PDA

View Full Version : high speed...



brian c
2007-05-02, 06:23 PM
This had been discussed a while ago, and I'm bringing it back for just a second because I found something new to increase speed: the feat Sprinter from Dragon #313, lets you add 10ft to your speed, 3/day, for a number of rounds = CON bonus. So...

Human base speed: 30 ft
Quick (trait): +10 ft --> total 40ft
Dash (feat): +5 --> total 45 ft
Monk: +60 ft --> total 105 ft
Sprinter (feat): +10 --> 115 ft
Run (feat): run at x5 --> run 675 ft per round = 76mph = 100m dash in 2.93 seconds.


did I miss anything? I know cheetah's sprint is x10, but I'm looking for best speed by a base creature (not wild shaped). and haste doesn't stack with the monk speed increase.

A Human commoner with Run and Sprinter can run a 100m dash in about 9.5 seconds

edit: there's another feat from Dragon that gives +10 untyped to base speed, but there's a fea prereq and being able to cast 2nd level arcane spells, so 3rd level wizard basically (or some cheesy way to do it). I don't think that would help really at making the fastest character

Fax Celestis
2007-05-02, 06:37 PM
Xeph's get 30', plus a burst of speed ability that increases as they level. It starts at 10' and goes up to 30'.

Fax Celestis
2007-05-02, 07:20 PM
In fact: Lawful Neutral Dark Shadow Xeph Cleric 1/Ardent 1/Wizard 1/Incarnate 1/Monk 13

Base: 30'

Templates:
Shadow Creature: Base speed x1.5 (45')
Dark: +10'

Race:
Xeph: Burst of Speed: +30'

Classes:
Cleric: Celerity Domain: +10'
Ardent: Freedom Mantle: +10'
Monk: +40'

Feats and Traits:
Sprinter: +10'
Dash: +5'
Quick: +10'
Fleet of Foot: +10'
Speed of Thought: +10'
Run: x5 when running

Spells:
Swift Expeditious Retreat: +30'

Chakra Binds:
Cerulean Sandals: +5' (and lets you walk on water!)

Total:
45' + 10' + 30' + 10' + 10' + 10' + 50' + 10' + 5' + 10' + 10' + 10' + 30' + 5' = 245'
245' x5 = 1225' (approximately 1/4 of a mile, or ~140 mph)
1225' / 6s = ~205'/s
1225' x.3045 = ~373 meters in six seconds
373m / 6s = ~62 m/s

brian c
2007-05-02, 07:52 PM
Um... Fleet of Foor (CWarrior) just lets you change directions during a charge, it doesn't increase your speed. Did you mean something else, or did you just misread it?

Fax Celestis
2007-05-02, 08:03 PM
Not that Fleet of Foot, the one from the PGtF. PS: Edits above. Got an extra 50' in there.

Generic PC
2007-05-02, 08:08 PM
nice... 100m dash in 1.5 seconds trumps the world record by about... 13 seconds... on a side note, i wonder how much damage this would do if you ran into someone doing this...

Mewtarthio
2007-05-02, 08:16 PM
In fact: Lawful Neutral Dark Shadow Xeph Cleric 1/Ardent 1/Wizard 1/Incarnate 1/Monk 13

Throw a level of Barbarian in there for another 10 feet.

Caelestion
2007-05-02, 08:20 PM
Now all you need is that item from the Miniatures Handbook (I think) that allows you to use the cheetah's sprint ability...

At which point, the DM just says, "Congratulations, you are now the Flash. You quivered slightly and moved so fast that you are now in the Marvel/DC universe."

Weezer
2007-05-02, 08:26 PM
nice... 100m dash in 1.5 seconds trumps the world record by about... 13 seconds... on a side note, i wonder how much damage this would do if you ran into someone doing this...

not 13 seconds faster than the world record, a person in my school runs it in about 11.5 seconds. Through some quick research (gotta love Google) I've discovered that the world record is actually 9.1 seconds.

Caelestion
2007-05-02, 08:27 PM
Linford Christie (famous British sprinter) did it at the Olympics a decade ago in under 10 seconds.

brian c
2007-05-02, 08:53 PM
Throw a level of Barbarian in there for another 10 feet.

You can't quite have levels in Barbarian and in Monk due to alignment...


nice... 100m dash in 1.5 seconds trumps the world record by about... 13 seconds... on a side note, i wonder how much damage this would do if you ran into someone doing this...


not 13 seconds faster than the world record, a person in my school runs it in about 11.5 seconds. Through some quick research (gotta love Google) I've discovered that the world record is actually 9.1 seconds.


Um, the record is 9.77 seconds (Weezer, you sure you searched the right thing? not like 100 yard or something?), so it would beat it by about 8, but yeah that's impressive. As for damage, 140mph is a little more than the terminal velocity for a falling person, and since max falling damage is 20d6 that sounds about right.



Not that Fleet of Foot, the one from the PGtF. PS: Edits above. Got an extra 50' in there.

Well that's confusing, they shouldn't do that.

the_tick_rules
2007-05-02, 09:04 PM
don't forget one level of barbarian and cast expeditous retreat on yaself.

Mewtarthio
2007-05-02, 09:15 PM
You can't quite have levels in Barbarian and in Monk due to alignment...

Ex-Barbarians keep their Fast Movement.

You could also use the Tauric template to make a "Xephtaur." I don't think there's any listed LA, but using the Centaur as a reference, it wouldn't be unreasonable to give it LA +2. That makes it not worth it, but if you use LA buyback, you can get a net +10 feet if you don't take the Barbarian level. Use a Light Horse as the base, and you get a net +20 feet and get to keep the Barbarian level.

Unfortunately, this uses both a variant rule and a minor houserule, so it's probably out as far as the "official" build goes, but if you want to consider it for a homebrewed creature...

the_tick_rules
2007-05-02, 09:37 PM
ya know what'd be awesome, if somehow without loosing the monk speed by wearing armor if you could get around that somehow and be able to wear armor of the unending hunt so you never get tired. imagine being able to run that fast all-day.

brian c
2007-05-03, 12:36 AM
don't forget one level of barbarian and cast expeditous retreat on yaself.

Expeditous retreat (and Haste for that matter) doesn't stack with Monk, because they're both enhancement bonuses

Fax Celestis
2007-06-03, 08:27 PM
UPDATE: Complete Champion has a new feat that adds to this. Animal Devotion, the Domain feat, allows one to gain a +5'/4 levels to landspeed (among other things) once (or more) per day. Updated build below:

Lawful Neutral Dark Shadow Xeph Cleric 1/Ardent 1/Wizard 1/Incarnate 1/Monk 13

Base: 30'

Templates:
Shadow Creature: Base speed x1.5 (45')
Dark: +10'

Race:
Xeph: Burst of Speed: +30'

Classes:
Cleric: Celerity Domain: +10'
Ardent: Freedom Mantle: +10'
Monk: +40'

Feats and Traits:
Sprinter: +10'
Dash: +5'
Quick: +10'
Fleet of Foot: +10'
Speed of Thought: +10'
Animal Devotion: +30'
Run: x5 when running

Spells:
Swift Expeditious Retreat: +30'
Footsteps of the Divine: +50' (Fharlanghn; +10' if using the burst option. We'll assume yes.)

Chakra Binds:
Cerulean Sandals: +5' (and lets you walk on water!)

Total:
45' + 10' + 30' + 10' + 10' + 40' + 10' + 5' + 10' + 10' + 10' + 30' + 30' + 60' + 5' = 315'
315' x5 = 1575' (approximately 1/3 of a mile, or ~180 mph)
1575' / 6s = ~262.5'/s
1575' x.3045 = ~480 meters in six seconds
480m / 6s = ~80 m/s

Emperor Tippy
2007-06-03, 08:36 PM
@^

Add +50 feet from Footsteps of the Divine.

It's untyped as well. Page 120 CC

Fax Celestis
2007-06-03, 08:47 PM
@^

Add +50 feet from Footsteps of the Divine.

It's untyped as well. Page 120 CC

Sweet. Post above includes it now.

AtomicKitKat
2007-06-03, 10:06 PM
100m in 1.2 seconds. That's like 8 times the current World Record(9.6 seconds, give or take). You're running 7 times faster than Maurice Green, or whoever currently beats him.:smalltongue:

SurlySeraph
2007-06-03, 10:34 PM
Fax: If you need it, he's made it.

It's in Fax's sig, but it still bears repeating. This build could actually be really useful in fighting wizards, because you can just flee out of range when they try to cast at you.

TheOOB
2007-06-03, 11:06 PM
Wow, that would take an epic caster to be able to dimension door faster then that build could run, fancy that. Now if only you could get that fast of a fly speed...

Renx
2007-06-03, 11:18 PM
Um, the record is 9.77 seconds (Weezer, you sure you searched the right thing? not like 100 yard or something?), so it would beat it by about 8, but yeah that's impressive. As for damage, 140mph is a little more than the terminal velocity for a falling person, and since max falling damage is 20d6 that sounds about right.

You'll have to carry the ground with you and hit with that, then.

...which suddenly led to a very interesting image.

//Edit1: Why 6 seconds? Isn't a round 3 seconds?
//Edit2: No wait, it's 3 seconds when in combat, 1-10 minutes when out of combat.

Dhavaer
2007-06-03, 11:27 PM
//Edit1: Why 6 seconds? Isn't a round 3 seconds?
//Edit2: No wait, it's 3 seconds when in combat, 1-10 minutes when out of combat.

No, a round is six seconds regardless of combat.

JaronK
2007-06-03, 11:32 PM
The Dark template (+1LA) adds 10' movement, and the Shadow Template (+2LA) adds 50% movement speed, if that helps any.

JaronK

kjones
2007-06-03, 11:34 PM
You'll have to carry the ground with you and hit with that, then.

...which suddenly led to a very interesting image.

//Edit1: Why 6 seconds? Isn't a round 3 seconds?
//Edit2: No wait, it's 3 seconds when in combat, 1-10 minutes when out of combat.

I think you are confusing Rounds with Turns (which, IIRC, haven't really been used since 2nd edition...)

Aximili
2007-06-03, 11:37 PM
140mph is a little more than the terminal velocity for a falling person
That reminded me of something... I wonder how fast he'd actually run if the rules included air resistance.

Tyrael
2007-06-04, 01:22 AM
Question: If 140ft/round is terminal velocity (20d6), and this guy can run close to that, would it be possible to just speed-run into an enemy and do like 18d6? That would be insane.

Setra
2007-06-04, 01:29 AM
Someone should invent a system for that... like..

For every 50 lbs you add 1d6, multiplied by your speed divided by.. say 50 feet? I dunno. Then you take the damage too.

Unless you take a feat or something. You could center a prestige class around it.. Maybe "The Sacker" :smalltongue:

Icewalker
2007-06-04, 01:39 AM
Thats...that's quite impressive Fax. Kinda reminds me of PunPun.

Ramos
2007-06-04, 01:43 AM
This still falls too far behind Cloud Charriot. Cloud Charriot gives a flying speed of 10 miles/minute-or 4000 feet per round.

Emperor Tippy
2007-06-04, 01:55 AM
Incorrect. It gives a speed of 6,000 feet per round.

The D&D mile is 6,000 feet.

Skyserpent
2007-06-04, 02:08 AM
Incorrect. It gives a speed of 6,000 feet per round.

The D&D mile is 6,000 feet.

That's a pretty big jump...

Renx
2007-06-04, 10:51 AM
No, a round is six seconds regardless of combat.

from SRD: Each round represents 6 seconds in the game world. A round presents an opportunity for each character involved in a combat situation to take an action.

Nothing about non-combat. Basically you don't measure time in rounds out of combat.

Piccamo
2007-06-04, 11:59 AM
from SRD: Each round represents 6 seconds in the game world. A round presents an opportunity for each character involved in a combat situation to take an action.

Nothing about non-combat. Basically you don't measure time in rounds out of combat.

Why would rounds cease to exist outside of combat? Does this mean spells that last rounds per level no longer function?

AtomicKitKat
2007-06-05, 05:41 AM
Someone should invent a system for that... like..

For every 50 lbs you add 1d6, multiplied by your speed divided by.. say 50 feet? I dunno. Then you take the damage too.

Unless you take a feat or something. You could center a prestige class around it.. Maybe "The Sacker" :smalltongue:

See link in sig. It's an old thread though, so if you have suggestions, or want to modify it, let me know and I'll probably edit the first post in there or something.

Blue Paladin
2007-06-05, 12:52 PM
Fax, I applaud the effort, but I know that some of those are enhancement bonuses and wouldn't stack... It's fairly hard to find unnamed speed bonuses (Barbarian, Wildrunner).

AtomicKitKat
2007-06-05, 10:35 PM
Fax, I applaud the effort, but I know that some of those are enhancement bonuses and wouldn't stack... It's fairly hard to find unnamed speed bonuses (Barbarian, Wildrunner).

Peregrine-something from Races of Stone. Goliaths and anyone with a solid Climb skill should be able to enter it. Needs like 4 levels to gain 10' and another 4 more to get another 10' though.