Corbert
2007-04-26, 04:38 PM
I posted this spell on ENWorld and never got any feedback, so I'll try here. Please let me know, is this spell too powerful? Should it be epic? Is it just too cheesy for words? Feedback people c'mon :smallbiggrin: I don't think I've seen a spell like this anywhere else. This is a spell I decided to give to a couple of important NPCs in my campaign. The cleric has a set of goggles from Libris Mortis that let him see if something is alive, undead, dead, or a construct, and I want to see the look on the players face when he finds all the undead hiding in the NPCs shadows. I'm using the alternate rules for turning undead where a turning attempt does 1d6 damage per level to all undead within 30', so imagine his surprise at how little damage he will do them if he tries to turn.
Shadow of Undeath
[Necromancy]
Level Sor/Wiz 8
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Target: one incorporeal undead
Components: V, S, M
Casting Time: 1 action
Saving Throw: Will negates
Spell resistance: yes
You bind a number of incorporeal undead equal to twice your caster level to your shadow and can make them fight for you. HD limits as per the Animate Dead spell still apply, IE 4 HD worth of undead creatures per caster level. All bound undead must be of the same type. Once bound, the undead inhabit and control the shadow and can move it contrary to any light source up to 10’ per level of the caster, but the caster can order them to act like a normal shadow. Even if turned the bound undead must stay with 10 feet per level of the caster. No matter the number of light sources the caster only casts a single shadow.
The bound undead can be made to fight for the caster, and perform any function they can normally do at the order of the caster.
Successive castings of this spell on a new undead type will release all current undead bound to your shadow, with the released undead most likely hostile. The spell allows telepathic communication with the bound undead, but the caster can choose to cut communication at will. The caster is immune to all special and supernatural abilities of the bound undead. This is especially important in the case of a bound Allip as mental contact with one can cause the loss of Wisdom.
The most powerful aspect of this spell is that at the casters option he can choose not to affect the bound undead with any spells he casts of 7th level of lower. So if the caster should cast Fireball on an enemy engaged in battle with his bound undead he could choose to affect only the enemy.
Bound undead get a turn resistance of +1 per 3 level of the caster in addition to any turn resistance they may already have. Bound undead count towards the limit of undead a caster may control.
Shadow of Undeath
[Necromancy]
Level Sor/Wiz 8
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Target: one incorporeal undead
Components: V, S, M
Casting Time: 1 action
Saving Throw: Will negates
Spell resistance: yes
You bind a number of incorporeal undead equal to twice your caster level to your shadow and can make them fight for you. HD limits as per the Animate Dead spell still apply, IE 4 HD worth of undead creatures per caster level. All bound undead must be of the same type. Once bound, the undead inhabit and control the shadow and can move it contrary to any light source up to 10’ per level of the caster, but the caster can order them to act like a normal shadow. Even if turned the bound undead must stay with 10 feet per level of the caster. No matter the number of light sources the caster only casts a single shadow.
The bound undead can be made to fight for the caster, and perform any function they can normally do at the order of the caster.
Successive castings of this spell on a new undead type will release all current undead bound to your shadow, with the released undead most likely hostile. The spell allows telepathic communication with the bound undead, but the caster can choose to cut communication at will. The caster is immune to all special and supernatural abilities of the bound undead. This is especially important in the case of a bound Allip as mental contact with one can cause the loss of Wisdom.
The most powerful aspect of this spell is that at the casters option he can choose not to affect the bound undead with any spells he casts of 7th level of lower. So if the caster should cast Fireball on an enemy engaged in battle with his bound undead he could choose to affect only the enemy.
Bound undead get a turn resistance of +1 per 3 level of the caster in addition to any turn resistance they may already have. Bound undead count towards the limit of undead a caster may control.