Chells
2015-07-05, 03:41 PM
My campaign is currently pretty grueling. The new guy wants to play a sorcerer but is running out of spells too often. I wanted to give him a class that like 4x/5x that allows him to maintain a magical attack regardless of how much I throw at them. So I took the spirit shaman spell mechanics and tweaked them for an arcane caster and then added a built in ability that mirrors the Reserved feats.
My question is how balanced you guys think this is? Thanks.
Evocationist
Level
BAB
Fort
Ref
Will
Special
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+0
+0
+0
+1
Ignore spell failure 10%
3
2
2nd
+1
+1
+1
+2
4
3
3rd
+2
+1
+1
+3
5
4
2
4th
+3
+2
+2
+4
6
5
3
5th
+3
+2
+2
+5
Untapped Potential
6
6
4
2
6th
+4
+3
+3
+6
6
6
5
3
7th
+5
+3
+3
+7
6
6
6
4
2
8th
+6
+4
+4
+8
6
6
6
5
3
9th
+6
+4
+4
+9
6
6
6
6
4
2
10th
+7
+5
+5
+10
Deadly Evocation
6
6
6
6
5
3
11th
+8
+5
+5
+11
6
6
6
6
6
4
2
12th
+9
+6
+6
+12
6
6
6
6
6
5
3
13th
+9
+6
+6
+13
6
6
6
6
6
6
4
2
14th
+10
+7
+7
+14
6
6
6
6
6
6
5
3
15th
+11
+7
+7
+15
Ignore spell failure 20%
6
6
6
6
6
6
6
4
2
16th
+12
+8
+8
+16
6
6
6
6
6
6
6
5
3
17th
+12
+8
+8
+17
6
6
6
6
6
6
6
6
4
2
18th
+13
+9
+9
+18
6
6
6
6
6
6
6
6
5
3
19th
+14
+9
+9
+19
6
6
6
6
6
6
6
6
6
4
20th
+15
+10
+10
+20
Spell School Expansion
6
6
6
6
6
6
6
6
6
5
Hit Dice: d4
Class Skills: 2 + Int modifier
Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int)
Class Features
All of the following are class features of the evocationist.
Weapon and Armor Proficiency: Evocationist are proficient with all simple weapons and with light armor, but not with shields.
Spells: An evocationist casts arcane spells from the sorcerer/wizard spell list. He can cast any spell he has memorized from his spellbook. To memorize or cast a spell, an evocationist must have a Charisma score of at least 10 + the spell level. The Difficulty Class for a saving throw against an evocationists spell is 10 + the spell level + the evocationists Charisma modifier.
Like other spellcasters, an evocationist can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on table above. In addition, he receives bonus spells per day if she has a high Charisma score. (PHB pg 8)
Like a wizard, an evocationist can build a list of spells by adding them to his spellbook. He is limited to the school of Evocation and three other schools of his choice. He may also use Universal spells. Each day an evocationist can memorize a set number of spells from his spellbook. Unlike a wizard, he does not memorize a specific spell per spell slot. The number of spells by level he can commit to memory is listed on the table below. Much like a bard or sorcerer can spontaneously cast any spell he has memorized for that day. He memorizes his spells by getting a good nights sleep and spending 1 hour studying his spellbook. Once he has chosen a spell for the day, it cannot be changed until after another 8 hours rest and hour of preparation.
If an evocationist knows any metamagic feats, he applies them to his spells when he memorizes his spells for the day. Each version of the spell takes up one spot in the evocationists memory. An evocationist cannot choose to alter his spells with metamagic feats on the fly, as other spontaneous casters do. Evocationists using metamagic feats do not have an increased casting time as sorcerers do.
Spells Memorized per Day
Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
3
1
2nd
3
2
3rd
3
2
1
4th
3
3
1
5th
3
3
1
1
6th
3
3
2
1
7th
3
3
2
1
1
8th
3
3
2
2
1
9th
3
3
3
2
1
1
10th
3
3
3
2
2
1
11th
3
3
3
3
2
1
1
12th
3
3
3
3
2
2
1
13th
3
3
3
3
3
2
1
1
14th
3
3
3
3
3
2
2
1
15th
3
3
3
3
3
3
2
1
1
16th
3
3
3
3
3
3
2
2
1
17th
3
3
3
3
3
3
3
2
1
1
18th
3
3
3
3
3
3
3
2
2
1
19th
3
3
3
3
3
3
3
3
2
2
20th
3
3
3
3
3
3
3
3
3
2
Spellbook: An evocationist must study his spellbook each day to prepare her spells. He cannot prepare any spell not recorded in his spellbook, except for read magic, which all evocationists can prepare from memory. These spells can only be from the schools he can utilize.
An evocationist begins play with a spellbook containing all 0-level sorcerer/wizard spells (from the appropriate schools) plus three 1st-level spells of his choice . For each point of Intelligence bonus the evocationist has, the spellbook holds one additional 1st-level spell of your choice. At each new evocationist level, he gains two new spells of any spell level or levels that he can cast (based on her new evocationist level) for his spellbook. At any time, an evocationist can also add spells found in other arcane spellbooks to his own (DC 15 + spell level Spellcraft check).
Ignore Spell Failure (Ex): Evocationists see themselves as arcane warriors. As an extraordinary ability, he ignores a portion of the arcane spell failure chance associated with using armor. At 1st is reduction equals 10% and increases to 20% at 15th level. An evocationist subtracts the given percentage value from his total spell failure chance, if any.
Untapped Potential (Su): An ] When an evocationist reaches 5th level, he learns how to draw upon the magic inherent in his body and soul, utilizing (but not consuming) energy from available spells to augment the casters magical talents. When memorizing spells, he chooses one of the following energy types; acid, cold, fire, force, lightning or sonic. As long as he has a spell of that energy type available to cast, he can make an attack with that magic as a standard action. Each energy type has its own specific effect and does 1 die of damage per spell level of the highest spell of that energy type he has available.
Energy Type
Effect
Range
Damage Die
Save
Spell Resistance
Acid
Ranged touch attack
30ft
1d6
No
No
Cold
15-foot cone-shaped burst
0ft
1d6
Reflex ½
Yes
Fire
5-foot-radius burst
30ft
1d6
Reflex ½
Yes
Force
1 missile per die
30ft
1d4+1
No
Yes
Lightning
20-foot line
0ft
1d6
Reflex ½
Yes
Sonic
Melee touch attack
0ft
1d8
No
Yes
Deadly Evocation: Evocation spells cast by a 10th level evocationist are particularly dangerous. The DC for these spells are increased by 1 and he receives a +1 bonus to overcome Spell Resistance.
Spell School Expansion: On reaching 20th level an evocationist gains access to one addition spell school of his choice.
My question is how balanced you guys think this is? Thanks.
Evocationist
Level
BAB
Fort
Ref
Will
Special
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+0
+0
+0
+1
Ignore spell failure 10%
3
2
2nd
+1
+1
+1
+2
4
3
3rd
+2
+1
+1
+3
5
4
2
4th
+3
+2
+2
+4
6
5
3
5th
+3
+2
+2
+5
Untapped Potential
6
6
4
2
6th
+4
+3
+3
+6
6
6
5
3
7th
+5
+3
+3
+7
6
6
6
4
2
8th
+6
+4
+4
+8
6
6
6
5
3
9th
+6
+4
+4
+9
6
6
6
6
4
2
10th
+7
+5
+5
+10
Deadly Evocation
6
6
6
6
5
3
11th
+8
+5
+5
+11
6
6
6
6
6
4
2
12th
+9
+6
+6
+12
6
6
6
6
6
5
3
13th
+9
+6
+6
+13
6
6
6
6
6
6
4
2
14th
+10
+7
+7
+14
6
6
6
6
6
6
5
3
15th
+11
+7
+7
+15
Ignore spell failure 20%
6
6
6
6
6
6
6
4
2
16th
+12
+8
+8
+16
6
6
6
6
6
6
6
5
3
17th
+12
+8
+8
+17
6
6
6
6
6
6
6
6
4
2
18th
+13
+9
+9
+18
6
6
6
6
6
6
6
6
5
3
19th
+14
+9
+9
+19
6
6
6
6
6
6
6
6
6
4
20th
+15
+10
+10
+20
Spell School Expansion
6
6
6
6
6
6
6
6
6
5
Hit Dice: d4
Class Skills: 2 + Int modifier
Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int)
Class Features
All of the following are class features of the evocationist.
Weapon and Armor Proficiency: Evocationist are proficient with all simple weapons and with light armor, but not with shields.
Spells: An evocationist casts arcane spells from the sorcerer/wizard spell list. He can cast any spell he has memorized from his spellbook. To memorize or cast a spell, an evocationist must have a Charisma score of at least 10 + the spell level. The Difficulty Class for a saving throw against an evocationists spell is 10 + the spell level + the evocationists Charisma modifier.
Like other spellcasters, an evocationist can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on table above. In addition, he receives bonus spells per day if she has a high Charisma score. (PHB pg 8)
Like a wizard, an evocationist can build a list of spells by adding them to his spellbook. He is limited to the school of Evocation and three other schools of his choice. He may also use Universal spells. Each day an evocationist can memorize a set number of spells from his spellbook. Unlike a wizard, he does not memorize a specific spell per spell slot. The number of spells by level he can commit to memory is listed on the table below. Much like a bard or sorcerer can spontaneously cast any spell he has memorized for that day. He memorizes his spells by getting a good nights sleep and spending 1 hour studying his spellbook. Once he has chosen a spell for the day, it cannot be changed until after another 8 hours rest and hour of preparation.
If an evocationist knows any metamagic feats, he applies them to his spells when he memorizes his spells for the day. Each version of the spell takes up one spot in the evocationists memory. An evocationist cannot choose to alter his spells with metamagic feats on the fly, as other spontaneous casters do. Evocationists using metamagic feats do not have an increased casting time as sorcerers do.
Spells Memorized per Day
Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
3
1
2nd
3
2
3rd
3
2
1
4th
3
3
1
5th
3
3
1
1
6th
3
3
2
1
7th
3
3
2
1
1
8th
3
3
2
2
1
9th
3
3
3
2
1
1
10th
3
3
3
2
2
1
11th
3
3
3
3
2
1
1
12th
3
3
3
3
2
2
1
13th
3
3
3
3
3
2
1
1
14th
3
3
3
3
3
2
2
1
15th
3
3
3
3
3
3
2
1
1
16th
3
3
3
3
3
3
2
2
1
17th
3
3
3
3
3
3
3
2
1
1
18th
3
3
3
3
3
3
3
2
2
1
19th
3
3
3
3
3
3
3
3
2
2
20th
3
3
3
3
3
3
3
3
3
2
Spellbook: An evocationist must study his spellbook each day to prepare her spells. He cannot prepare any spell not recorded in his spellbook, except for read magic, which all evocationists can prepare from memory. These spells can only be from the schools he can utilize.
An evocationist begins play with a spellbook containing all 0-level sorcerer/wizard spells (from the appropriate schools) plus three 1st-level spells of his choice . For each point of Intelligence bonus the evocationist has, the spellbook holds one additional 1st-level spell of your choice. At each new evocationist level, he gains two new spells of any spell level or levels that he can cast (based on her new evocationist level) for his spellbook. At any time, an evocationist can also add spells found in other arcane spellbooks to his own (DC 15 + spell level Spellcraft check).
Ignore Spell Failure (Ex): Evocationists see themselves as arcane warriors. As an extraordinary ability, he ignores a portion of the arcane spell failure chance associated with using armor. At 1st is reduction equals 10% and increases to 20% at 15th level. An evocationist subtracts the given percentage value from his total spell failure chance, if any.
Untapped Potential (Su): An ] When an evocationist reaches 5th level, he learns how to draw upon the magic inherent in his body and soul, utilizing (but not consuming) energy from available spells to augment the casters magical talents. When memorizing spells, he chooses one of the following energy types; acid, cold, fire, force, lightning or sonic. As long as he has a spell of that energy type available to cast, he can make an attack with that magic as a standard action. Each energy type has its own specific effect and does 1 die of damage per spell level of the highest spell of that energy type he has available.
Energy Type
Effect
Range
Damage Die
Save
Spell Resistance
Acid
Ranged touch attack
30ft
1d6
No
No
Cold
15-foot cone-shaped burst
0ft
1d6
Reflex ½
Yes
Fire
5-foot-radius burst
30ft
1d6
Reflex ½
Yes
Force
1 missile per die
30ft
1d4+1
No
Yes
Lightning
20-foot line
0ft
1d6
Reflex ½
Yes
Sonic
Melee touch attack
0ft
1d8
No
Yes
Deadly Evocation: Evocation spells cast by a 10th level evocationist are particularly dangerous. The DC for these spells are increased by 1 and he receives a +1 bonus to overcome Spell Resistance.
Spell School Expansion: On reaching 20th level an evocationist gains access to one addition spell school of his choice.