Michael7123
2015-07-18, 03:36 PM
I love the themes the warlock class bring to the table. Any character who wound up pledging himself to some sort of mysterious (Great old one), downright weird (Archfey), or devil (Fiend) will almost always have some sort of interesting backstory which is fun to explore in game.
However, the warlock subclasses in of themselves are pretty limited. Playing a warlock of Dagon, a demon lord of the abyss who resides in water, gives you the same classic "kill them all with fire" benefits as playing a warlock of Asmodeus. This is my attempt to change this.
I plan on designing specific warlock subclasses for the lords of the Nine Hells before moving on to other patrons (both fiendish or otherwise).
Mammon, Lord of Minauros
https://s-media-cache-ak0.pinimg.com/736x/d4/7e/e2/d47ee2797838ea41156b7436f4ac6304.jpg
Ohhhh! Shiny!
Expanded Spell list:
Spell Level
Spells
1st
Fog Cloud, Entangle
2nd
Heat Metal, Melf's Acid Arrow
3rd
Tongues, Stinking Cloud
4th
Polymorph, Greater Invisibility
5th
Cloudkill, Animate objects
Pact features:
Devil's Tongue
Starting at level 1, when entering into negotiations about material wealth, add double your proficiency modifier to intimidation, deception, or persuasion rolls. In addition, you gain proficiency in these skills if you didn't have proficiency in them already.
Goldsight
Starting at level 6th you automatically know the value of any piece of material, non magical wealth just by looking at it. Furthermore, you can know what value of wealth any creature has on his person by looking at him, even if you cant actually see the gold, gems, etc that the creature is wearing. Furthermore, if a humanoid has over 1,000 GP of wealth on his or her person while you attack them, you gain advantage on attack rolls against them. If an humanoid has less than 5 GP of wealth on them, you take disadvantage on attacks against them.
Great Temptation
Starting at level 10, you can cast Mass suggestion as a 6th level spell once per day.
Midas Touch
Starting at level 14, you can cast "flesh to stone" once every long rest. The spell functions identically to flesh to stone, except that the target is turned to solid gold instead of stone. This golden statue can be sold to (very, very wealthy) merchants at a price determined by the DM.
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If you ever use this class in a game, please post a link to the game in this thread or send me a pm telling me how this class performed. Any tips you can offer are helpful!
However, the warlock subclasses in of themselves are pretty limited. Playing a warlock of Dagon, a demon lord of the abyss who resides in water, gives you the same classic "kill them all with fire" benefits as playing a warlock of Asmodeus. This is my attempt to change this.
I plan on designing specific warlock subclasses for the lords of the Nine Hells before moving on to other patrons (both fiendish or otherwise).
Mammon, Lord of Minauros
https://s-media-cache-ak0.pinimg.com/736x/d4/7e/e2/d47ee2797838ea41156b7436f4ac6304.jpg
Ohhhh! Shiny!
Expanded Spell list:
Spell Level
Spells
1st
Fog Cloud, Entangle
2nd
Heat Metal, Melf's Acid Arrow
3rd
Tongues, Stinking Cloud
4th
Polymorph, Greater Invisibility
5th
Cloudkill, Animate objects
Pact features:
Devil's Tongue
Starting at level 1, when entering into negotiations about material wealth, add double your proficiency modifier to intimidation, deception, or persuasion rolls. In addition, you gain proficiency in these skills if you didn't have proficiency in them already.
Goldsight
Starting at level 6th you automatically know the value of any piece of material, non magical wealth just by looking at it. Furthermore, you can know what value of wealth any creature has on his person by looking at him, even if you cant actually see the gold, gems, etc that the creature is wearing. Furthermore, if a humanoid has over 1,000 GP of wealth on his or her person while you attack them, you gain advantage on attack rolls against them. If an humanoid has less than 5 GP of wealth on them, you take disadvantage on attacks against them.
Great Temptation
Starting at level 10, you can cast Mass suggestion as a 6th level spell once per day.
Midas Touch
Starting at level 14, you can cast "flesh to stone" once every long rest. The spell functions identically to flesh to stone, except that the target is turned to solid gold instead of stone. This golden statue can be sold to (very, very wealthy) merchants at a price determined by the DM.
-----------------------------------------------------------------------------------------------------------------------------
If you ever use this class in a game, please post a link to the game in this thread or send me a pm telling me how this class performed. Any tips you can offer are helpful!