Yechezkiel
2007-05-02, 11:32 PM
:thog:
An idea for a feat came to me and I'd like to include it in the next game I run. Is it balanced? Is it worth spending a feat on? Any criticism is welcome.
[ Shiny New Soul ]
Whenever an effect grants a temporary bonus to any of your stats you gain an additional +1 to that statistic (Bull's Strength would grant +5 Str instead of +4, while an item such as Gloves of Dexterity would not effect this feat). This effect ends when the temporary effect ends.
I'm thinking about increasing it at 5th, 10th, 15th and 20th levels by an additional +1 and giving it a drawback such as negative stat effects causing an additional -1~-5. It will most likely be only available at first level and possibly only available to humans, half-elves and half-orcs (I feel bad for them).
An idea for a feat came to me and I'd like to include it in the next game I run. Is it balanced? Is it worth spending a feat on? Any criticism is welcome.
[ Shiny New Soul ]
Whenever an effect grants a temporary bonus to any of your stats you gain an additional +1 to that statistic (Bull's Strength would grant +5 Str instead of +4, while an item such as Gloves of Dexterity would not effect this feat). This effect ends when the temporary effect ends.
I'm thinking about increasing it at 5th, 10th, 15th and 20th levels by an additional +1 and giving it a drawback such as negative stat effects causing an additional -1~-5. It will most likely be only available at first level and possibly only available to humans, half-elves and half-orcs (I feel bad for them).