LoyalPaladin
2015-07-02, 09:45 AM
Hello everybody,
Here is the 5th prestige class I am putting up for critiquing. I'm trying to accomplish a shadow based assassin. Something sneaky and exceptionally good at assassinating.
Thanks in advance for all your help!
P.S. I'm also terrible at placing the ability tags like Su and Ex. I'd appreciate help with it!
Doom Dark Assassin
Hit Die
d6
Requirements
Alignment: Non-Good
Deity: Noct
Skills: Hide 12 Ranks and Move Silently 12 Ranks.
Special: Sneak Attack +4d6
Class Skills
The Doom Dark Assassin’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at Each Additional Level
6 + Int modifier.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Class Features
1st
+0+0+2+0
Pierce the Veil
2nd
+1+0+3+0
Sneak Attack +1d6
3rd
+2+1+3+1
Cutthroat
4th
+3+1+4+1
Sneak Attack +2d6
5th
+3+1+4+1
Hide in Plain Sight
6th
+4+2+5+2
Sneak Attack +3d6
7th
+5+2+5+2
Blind the Opposition
8th
+6+2+6+2
Sneak Attack +4d6
9th
+6+3+6+3
Shadow Jump 30ft
10th
+7+3+7+3
Touch of Noct, Sneak Attack +5d6
Class Features
All the following are Class Features of the Doom Dark Assassin prestige class.
Weapon and Armor Proficiency
Doom Dark Assassins gain no armor or weapon proficiencies.
Pierce the Veil (Su)
At 1st level, a Doom Dark Assassin gains the ability to see through even magical darkness.
Sneak Attack (Ex)
At 2nd level, a Doom Dark Assassin begins to progress sneak attack like a rogue.
Cutthroat (Su)
At 3rd level, a Doom Dark Assassin is the epitome of silent killing. 3 times per day, a Doom Dark Assassin may channel the spell silence through his weapon. This effects only the target and has a will save to negate it of 10 + the Doom Dark Assassin's class level.
Hide in Plain Sight (Ex)
At 5th level, a Doom Dark Assassin can use the Hide skill even while being observed. As long as they are within 10 feet of some sort of shadow, a Doom Dark Assassin can hide their self from view in the open without anything to actually hide behind. They cannot, however, hide in their own shadow.
Blind the Opposition (Su)
At 7th level, once per day, a Doom Dark Assassin can cast Deeper Darkness.
Shadow Jump (Su)
At 9th level, a Doom Dark Assassin gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. A Doom Dark Assassin can jump up to a total of 15ft per class level each day in this way; this may be a single jump or many smaller of 10 feet each. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.
Touch of Noct (Ex)
At 10th level, Noct blesses his assassins with a piece of his essence. The Doom Dark Assassin is granted the effects of the Shadow template.
Here is the 5th prestige class I am putting up for critiquing. I'm trying to accomplish a shadow based assassin. Something sneaky and exceptionally good at assassinating.
Thanks in advance for all your help!
P.S. I'm also terrible at placing the ability tags like Su and Ex. I'd appreciate help with it!
Doom Dark Assassin
Hit Die
d6
Requirements
Alignment: Non-Good
Deity: Noct
Skills: Hide 12 Ranks and Move Silently 12 Ranks.
Special: Sneak Attack +4d6
Class Skills
The Doom Dark Assassin’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at Each Additional Level
6 + Int modifier.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Class Features
1st
+0+0+2+0
Pierce the Veil
2nd
+1+0+3+0
Sneak Attack +1d6
3rd
+2+1+3+1
Cutthroat
4th
+3+1+4+1
Sneak Attack +2d6
5th
+3+1+4+1
Hide in Plain Sight
6th
+4+2+5+2
Sneak Attack +3d6
7th
+5+2+5+2
Blind the Opposition
8th
+6+2+6+2
Sneak Attack +4d6
9th
+6+3+6+3
Shadow Jump 30ft
10th
+7+3+7+3
Touch of Noct, Sneak Attack +5d6
Class Features
All the following are Class Features of the Doom Dark Assassin prestige class.
Weapon and Armor Proficiency
Doom Dark Assassins gain no armor or weapon proficiencies.
Pierce the Veil (Su)
At 1st level, a Doom Dark Assassin gains the ability to see through even magical darkness.
Sneak Attack (Ex)
At 2nd level, a Doom Dark Assassin begins to progress sneak attack like a rogue.
Cutthroat (Su)
At 3rd level, a Doom Dark Assassin is the epitome of silent killing. 3 times per day, a Doom Dark Assassin may channel the spell silence through his weapon. This effects only the target and has a will save to negate it of 10 + the Doom Dark Assassin's class level.
Hide in Plain Sight (Ex)
At 5th level, a Doom Dark Assassin can use the Hide skill even while being observed. As long as they are within 10 feet of some sort of shadow, a Doom Dark Assassin can hide their self from view in the open without anything to actually hide behind. They cannot, however, hide in their own shadow.
Blind the Opposition (Su)
At 7th level, once per day, a Doom Dark Assassin can cast Deeper Darkness.
Shadow Jump (Su)
At 9th level, a Doom Dark Assassin gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. A Doom Dark Assassin can jump up to a total of 15ft per class level each day in this way; this may be a single jump or many smaller of 10 feet each. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.
Touch of Noct (Ex)
At 10th level, Noct blesses his assassins with a piece of his essence. The Doom Dark Assassin is granted the effects of the Shadow template.