Akoo
2015-07-17, 05:09 AM
Lizardfolk
Lizardfolk are primitive reptilian humanoids living in hut villages that lurk from the deserts, swamps and jungles of the world.
Ability Score Increase. Your Constitution score increases by 2.
Age. Lizardfolk reach adulthood at the age of 10 and generally live up to three centuries.
Alignment. Most Lizardfolk are neutral, simply doing what it takes to survive.
Size. Lizardfolk range from 5 to 7 feet tall and from slender to built. Your size is medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read and write common and draconic.
Chameleon. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Armor. When you are not wearing armor your AC equals 13 + your Dexterity Modifier. You can use a shield and still gain this benefit.
Claws. Your unarmed strikes deal 1d4 damage. You are proficient with your unarmed strikes.
Desert Lizardfolk
Ability Score Increase. Your Wisdom score increases by 1.
Fire Resistant. You have resistance to fire damage.
Swamp Lizardfolk
Ability Score Increase. Your Dexterity score increases by 1.
Swimmer. Your base swimming speed is 30 feet.
Jungle Lizardfolk
Ability Score Increase. Your Strength score increases by 1.
Climber. Your base climbing speed is 30 feet.
After going through the various player handbook races and analyzing them I feel this is a balanced alternative for those who want to play a more unorthodox race. Happy gaming!
Lizardfolk are primitive reptilian humanoids living in hut villages that lurk from the deserts, swamps and jungles of the world.
Ability Score Increase. Your Constitution score increases by 2.
Age. Lizardfolk reach adulthood at the age of 10 and generally live up to three centuries.
Alignment. Most Lizardfolk are neutral, simply doing what it takes to survive.
Size. Lizardfolk range from 5 to 7 feet tall and from slender to built. Your size is medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read and write common and draconic.
Chameleon. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Armor. When you are not wearing armor your AC equals 13 + your Dexterity Modifier. You can use a shield and still gain this benefit.
Claws. Your unarmed strikes deal 1d4 damage. You are proficient with your unarmed strikes.
Desert Lizardfolk
Ability Score Increase. Your Wisdom score increases by 1.
Fire Resistant. You have resistance to fire damage.
Swamp Lizardfolk
Ability Score Increase. Your Dexterity score increases by 1.
Swimmer. Your base swimming speed is 30 feet.
Jungle Lizardfolk
Ability Score Increase. Your Strength score increases by 1.
Climber. Your base climbing speed is 30 feet.
After going through the various player handbook races and analyzing them I feel this is a balanced alternative for those who want to play a more unorthodox race. Happy gaming!