DrkMagusX
2015-06-27, 11:33 PM
I created a Victorian Gothic city that is also portside. Ran by a Council member from each faction below.
So far the factions I created for the large city are:
Noble family of Dhampir that has been in the city for a very longtime. Aside from being collectors of beauty and Magic items I haven't made their place in the scheme of it all.
Sorcerer group called "The Guardians" They created the lawful Gargoyles that protect the main streets and its marketplace. These living stone creatures are better looking then traditional gargoyles.
Necrometal workers - basicly a cult of Necromancer blacksmiths that create various skeleton creations with metal parts/plating.
Corpse Makers - Created the art of fleshgrafting (Stitching living parts to people like twisted frankenstein) They aid other factions that need fresh corpses. No one questions how they get them. Might work with the above Necrometal workers to create hybrid part Zombie looking skeleton creation.
Master Engineers - The creators of Machine men and other works of mechanical wonder. Keepers of the secret to making ships airborne
I m working on a Sea base faction that controls the port
Also your elite thieves guild faction .
I would like some advice on additions or where they could all fit in . Each one would hold sway to a district of its own and battles behind the curtain for more power .
The Guardians and Engineers are the only 2 factions from above that could be called "Good".
When picturing the city think Victorian gothic, Penny Dreadful, and or Van helsing movies with Hugh
So far the factions I created for the large city are:
Noble family of Dhampir that has been in the city for a very longtime. Aside from being collectors of beauty and Magic items I haven't made their place in the scheme of it all.
Sorcerer group called "The Guardians" They created the lawful Gargoyles that protect the main streets and its marketplace. These living stone creatures are better looking then traditional gargoyles.
Necrometal workers - basicly a cult of Necromancer blacksmiths that create various skeleton creations with metal parts/plating.
Corpse Makers - Created the art of fleshgrafting (Stitching living parts to people like twisted frankenstein) They aid other factions that need fresh corpses. No one questions how they get them. Might work with the above Necrometal workers to create hybrid part Zombie looking skeleton creation.
Master Engineers - The creators of Machine men and other works of mechanical wonder. Keepers of the secret to making ships airborne
I m working on a Sea base faction that controls the port
Also your elite thieves guild faction .
I would like some advice on additions or where they could all fit in . Each one would hold sway to a district of its own and battles behind the curtain for more power .
The Guardians and Engineers are the only 2 factions from above that could be called "Good".
When picturing the city think Victorian gothic, Penny Dreadful, and or Van helsing movies with Hugh