PDA

View Full Version : Ur Priest 5e - seeking feedback



Still_I_Rise
2015-06-01, 06:47 PM
Ur Priest

This works mechanically as a Divine Domain, except that Ur Priests do not gain the ability to ask for Divine Intervention at 10th level.

An Ur Priest is an individual who has come to hate the gods. While such a person is usually evil, they are not so necessarily. Instead of gaining their power by prayer or devotion as clerics do, Ur Priests steal their spells from the gods. Ur Priests never gain the focus or expertise that an ordinary cleric does in their Divine Domain, but make up for this lack of specialization with an incredible versatility that stems from the deceptive nature of their spellcasting.

1st – Disguise Self, Inflict Wounds
3rd – Invisibility, Pass Without Trace
5th – Dispel Magic, Nondetection
7th – Banishment, Fabricate
9th – Circle of Power, Mislead

Bonus Proficiency: At first level, you gain proficiency in Deception. If you already have proficiency in Deception, you may gain proficiency in any Charisma-based skill of your choice.

1st - Master of Deception: Your proficiency bonus in Deception is doubled. In addition, the caster of any form of magical lie detection (such as Zone of Truth) must succeed on an ability check with a DC equal to 8 + double your proficiency bonus. If they fail the check, the caster believes the spell has succeeded, but you are free to lie undetected. If they succeed, the spell works as normal.

2nd - Channel Divinity: Rapid Theft: As a bonus action, you may use your Channel Divinity to switch out one of your prepared spells for the day for another of equal level. Once you use this feature, you must finish a long rest to use it again.

6th – Siphon Spell Power: As a bonus action, you may sacrifice two spell slots of one level to gain a spell slot in the level higher. (For example, you may sacrifice two third level spell slots to gain a fourth level spell slot.) Once you have used this feature, you must finish a short rest to use it again.

8th – Divine Resistance: You gain advantage on saving throws against divine spells, and resistance to damage from divine spells.

17th – Divine Spell Thief: As the Arcane Trickster Spell Thief ability, except that it only applies to divine spells, and the Ur Priest can use the ability again before taking a long rest if their spell theft fails. They may use Divine Spell Thief as a reaction until they have successfully used it to steal a divine spell; at that point, they cannot use it again until taking a long rest.

Demon Tongue
2015-12-14, 10:00 PM
the big problem with this subclass is using Divine Intervention. It makes no sense that an Ur-Priest could use that ability while stealing power from the gods.

Still_I_Rise
2015-12-14, 10:48 PM
the big problem with this subclass is using Divine Intervention. It makes no sense that an Ur-Priest could use that ability while stealing power from the gods.

You're right, which is why I stated at the top that this works as a Divine Domain, except that Ur Priests don't get to ask for Divine Intervention.

Ruslan
2015-12-15, 04:02 PM
I'd like to see another Channel Divinity option. Rapid Theft is pretty good, but being usable only 1/long rest means that rest of the time (which could be 9 or 12 Channel Divinity uses per day) you're stuck with the boring Turn Undead.

SwordChuck
2015-12-15, 04:24 PM
the big problem with this subclass is using Divine Intervention. It makes no sense that an Ur-Priest could use that ability while stealing power from the gods.

Unless you are asking "Deity A" for help when you typically steal from "Deity B" who happens to be the enemy of "Deity A".