Lanth Sor
2015-07-08, 05:32 PM
Related content can be found at these polite links: Compendium of Other Mythic Terrors (http://www.giantitp.com/forums/showthread.php?335295-Mythos-Compendium) and Where Simplicity Goes to Die (http://www.giantitp.com/forums/showthread.php?364949-Mythos-Homebrew-Discussion-II-Where-Simplicity-Goes-to-Die)
WIP
"I don't care they stole my idea...
I care they don't have any of their own" Nikola Tesla
The Efev̱réti̱s
In the dawning twilight of the universe there was an idea. That idea became the first invention, Story. From that first story spawned more until finally their were mighty rivers and masses made of the stories. Then a story had an idea, Independence. With the independence spawned the first Titans. Then one titan though of something new, and the law givers came forth. The final idea was not final at all but a revelation of the idea itself and thus hypothesis bread each other titan forward.
The e
Hit Die: d8
Skill Points: 8+ Intelligence Modifier
Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge(any) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (none), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex), Use Magic Device (Cha), Use Technological Device (Int)
Proficiencies: Efev̱réti̱s are proficient with simple weapons and Light Armor.
LevelBABFortRefWillSpecialMythosExcellencies
1st+0+2+2+2Creator's Mythos, Mythos Known, Exceptional Mythos, Innovator's Excellence, Impossibility Engine+2+1
2nd+1+3+3+3+0+1
3rd+2+3+3+3+1+0
4th+3+4+4+4+0+1
5th+3+4+4+4+1+0
6th+4+5+5+5+0+1
7th+5+5+5+5Fantastic Mythos+1+1
8th+6/+1+6+6+6+0+1
9th+6/+1+6+6+6+1+0
10th+7/+2+7+7+7+0+1
11th+8/+3+7+7+7+1+0
12th+9/+4+8+8+8+0+1
13th+9/+4+8+8+8Legendary Mythos+1+1
14th+10/+5+9+9+9+0+1
15th+11/+6/+1+9+9+9+1+0
16th+12/+7/+2+10+10+10+0+1
17th+12/+7/+2+10+10+10+1+0
18th+13/+8/+3+11+11+11+0+1
19th+14/+9/+4+11+11+11Exalted Mythos+1+1
20th+15/+10/+5+12+12+12+1+1
Creator’s Mythos: An Efev̱réti̱s’s power is expressed in terms of one or more "Mythos", the building blocks of the legend that they are, and the stories that they have told and will tell. While any given Mythos varies from the rest, they share some similar traits. They are always Extraordinary abilities, and when they reference a difficulty class for an imposed saving throw, that saving throw is always calculated as (10 + 1/2 class level + Intelligence modifier, unless otherwise stated). When a Mythos references a "level" that is not clearly defined in some other way, such as "character level", it refers to "class level" as in the number of levels one has in the Efev̱réti̱s class. When a Mythos references "allies", it specifically does not refer to the Efev̱réti̱s using it. When a Mythos grants a feat as a bonus feat, it is regardless of whether the character meets the prerequisites for that feat (unless otherwise stated), and if the character already possesses that feat (in some permanent fashion - via the normal allotment gained by leveling up, or through another Mythos, and so on, but not those gained temporarily, such as via a "Heroics" spell), they must replace the prior instance of that feat with another feat that they qualify for.
Every Mythos has a Tier. The Tier of a Mythos ranges from 1 to 4, typically referred to as Exceptional, Fantastic, Legendary, and Exalted. Exceptional Mythos tell the story of talented craftsman innovating new milling method or a man shaping a wheel for the first time. An Efev̱réti̱s with Fantastic Mythos is has gained the powers of a true genius, while the common tinker crafts marvels of mechanical complexity the Efev̱réti̱s makes power supplies the size of your hand. The world around them is more advanced due to the "Trinkets". Their cause is known and through the Efev̱réti̱s’s marvels other know their cause. A Legendary Efev̱réti̱s takes the world as his playground every tree an handle to be crafted every iron vein a plate of steel yet to be refined and they will make it all. They guide the future marvel and magnificence. An Exalted Efev̱réti̱s is a legend eveyone knows their name as they brought forth the enlightenment of an empire or hid their marvels from the world but no one ever sees them, or every one does. Legions of mechanical monster, Iron clad warriors, or an entire city forged on the back of a great walking machine. Not only are they the shield of the weak against corruption but they are the champion of their ideals.
Some Mythos, in addition to their initial stated effect, have Basic and Advanced manifestations. When an Efev̱réti̱s gains access to a Mythos with a list of Basic manifestations, they may choose one such manifestation, and they gain that benefit immediately as well. This choice may not be changed later. When an Efev̱réti̱s gains access to a Mythos with a list of Advanced manifestations, they may choose one such manifestation, and they gain that benefit upon achieving their next level of Efev̱réti̱s. This choice may be changed at any point before receiving the chosen manifestation itself, but not after (choosing beforehand is just a easy way to mark it down on your character sheet so you don't forget that you'll be getting something later).
Mythos Known: A 1st level Efev̱réti̱s begins play with two Exceptional Mythos that he qualifies for if this is his first level in a PC character class. At higher levels, he gains additional Mythos as noted on the Efev̱réti̱s class table.
For characters that multiclass into Efev̱réti̱s after having taken levels in another PC character class, the 1st level of Efev̱réti̱s grants only a single Exceptional Mythos, rather than two.
An Efev̱réti̱s also has the ability to learn more Mythos, above the ones automatically allotted to him by leveling up, by pursuing theoretical development at the expense of practical development. The exact method varies for each Efev̱réti̱s; some destroy the great works of others(You may not have had a hand in its creation), others teach forging plans for the benefit of large organizations, some provide massive monuments to themselves only to feed their own ego, while still others relinquish great works of their hand to lesser men so they might understand his marvels. In all cases, the Efev̱réti̱s must somehow lose gold or items, in such a way that does not otherwise mechanically benefit him or his allies, with the understanding that he will never attempt to reclaim what was lost (otherwise, the sacrifice would mean nothing, and therefore yield no enlightenment). He then gains Mythos Points equal to the gold piece value of the currency or items removed.
By spending 1,000 Mythos Points, and 250xp, an Efev̱réti̱s may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.
For half the listed price for a given Tier, an Efev̱réti̱s may learn a Basic or Advanced manifestation of a Mythos they already know of that Tier.
Learning Mythos above the standard amount requires astounding, nearly single-minded devotion to the story of the Efev̱réti̱s. One may only utilize this ability while more than half of his effective character level (ECL) is devoted to levels in the Efev̱réti̱s class.
Innovator's Excellence: As denoted on their class table, an Efev̱réti̱s gains a certain number of abilities known as "Excellencies". These tend to be more general, generic, and passive than a Mythos, but are useful nonetheless, and are drawn from their own separate list, unsegregated by Tiers. Like a Mythos, an Efev̱réti̱s may learn more Excellencies above their allotted amount. Each one costs 1,000 Mythos Points and 100xp, plus an additional 1,000 Mythos Points and 100xp for each time a new Excellency is innovated beyond the first. (So, 2,000mp and 200xp for the second, 3,000mp and 300xp for the third, etc.)
Impossibility Engine: The first invention is a power source that can be used to fuel al the future inventions. This invention is a small device they keep with them at all times. The engine provides 5 charge per class level. Charge can be allocated between devices as a swift action. If charge is expended the device, mythos, or excellency will define the recovery timeframe. You may invest 1 power into any item you have crafted to reduce its malfunction rating to 1.
Malfunction Rating: All items have a malfunction rating, it is normally rolling a 1 on a die. However, the process of refining technology comes with inherent dangers. The process of refining these dangers is what defines invention. When creating a device the inventor may increase the malfunction rating of the item to increase the number of mods they can apply to the the item by 1 per additional malfunction rating.
WIP
"I don't care they stole my idea...
I care they don't have any of their own" Nikola Tesla
The Efev̱réti̱s
In the dawning twilight of the universe there was an idea. That idea became the first invention, Story. From that first story spawned more until finally their were mighty rivers and masses made of the stories. Then a story had an idea, Independence. With the independence spawned the first Titans. Then one titan though of something new, and the law givers came forth. The final idea was not final at all but a revelation of the idea itself and thus hypothesis bread each other titan forward.
The e
Hit Die: d8
Skill Points: 8+ Intelligence Modifier
Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge(any) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (none), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex), Use Magic Device (Cha), Use Technological Device (Int)
Proficiencies: Efev̱réti̱s are proficient with simple weapons and Light Armor.
LevelBABFortRefWillSpecialMythosExcellencies
1st+0+2+2+2Creator's Mythos, Mythos Known, Exceptional Mythos, Innovator's Excellence, Impossibility Engine+2+1
2nd+1+3+3+3+0+1
3rd+2+3+3+3+1+0
4th+3+4+4+4+0+1
5th+3+4+4+4+1+0
6th+4+5+5+5+0+1
7th+5+5+5+5Fantastic Mythos+1+1
8th+6/+1+6+6+6+0+1
9th+6/+1+6+6+6+1+0
10th+7/+2+7+7+7+0+1
11th+8/+3+7+7+7+1+0
12th+9/+4+8+8+8+0+1
13th+9/+4+8+8+8Legendary Mythos+1+1
14th+10/+5+9+9+9+0+1
15th+11/+6/+1+9+9+9+1+0
16th+12/+7/+2+10+10+10+0+1
17th+12/+7/+2+10+10+10+1+0
18th+13/+8/+3+11+11+11+0+1
19th+14/+9/+4+11+11+11Exalted Mythos+1+1
20th+15/+10/+5+12+12+12+1+1
Creator’s Mythos: An Efev̱réti̱s’s power is expressed in terms of one or more "Mythos", the building blocks of the legend that they are, and the stories that they have told and will tell. While any given Mythos varies from the rest, they share some similar traits. They are always Extraordinary abilities, and when they reference a difficulty class for an imposed saving throw, that saving throw is always calculated as (10 + 1/2 class level + Intelligence modifier, unless otherwise stated). When a Mythos references a "level" that is not clearly defined in some other way, such as "character level", it refers to "class level" as in the number of levels one has in the Efev̱réti̱s class. When a Mythos references "allies", it specifically does not refer to the Efev̱réti̱s using it. When a Mythos grants a feat as a bonus feat, it is regardless of whether the character meets the prerequisites for that feat (unless otherwise stated), and if the character already possesses that feat (in some permanent fashion - via the normal allotment gained by leveling up, or through another Mythos, and so on, but not those gained temporarily, such as via a "Heroics" spell), they must replace the prior instance of that feat with another feat that they qualify for.
Every Mythos has a Tier. The Tier of a Mythos ranges from 1 to 4, typically referred to as Exceptional, Fantastic, Legendary, and Exalted. Exceptional Mythos tell the story of talented craftsman innovating new milling method or a man shaping a wheel for the first time. An Efev̱réti̱s with Fantastic Mythos is has gained the powers of a true genius, while the common tinker crafts marvels of mechanical complexity the Efev̱réti̱s makes power supplies the size of your hand. The world around them is more advanced due to the "Trinkets". Their cause is known and through the Efev̱réti̱s’s marvels other know their cause. A Legendary Efev̱réti̱s takes the world as his playground every tree an handle to be crafted every iron vein a plate of steel yet to be refined and they will make it all. They guide the future marvel and magnificence. An Exalted Efev̱réti̱s is a legend eveyone knows their name as they brought forth the enlightenment of an empire or hid their marvels from the world but no one ever sees them, or every one does. Legions of mechanical monster, Iron clad warriors, or an entire city forged on the back of a great walking machine. Not only are they the shield of the weak against corruption but they are the champion of their ideals.
Some Mythos, in addition to their initial stated effect, have Basic and Advanced manifestations. When an Efev̱réti̱s gains access to a Mythos with a list of Basic manifestations, they may choose one such manifestation, and they gain that benefit immediately as well. This choice may not be changed later. When an Efev̱réti̱s gains access to a Mythos with a list of Advanced manifestations, they may choose one such manifestation, and they gain that benefit upon achieving their next level of Efev̱réti̱s. This choice may be changed at any point before receiving the chosen manifestation itself, but not after (choosing beforehand is just a easy way to mark it down on your character sheet so you don't forget that you'll be getting something later).
Mythos Known: A 1st level Efev̱réti̱s begins play with two Exceptional Mythos that he qualifies for if this is his first level in a PC character class. At higher levels, he gains additional Mythos as noted on the Efev̱réti̱s class table.
For characters that multiclass into Efev̱réti̱s after having taken levels in another PC character class, the 1st level of Efev̱réti̱s grants only a single Exceptional Mythos, rather than two.
An Efev̱réti̱s also has the ability to learn more Mythos, above the ones automatically allotted to him by leveling up, by pursuing theoretical development at the expense of practical development. The exact method varies for each Efev̱réti̱s; some destroy the great works of others(You may not have had a hand in its creation), others teach forging plans for the benefit of large organizations, some provide massive monuments to themselves only to feed their own ego, while still others relinquish great works of their hand to lesser men so they might understand his marvels. In all cases, the Efev̱réti̱s must somehow lose gold or items, in such a way that does not otherwise mechanically benefit him or his allies, with the understanding that he will never attempt to reclaim what was lost (otherwise, the sacrifice would mean nothing, and therefore yield no enlightenment). He then gains Mythos Points equal to the gold piece value of the currency or items removed.
By spending 1,000 Mythos Points, and 250xp, an Efev̱réti̱s may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.
For half the listed price for a given Tier, an Efev̱réti̱s may learn a Basic or Advanced manifestation of a Mythos they already know of that Tier.
Learning Mythos above the standard amount requires astounding, nearly single-minded devotion to the story of the Efev̱réti̱s. One may only utilize this ability while more than half of his effective character level (ECL) is devoted to levels in the Efev̱réti̱s class.
Innovator's Excellence: As denoted on their class table, an Efev̱réti̱s gains a certain number of abilities known as "Excellencies". These tend to be more general, generic, and passive than a Mythos, but are useful nonetheless, and are drawn from their own separate list, unsegregated by Tiers. Like a Mythos, an Efev̱réti̱s may learn more Excellencies above their allotted amount. Each one costs 1,000 Mythos Points and 100xp, plus an additional 1,000 Mythos Points and 100xp for each time a new Excellency is innovated beyond the first. (So, 2,000mp and 200xp for the second, 3,000mp and 300xp for the third, etc.)
Impossibility Engine: The first invention is a power source that can be used to fuel al the future inventions. This invention is a small device they keep with them at all times. The engine provides 5 charge per class level. Charge can be allocated between devices as a swift action. If charge is expended the device, mythos, or excellency will define the recovery timeframe. You may invest 1 power into any item you have crafted to reduce its malfunction rating to 1.
Malfunction Rating: All items have a malfunction rating, it is normally rolling a 1 on a die. However, the process of refining technology comes with inherent dangers. The process of refining these dangers is what defines invention. When creating a device the inventor may increase the malfunction rating of the item to increase the number of mods they can apply to the the item by 1 per additional malfunction rating.