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InaVegt
2007-05-02, 12:43 PM
Humans
Humans are a relatively new race for the material plane, originally coming from the inner planes and recently starting to build settlements in the material plane.

Changes to PHB humans
Humans have the extraplanar subtype.
Humans lose their bonus feat at first level.
Humans choose a plane of origin. Elemental plane of air: Humans from the elemental plane of air have a fly speed of 10' (perfect), they also have the air subtype.
Elemental plane of earth: Humans from the elemental plane of earth have DR 5/adamantine, they also have the earth subtype.
Elemental plane of fire: Humans from the elemental plane of fire have a breath attack dealing 2d4 + character level fire damage in a 15' cone (reflex half (DC = 10 + ½ character level + charisma modifier)) after it's used it can't be used again for 2d4+1 minutes, they also have the fire subtype.
Elemental plane of sound: Humans from the elemental plane of sound can use Shatter as a spell like ability usable once per day (caster level equal to character level + 1) (save DC = 10 + ½ character level + charisma modifier).
Elemental plane of water: Humans from the elemental plane of water have a swim speed of 50', they can also use create water as a spell like ability 5/day (caster level equal to character level + 1).
Positive energy plane: Humans from the positive energy plane have fast healing 3.
Negative energy plane: Humans from the negative energy plane can make a touch attack dealing 1 negative level once per day (DC = 10 + ½ character level + charisma modifier), if this succeeds the human gain temporary hit points equal to his character level + 1.
Level adjustment: +1

Elves
Elves are creatures with great minds and fragile bodies.

Changes to PHB elves
Elves have +2 int, + 2 wis, -2 str and -2 con. This replaces the PHB elf's ability mods.
Elvish spellcasters gain spell focus (any one school) as a bonus feat, this replaces the PHB elf's weapon training, this is gained as soon as they gain spellcasting ability,
Elvish noncasters gain a +1 bonus to saving throws, this is lost as soon as they gain spellcasting ability.
Favored class: Any one spellcasting class (Whichever spellcasting class has the most levels)

Gnomes
Gnomes are a seafaring folk, quite capable of dealing with the difficulties of the sea.

Changes to PHB gnomes
+2 bonus on swim checks, this replaces the PHB gnome's bonus on illusion spell DCs
+2 bonus on profession (sailor) checks, this replaces the PHB gnome's special war training against kobolds and goblinoids.
Create food and drink 1/day, this replaces the PHB gnome's spell like abilities.
+2 bonus on all saves against environmental conditions, this replaces the PHB gnome's save bonus against illusions.
+2 bonus on all checks dealing with siege weapons, this replaces the PHB gnome's AC bonus against giants.
+2 bonus on perform checks, this replaces the standard gnome's weapon familiarity

Halflings
To come

Dwarves
To come

More races
To come

InaVegt
2007-05-04, 04:35 AM
I need some clues on balance here.

Matthew
2007-05-15, 08:38 PM
Not too sure. Fine tuning is a problem, as the Core Races are themselves not very well balanced. Indeed, Humans are already probably the best balanced Race.