of existing spellcasting class
8th|+4|+2|+2|+6|-|+1 level of existing spellcasting class
9th|+4|+3|+3|+6|Craft Wand (7th)|+1 level of existing spellcasting class
10th|+5|+3|+3|+7|Metamagic Wand|+1 level of existing spellcasting class [/table]
Wandmage
Wandmages are spellcasters who specialize in making and using wands. A rare path to arcane power, those few who become acquainted with a wandmage find them to be exceptional generalists, prepared for a wide variety of circumstances and with a versatility lacking in most other arcane casters. They are typically less interested in arcane lore than arcane treasure, prizing spellbooks and wands above all else.
ENTRY REQUIREMENTS
Feats: Magical Aptitude, Craft Wand, Wandstrike.
Skills: Knowledge (arcana) 8, Spellcraft 8, Use Magic Device 4.
Spells: Able to cast 3rd-level spells.
Special: Must be able to use wands with spell trigger activation as a wizard or other arcane spellcaster of 4th level or higher. Must have crafted at least two wands, including one of a 3rd-level spell.
CLASS FEATURES
Hit Die: d4
Class Skills: Concentration, Craft, Knowledge (any), Profession, Spellcraft, Use Magic Device.
Skill Points at Each Level: 2+ Int modifier.
BAB/Saves: Wandmages have poor attack bonus progressions and good Will saves.
Weapon and Armor Proficiency: Wandmages gain no proficiency in weapons or armor.
Spells per Day/Spells Known: At each wandmage level, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If she had more than one spellcasting class before becoming a wandmage, she must decide to which class to add each level for the purpose of determining spells per day and spells known.
Wand Artisan: A wandmage is especially proficient at creating wands. Whenever a wandmage makes a wand, he pays only 75% of the normal cost to create the wand (this affects the base price, and therefore applies to gp, XP, and craft point costs). In addition, a wandmage crafts wands quicker than normal. Normal creation times for wands are halved (one day for each 2,000 gp in the wand’s base price).
Wandcast (Ex): A wandmage of 2nd level or higher can cast a spell with somatic and material components even when holding a wand in their spellcasting hand. Casting a spell in this way still provokes attacks of opportunity normally, (remember, wands use spell trigger activation and therefore do not provoke attacks of opportunity). Wandmages often use this ability to carry a dagger in one hand and a wand in the other without any interference in their spellcasting ability.
Craft Wand (5th): At 3rd level, a wandmage learns how to create wands of 5th-level spells. A wandmage must have crafted at least one wand of a 4th-level spell to use this class feature.
Improved Wandstrike: At 4th level, a wandmage learns how to deliver wandstrike attacks more effectively. The wandmage gains a bonus on her touch attack roll equal to half the spell level stored in the wand she is using to deliver a wandstrike attack (rounded down).
In addition, she can choose to forego activating the wand in order to do additional damage with her wandstrike attack. Her wandstrikes do 1d6 points of damage x the level of the spell contained in the wand if she does not activate the wand as part of the attack.
Craft Wand (6th): At 6th level, a wandmage learns how to create wands of 6th-level spells. A wandmage must have crafted at least one wand of a 5th-level spell to use this class feature.
In addition, she is treated as having the Craft Rod feat for the purposes of creating a rod of many wands. You cannot use a rod of many wands to deliver a wandstrike attack.
Cannibalize Wand: At 7th level, a wandmage may unmake a wand, rendering it down for material components that she can then use in making other wands. You recover raw materials equal to half the base price of the wand, and gain experience points equal to 1/25th the base price, both of which can only be used to craft wands (thus the components have no gold point value except when used in crafting a wand, and the experience points only count to make wands). If using the craft point system, you also gain craft points equal to one tenth of the base price of the cannibalized wand.
Cannibalizing a wand takes 1 hour for each 1000 gp in its (current) base price. The process does not have to be completed in one sitting, but once you start to cannibalize a wand it no longer functions as a spell activation device. Care should be taken to record the actual base price of wands the wandmage makes and then cannibalizes.
Craft Wand (7th): At 9th level, a wandmage learns how to create wands of 7th-level spells. A wandmage must have crafted at least one wand of a 6th-level spell to use this class feature.
Metamagic Wand: At 10th level, a wandmage gains the ability to apply a metamagic feat she possesses to the effect of a wand. Using metamagic wand expends a number of additional charges from the wand equal to the number of effective spell levels the metamagic feat would add to the spell. The Still Spell feat confers no benefit when applied to a wand. The wandmage must still be capable of casting spells of the wand spell’s level with the metamagic feat.
Wandmage
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|+0|+0|+0|+2|Wand Artisan|+1 level of existing spellcasting class
2nd|+1|+0|+0|+3|Wandcast|+1 level of existing spellcasting class
3rd|+1|+1|+1|+3|Craft Wand (5th)|+1 level of existing spellcasting class
4th|+2|+1|+1|+4|Improved Wandstrike|+1 level of existing spellcasting class
5th|+2|+1|+1|+4|-|+1 level of existing spellcasting class
6th|+3|+2|+2|+5|Craft Wand (6th)|+1 level of existing spellcasting class
7th|+3|+2|+2|+5|Cannibalize Wand|+1 level of existing spellcasting class
8th|+4|+2|+2|+6|-|+1 level of existing spellcasting class
9th|+4|+3|+3|+6|Craft Wand (7th)|+1 level of existing spellcasting class
10th|+5|+3|+3|+7|Metamagic Wand|+1 level of existing spellcasting class [/table]