Angafirith
2007-04-23, 11:52 PM
I thought I'd create another magical beast, this time based on the badger. It's a bit of a greater change: I swapped a few stats around. Basically, I did what I did for the Thunder Boar ('http://www.giantitp.com/forums/showthread.php?t=40713'): I took a creature's special ability and found an element that sounded good with it. I decided that the idea of such a beast would focus on damage, rather than evasion. That's why this beast has such high attack bonuses compared to the basic badger.
The thread title is supposed to be like "Badger the Badger?". Aren't I just so witty?
Another creation of the Order of the Bestial Elementalists was the Brenner. They recognized a certain fierceness in the common Badger and used their techniques to enhance it further. The result was a rather hot-headed beast: the Brenner. Unlike the common badger, a brenner relies on brute force more than nimbleness. Such beasts are dangerous foes. Brenners look similar to normal badgers, except the dark portions of their fur are redder than usual. Any flames coming from this beast are magical in nature, so there is no risk of a badger inadvertently ruining their homes.
The badger jumps, arrow protruding from its side. Rather than falling still and living its last moments, it turns towards you. Its fur ignites, burning the arrow to ash. It screams with badger fury. It runs at you, fully ablaze.
Brenner
Size/Type: Small Magical Beast
Hit Dice: 2d10+11 (22)
Initiative: -1
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 12 (+1 size, -1 Dex, +2 natural), touch 10, flat-footed 12
Base Attack / Grapple: +2 / +1
Attack: Flaming Claw +7 melee (1d3+3 + 1d6 fire)
Full Attack: 2 Flaming claws +7 melee (1d3+3 + 1d6 fire) and Flaming bite +1 melee (1d3+3 + 1d6 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burning Rage
Special Qualities: Darkvision 60 ft., low-light vision, resistance to fire 5, scent
Saves: Fort +4, Ref +1, Will +1
Abilities: Str 17, Dex 8, Con 15, Int 3, Wis 12, Cha 7
Skills: Intimidate +3
Feats: Weapon Focus (Claw), Toughness B, Improved Natural Attack (Claw) B
Environment: Temperate forests
Organization: Solitary, pair, or cete (3-5)
Challenge Rating: 2
Alignment: Chaotic Neutral
Advancement: 3-4 HD (Small)
Burning Rage (Ex):
A Brenner is capable of channeling burning energy into its Rage. This rage functions as normal for a badger. In addition to these effects, a Brenner immediately gains the following effects without having to wait until its next turn: the fire damage on its natural attacks increases to 2d6 and it gains the effect of a Warm Fire Shield, dealing 1d6 damage to anyone who successfully attacks a Brenner for the duration of its rage.
The thread title is supposed to be like "Badger the Badger?". Aren't I just so witty?
Another creation of the Order of the Bestial Elementalists was the Brenner. They recognized a certain fierceness in the common Badger and used their techniques to enhance it further. The result was a rather hot-headed beast: the Brenner. Unlike the common badger, a brenner relies on brute force more than nimbleness. Such beasts are dangerous foes. Brenners look similar to normal badgers, except the dark portions of their fur are redder than usual. Any flames coming from this beast are magical in nature, so there is no risk of a badger inadvertently ruining their homes.
The badger jumps, arrow protruding from its side. Rather than falling still and living its last moments, it turns towards you. Its fur ignites, burning the arrow to ash. It screams with badger fury. It runs at you, fully ablaze.
Brenner
Size/Type: Small Magical Beast
Hit Dice: 2d10+11 (22)
Initiative: -1
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 12 (+1 size, -1 Dex, +2 natural), touch 10, flat-footed 12
Base Attack / Grapple: +2 / +1
Attack: Flaming Claw +7 melee (1d3+3 + 1d6 fire)
Full Attack: 2 Flaming claws +7 melee (1d3+3 + 1d6 fire) and Flaming bite +1 melee (1d3+3 + 1d6 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burning Rage
Special Qualities: Darkvision 60 ft., low-light vision, resistance to fire 5, scent
Saves: Fort +4, Ref +1, Will +1
Abilities: Str 17, Dex 8, Con 15, Int 3, Wis 12, Cha 7
Skills: Intimidate +3
Feats: Weapon Focus (Claw), Toughness B, Improved Natural Attack (Claw) B
Environment: Temperate forests
Organization: Solitary, pair, or cete (3-5)
Challenge Rating: 2
Alignment: Chaotic Neutral
Advancement: 3-4 HD (Small)
Burning Rage (Ex):
A Brenner is capable of channeling burning energy into its Rage. This rage functions as normal for a badger. In addition to these effects, a Brenner immediately gains the following effects without having to wait until its next turn: the fire damage on its natural attacks increases to 2d6 and it gains the effect of a Warm Fire Shield, dealing 1d6 damage to anyone who successfully attacks a Brenner for the duration of its rage.