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GreenSerpent
2015-06-13, 05:25 AM
Looking for a bit of critique and constructive criticism on this cleric archetype I wrote up as part of some worldbuilding I'm doing. To give context: humans in the setting are usually animistic/pantheistic and worship a collective "pantheon" of untold millions of small gods and spirits. Suggestions on altering wording and such to appear less ambiguous are also welcomed... so pretty much PEACH please.

Without further ado...

Many-God Priest (Human Cleric archetype)

A priest of the Many Gods is a worshipper of the untold spirits and small gods that humans follow. Unlike other clerics they follow the many thousands or even millions of small gods as a collective worship - the Many Gods. Following this practise grants them truly unparalleled flexibility from the host of divine sources they draw upon.

A many-god priest has the following class features:

Domains:
A many-god priest does not gain domains like a normal cleric. At 1st level a cleric gains two domains as normal to represent their personal philosophies, however they do not gain the domain spells associated. They gain the granted powers of the domains as normal.

Opportunistic Magic:
At 1st level a many-god priest can gain access to their domain slots for a brief period. They do not need to select domain spells from their two chosen domains; they may select them from any eligible domain. They may then cast these spells spontaneously from their domain slots without needing to prepare them. This does not treat them as a spontaneous caster for the purposes of qualifying for prestige classes or other features.

For example, a 6th-level human cleric who chose Knowledge and Magic as his two domains decides to use his domain spells. He activates Opportunistic Worship and - as he is fighting undead at the moment - chooses Sun and Fire for his domain spells. He can now cast Sun and Fire domain spells using his domain slots.

A many-god priest can access their domain slots a number of times per day equal to 3 + WIS modifier as a move action. They can access their slots for a number of minutes equal to their WIS modifier. For example, a 3rd level cleric with a WIS score of 18 can access their domain slots seven times per day for up to four minutes each time.

This ability alters the cleric domain slots and spells.

Opportunistic Feature:
At 1st level a many-god priest gains the ability to temporarily tap into the granted abilities of other gods. They can temporarily replace one of the granted features of their chosen domains to another feature. A many-god priest can do this a number of times per day equal to 1 + CHA modifier as a move action. The feature replacement lasts for 3 + CHA modifier rounds.

This feature can be from any domain they are eligible to select. The user must possess all other requirements to use the feature (e.g. level). [Ex] abilities cannot be copied with Opportunistic Feature.

For example, our 6th-level human cleric with Knowledge and Magic as his domains decides to use Opportunistic Feature to help him restore his friends. He uses Opportunistic Feature to replace his Remote Viewing granted power (from Knowledge domain) with the Healer's Blessing granted power (from Healing domain).

This feature alters the granted features from cleric domains and replaces the cleric ability to spontaneously cast cure and inflict spells.

Morphic Symbol:
The ability for a many-god priest to have just the right holy symbol is well known. At 1st level the many-god priest gains the ability to alter a holy symbol so that it channels the power of a different god. This can be done as a free action if the many-god priest is wearing or wielding the symbol.

Increased Domain Slots:
At 1st level a many-god priest gains additional domain slots. When a many-god priest gains a spell level (typically at levels 1, 3, 5, 7, 9, 11, 13, 15 and 17) they gain an additional domain slot for that spell level.

At 19th level the many-god priest gains the ability to sacrifice a prepared spell to refill a spent domain slot of the same level. This takes a move action and can be done no more than once per day per spell level.

This ability replaces the cleric's ability to channel energy.